Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
The Player of Games
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Use of Weapons
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316068799
Category : Fiction
Languages : en
Pages : 332
Book Description
The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past. Ferociously intelligent, both witty and horrific, Use of Weapons is a masterpiece of science fiction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316068799
Category : Fiction
Languages : en
Pages : 332
Book Description
The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks and military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a lost cause. But not even its machine could see the horrors in his past. Ferociously intelligent, both witty and horrific, Use of Weapons is a masterpiece of science fiction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Stonemouth
Author: Iain Banks
Publisher: Simon and Schuster
ISBN: 1639360808
Category : Fiction
Languages : en
Pages : 448
Book Description
Stewart Gilmour is back in Stonemouth. After five years in exile his presence is required at the funeral of patriarch Joe Murston, and even though the last time Stu saw the Murstons he was running for his life, staying away might be even more dangerous than turning up. Although there's supposed to be a temporary truce between Stewart and the town's biggest crime family, it's soon clear that only Stewart is taking this promise of peace seriously. As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stu uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated. Tough, funny, fast-paced and touching, Stonemouth cracks open adolescence, love, brotherhood and vengeance in a rite of passage novel like no other.
Publisher: Simon and Schuster
ISBN: 1639360808
Category : Fiction
Languages : en
Pages : 448
Book Description
Stewart Gilmour is back in Stonemouth. After five years in exile his presence is required at the funeral of patriarch Joe Murston, and even though the last time Stu saw the Murstons he was running for his life, staying away might be even more dangerous than turning up. Although there's supposed to be a temporary truce between Stewart and the town's biggest crime family, it's soon clear that only Stewart is taking this promise of peace seriously. As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stu uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated. Tough, funny, fast-paced and touching, Stonemouth cracks open adolescence, love, brotherhood and vengeance in a rite of passage novel like no other.
Consider Phlebas
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095834
Category : Fiction
Languages : en
Pages : 580
Book Description
The first book in Iain M. Banks's seminal science fiction series, The Culture. Consider Phlebas introduces readers to the utopian conglomeration of human and alien races that explores the nature of war, morality, and the limitless bounds of mankind's imagination. The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316095834
Category : Fiction
Languages : en
Pages : 580
Book Description
The first book in Iain M. Banks's seminal science fiction series, The Culture. Consider Phlebas introduces readers to the utopian conglomeration of human and alien races that explores the nature of war, morality, and the limitless bounds of mankind's imagination. The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Excession
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0748110003
Category : Fiction
Languages : en
Pages : 470
Book Description
The novels of Iain M. Banks have forever changed the face of modern science fiction. His Culture books combine breathtaking imagination with exceptional storytelling, and have secured his reputation as one of the most extraordinary and influential writers in the genre. 'Banks is a phenomenon' William Gibson Two and a half millennia ago in a remote corner of space, beside a trillion-year-old dying sun from a different universe, the artifact appeared. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. Diplomat Genar-Hofoen of Special Circumstances is sent to investigate but, sidetracked by an old flame and the spoiled-brat operative Ulver Seich, and faced with the systematic depravities of a race who call themselves the Affront, it's anyone's guess whether he'll succeed . . . Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata The State of the Art Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist Also now available: The Culture: The Drawings - an extraordinary collection of original illustrations faithfully reproduced from sketchbooks Banks kept in the 1970s and 80s, depicting the ships, habitats, geography, weapons and language of Banks' Culture series of novels in incredible detail.
Publisher: Orbit
ISBN: 0748110003
Category : Fiction
Languages : en
Pages : 470
Book Description
The novels of Iain M. Banks have forever changed the face of modern science fiction. His Culture books combine breathtaking imagination with exceptional storytelling, and have secured his reputation as one of the most extraordinary and influential writers in the genre. 'Banks is a phenomenon' William Gibson Two and a half millennia ago in a remote corner of space, beside a trillion-year-old dying sun from a different universe, the artifact appeared. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. Diplomat Genar-Hofoen of Special Circumstances is sent to investigate but, sidetracked by an old flame and the spoiled-brat operative Ulver Seich, and faced with the systematic depravities of a race who call themselves the Affront, it's anyone's guess whether he'll succeed . . . Praise for the Culture series: 'Epic in scope, ambitious in its ideas and absorbing in its execution' Independent on Sunday 'Banks has created one of the most enduring and endearing visions of the future' Guardian 'Jam-packed with extraordinary invention' Scotsman 'Compulsive reading' Sunday Telegraph The Culture series: Consider Phlebas The Player of Games Use of Weapons Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata The State of the Art Other books by Iain M. Banks: Against a Dark Background Feersum Endjinn The Algebraist Also now available: The Culture: The Drawings - an extraordinary collection of original illustrations faithfully reproduced from sketchbooks Banks kept in the 1970s and 80s, depicting the ships, habitats, geography, weapons and language of Banks' Culture series of novels in incredible detail.
Look to Windward
Author: Iain Banks
Publisher: Simon and Schuster
ISBN: 0743421922
Category : Caste
Languages : en
Pages : 500
Book Description
Eight hundred years after the most horrific battle of the Idiran war, light from its world-destroying detonations is about to reach the Masaq Orbital, home to the Culture. Major Quilan has supposedly come to take the exiled Composer Ziller back to their war-ravaged home world, Chel. But despite the major's civilized veneer, his true mission may be the death and destruction of an entire civilization.
Publisher: Simon and Schuster
ISBN: 0743421922
Category : Caste
Languages : en
Pages : 500
Book Description
Eight hundred years after the most horrific battle of the Idiran war, light from its world-destroying detonations is about to reach the Masaq Orbital, home to the Culture. Major Quilan has supposedly come to take the exiled Composer Ziller back to their war-ravaged home world, Chel. But despite the major's civilized veneer, his true mission may be the death and destruction of an entire civilization.
Summary of Iain M. Banks's The Player of Games
Author: Milkyway Media
Publisher: Milkyway Media
ISBN:
Category : Study Aids
Languages : en
Pages : 21
Book Description
Buy now to get the main key ideas from Iain M. Banks's The Player of Games Jernau Morat Gurgeh is a professional game player in a utopian, post-scarcity space society called the Culture. Having mastered every tactic and strategy, Gurgeh has become bored with easy victories. In The Player of Games (1988), novelist Iain M. Banks takes us on a voyage with Gurgeh as he travels to a distant, barbaric empire to participate in a game so complex that the winner becomes emperor. As he is blackmailed and almost killed, Gurgeh discovers that he is a pawn in a much bigger game played by the Culture.
Publisher: Milkyway Media
ISBN:
Category : Study Aids
Languages : en
Pages : 21
Book Description
Buy now to get the main key ideas from Iain M. Banks's The Player of Games Jernau Morat Gurgeh is a professional game player in a utopian, post-scarcity space society called the Culture. Having mastered every tactic and strategy, Gurgeh has become bored with easy victories. In The Player of Games (1988), novelist Iain M. Banks takes us on a voyage with Gurgeh as he travels to a distant, barbaric empire to participate in a game so complex that the winner becomes emperor. As he is blackmailed and almost killed, Gurgeh discovers that he is a pawn in a much bigger game played by the Culture.
A Bayesian Theory of Games
Author: Dr Jimmy Teng
Publisher: Chartridge Books Oxford
ISBN: 1909287768
Category : Mathematics
Languages : en
Pages : 108
Book Description
Summary A Bayesian Theory of Games introduces a new game theoretic equilibrium concept: Bayesian equilibrium by iterative conjectures (BEIC). The new equilibrium concept achieves consistencies in results among different types of games that current games theory at times fails to. BEIC requires players to make predictions on the strategies of other players starting from first order uninformative predictive distribution functions (or conjectures) and keep updating with Bayesian statistical decision theoretic and game theoretic reasoning until a convergence of conjectures is achieved. In a BEIC, conjectures are consistent with the equilibrium or equilibriums they supported and so rationality is achieved for actions, strategies and beliefs and (statistical) decision rule. Given its ability to typically select only a unique equilibrium in games, the BEIC approach is capable of analyzing a larger set of games than current games theory, including games with noisy inaccurate observations and games with multiple sided incomplete information games. Key Features Provides a unified and consistent analysis of many categories of games. Its solution algorithm is iterative and has good computation properties. Can analyze more types of games than current existing games theory. The equilibrium concept and solution algorithm are based on Bayesian statistical decision theory. In the new equilibrium, rationality is achieved for action, strategy, belief (both prior and posterior) and decision rule. Beliefs are the results of optimization exercises of players. Uses first order uninformative conjectures and reaction functions to derive higher and higher orders of conjectures until a convergence of conjectures is achieved. Has great application value for it could solve many types of games and could model beliefs. The Author Dr Jimmy Teng currently teaches at the School of Economics of the University of Nottingham (Malaysia Campus). He is the author of many articles and two books. He received his economics PhD from the University of Toronto. He also earned a PhD in political Science and a MS in statistics from Duke University. He previously held research and teaching positions in Academia Sinica, National Taiwan University and Nanyang Technological University Readership Games theorists, decision theorists, economists, mathematicians, statisticians, operational researchers, social scientists, management researchers, public policy researchers, computer scientists Contents Preface Acknowledgments About the author Introduction Sequential games with incomplete information and noisy inaccurate observation; introduction; an inflationary game; Bayesian iterative conjectures algorithm as a Bayes decision rule; conclusions Sequential games with perfect and imperfect information; introduction; the Bayesian iterative conjecture algorithm, sub-game perfect equilibrium and perfect Bayesian equilibrium; solving sequential games of incomplete and perfect information; multiple-sided incomplete information sequential games with perfect information; conclusions Simultaneous games; introduction; complete information simultaneous games; BEIC and refinements of Nash equilibrium; simultaneous games with incomplete information; conclusions Conclusions References Index
Publisher: Chartridge Books Oxford
ISBN: 1909287768
Category : Mathematics
Languages : en
Pages : 108
Book Description
Summary A Bayesian Theory of Games introduces a new game theoretic equilibrium concept: Bayesian equilibrium by iterative conjectures (BEIC). The new equilibrium concept achieves consistencies in results among different types of games that current games theory at times fails to. BEIC requires players to make predictions on the strategies of other players starting from first order uninformative predictive distribution functions (or conjectures) and keep updating with Bayesian statistical decision theoretic and game theoretic reasoning until a convergence of conjectures is achieved. In a BEIC, conjectures are consistent with the equilibrium or equilibriums they supported and so rationality is achieved for actions, strategies and beliefs and (statistical) decision rule. Given its ability to typically select only a unique equilibrium in games, the BEIC approach is capable of analyzing a larger set of games than current games theory, including games with noisy inaccurate observations and games with multiple sided incomplete information games. Key Features Provides a unified and consistent analysis of many categories of games. Its solution algorithm is iterative and has good computation properties. Can analyze more types of games than current existing games theory. The equilibrium concept and solution algorithm are based on Bayesian statistical decision theory. In the new equilibrium, rationality is achieved for action, strategy, belief (both prior and posterior) and decision rule. Beliefs are the results of optimization exercises of players. Uses first order uninformative conjectures and reaction functions to derive higher and higher orders of conjectures until a convergence of conjectures is achieved. Has great application value for it could solve many types of games and could model beliefs. The Author Dr Jimmy Teng currently teaches at the School of Economics of the University of Nottingham (Malaysia Campus). He is the author of many articles and two books. He received his economics PhD from the University of Toronto. He also earned a PhD in political Science and a MS in statistics from Duke University. He previously held research and teaching positions in Academia Sinica, National Taiwan University and Nanyang Technological University Readership Games theorists, decision theorists, economists, mathematicians, statisticians, operational researchers, social scientists, management researchers, public policy researchers, computer scientists Contents Preface Acknowledgments About the author Introduction Sequential games with incomplete information and noisy inaccurate observation; introduction; an inflationary game; Bayesian iterative conjectures algorithm as a Bayes decision rule; conclusions Sequential games with perfect and imperfect information; introduction; the Bayesian iterative conjecture algorithm, sub-game perfect equilibrium and perfect Bayesian equilibrium; solving sequential games of incomplete and perfect information; multiple-sided incomplete information sequential games with perfect information; conclusions Simultaneous games; introduction; complete information simultaneous games; BEIC and refinements of Nash equilibrium; simultaneous games with incomplete information; conclusions Conclusions References Index
Fictional Games
Author: Stefano Gualeni
Publisher: Bloomsbury Publishing
ISBN: 1350277096
Category : Philosophy
Languages : en
Pages : 217
Book Description
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.
Publisher: Bloomsbury Publishing
ISBN: 1350277096
Category : Philosophy
Languages : en
Pages : 217
Book Description
What roles do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the audience will never play? Combining perspectives from philosophy, literary theory and game studies, this book provides the first in-depth investigation into the significance of fictional games within fictional worlds. Drawing from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce five key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some imaginary games function in fictional worlds as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, a few fictional games are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. Fourth, imaginary games within works of fiction can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”, either camouflaging life as a game or disguising a game as something with more permanent consequences. And fifth, they can function as meta-reflexive tools, suggesting critical and/or satirical perspectives on how actual games are designed, played, sold, manipulated, experienced, understood and utilized as part of our culture. With illustrations in every chapter bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered expressive devices.
The British Chess Code
Author: British Chess Company
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 56
Book Description
Publisher:
ISBN:
Category : Chess
Languages : en
Pages : 56
Book Description