Author: Alice Gaines
Publisher: Entangled: Indulgence
ISBN: 1649370083
Category : Fiction
Languages : en
Pages : 189
Book Description
I’ve got to admit, life is sweet these days. As a starting NFL quarterback, I do okay, and I haven’t been lacking for female companionship. But I’d give it all up in a heartbeat if I could get back the woman I loved and lost—my ex-wife, Katy. Now I’m at a wedding, watching one of my best friends tie the knot. I’m happy for him—really. I just wish things had turned out better when I’d taken that walk down the aisle. Still, those days are over. I’m on my way up to my room when I run into my ex in the elevator. It’s like karma. Has to be. Only she’s with some random guy, who’s getting a little too handsy for my liking. I can’t help myself—I have to say something. Something that ruins her night...and mine, too. Now, I’m sitting alone in my hotel room, when suddenly, Katy’s at my door, complaining that I ruined her 30th birthday. Her solution—that I give her the night of sexual adventure I’d derailed in the elevator. I never was very good at saying no to her...
The Player of Games
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Game Usability
Author: Katherine Isbister
Publisher: CRC Press
ISBN: 0080922422
Category : Art
Languages : en
Pages : 392
Book Description
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
Publisher: CRC Press
ISBN: 0080922422
Category : Art
Languages : en
Pages : 392
Book Description
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
The Player
Author: Kresley Cole
Publisher: Valkyrie Press
ISBN: 0997215119
Category : Fiction
Languages : en
Pages : 250
Book Description
#1 New York Times bestselling author Kresley Cole brings readers the third book of the erotic Game Maker Series, a searing tale of a man racked with dark desires and the beautiful young woman who could sate him at last. A madman with a shadowed past . . . In Las Vegas, Sin City, Dmitri Sevastyan finds her, Victoria Valentine—sexy, vulnerable, and in need of a protector. Obsession takes root deep inside him. Despite a history tainted with violation and betrayal, he will stop at nothing to possess her. A grifter with nothing to lose . . . Descended from a long line of con artists, twenty-four-year-old Victoria, a.k.a. Vice, needs the score of a lifetime to keep her loved ones safe. She sets her sights on gorgeous and rich Dmitri Sevastyan. Even as the irresistible Russian toys with her body and mind, he tempts her heart. Love is the ultimate wild card. When Vice and her associates maneuver Dmitri into a hasty Vegas wedding, he refuses to protect himself with a prenup, trusting her with all that he has. But can she trust him? As secrets unfold, the newlyweds share days of doubts and nights of the wickedest pleasures. Yet once Vice discovers her husband’s past, will she stay to fight for her marriage or cut her losses and run?
Publisher: Valkyrie Press
ISBN: 0997215119
Category : Fiction
Languages : en
Pages : 250
Book Description
#1 New York Times bestselling author Kresley Cole brings readers the third book of the erotic Game Maker Series, a searing tale of a man racked with dark desires and the beautiful young woman who could sate him at last. A madman with a shadowed past . . . In Las Vegas, Sin City, Dmitri Sevastyan finds her, Victoria Valentine—sexy, vulnerable, and in need of a protector. Obsession takes root deep inside him. Despite a history tainted with violation and betrayal, he will stop at nothing to possess her. A grifter with nothing to lose . . . Descended from a long line of con artists, twenty-four-year-old Victoria, a.k.a. Vice, needs the score of a lifetime to keep her loved ones safe. She sets her sights on gorgeous and rich Dmitri Sevastyan. Even as the irresistible Russian toys with her body and mind, he tempts her heart. Love is the ultimate wild card. When Vice and her associates maneuver Dmitri into a hasty Vegas wedding, he refuses to protect himself with a prenup, trusting her with all that he has. But can she trust him? As secrets unfold, the newlyweds share days of doubts and nights of the wickedest pleasures. Yet once Vice discovers her husband’s past, will she stay to fight for her marriage or cut her losses and run?
The Game Player
Author: Rafael Yglesias
Publisher: Open Road Media
ISBN: 1453210350
Category : Fiction
Languages : en
Pages : 206
Book Description
This critically acclaimed novel from a master of contemporary American fiction is a story of genius, performance, and the psychological forces that drive the competitive spirit Brian Stoppard is blessed with prodigious natural talents. Howard Cohen, less so. Starting in middle school in New York, Howard watches Brian effortlessly win at everything he tries: He’s a natural chess champion, a perfect athlete, a brilliant student. As the two move through life as friends and competitors, Brian’s easy success is a constant source of envy, awe, and inspiration for the ambitious but less-gifted Howard. Told with great humor and style, The Game Player is a story of those born to greatness and those who must strive for it. This ebook features a new illustrated biography of Rafael Yglesias, including rare photos and never-before-seen documents from the author’s personal collection.
Publisher: Open Road Media
ISBN: 1453210350
Category : Fiction
Languages : en
Pages : 206
Book Description
This critically acclaimed novel from a master of contemporary American fiction is a story of genius, performance, and the psychological forces that drive the competitive spirit Brian Stoppard is blessed with prodigious natural talents. Howard Cohen, less so. Starting in middle school in New York, Howard watches Brian effortlessly win at everything he tries: He’s a natural chess champion, a perfect athlete, a brilliant student. As the two move through life as friends and competitors, Brian’s easy success is a constant source of envy, awe, and inspiration for the ambitious but less-gifted Howard. Told with great humor and style, The Game Player is a story of those born to greatness and those who must strive for it. This ebook features a new illustrated biography of Rafael Yglesias, including rare photos and never-before-seen documents from the author’s personal collection.
Don't Hate the Player Learn the Game
Author: Lyn Lewis
Publisher:
ISBN: 9781934155837
Category : Family & Relationships
Languages : en
Pages : 0
Book Description
Women would like to make better choices in selecting a mate, and this book helps them recognize the qualities they desire and how to find them beneath the façade men often possess. The book looks at nine different player stereotypes, including truth tellers, mama's boys, betrayers, and deceivers, and teaches women to read the signs through the player's behavior and past history. Many men don't want commitment, but are not honest and many women believe what men say, but and are tired of playing games. Addressing the issues of honesty and communication, this book empowers women to find the mate they want and deserve.
Publisher:
ISBN: 9781934155837
Category : Family & Relationships
Languages : en
Pages : 0
Book Description
Women would like to make better choices in selecting a mate, and this book helps them recognize the qualities they desire and how to find them beneath the façade men often possess. The book looks at nine different player stereotypes, including truth tellers, mama's boys, betrayers, and deceivers, and teaches women to read the signs through the player's behavior and past history. Many men don't want commitment, but are not honest and many women believe what men say, but and are tired of playing games. Addressing the issues of honesty and communication, this book empowers women to find the mate they want and deserve.
The Player's Game
Author: Alice Gaines
Publisher: Entangled: Indulgence
ISBN: 1649370083
Category : Fiction
Languages : en
Pages : 189
Book Description
I’ve got to admit, life is sweet these days. As a starting NFL quarterback, I do okay, and I haven’t been lacking for female companionship. But I’d give it all up in a heartbeat if I could get back the woman I loved and lost—my ex-wife, Katy. Now I’m at a wedding, watching one of my best friends tie the knot. I’m happy for him—really. I just wish things had turned out better when I’d taken that walk down the aisle. Still, those days are over. I’m on my way up to my room when I run into my ex in the elevator. It’s like karma. Has to be. Only she’s with some random guy, who’s getting a little too handsy for my liking. I can’t help myself—I have to say something. Something that ruins her night...and mine, too. Now, I’m sitting alone in my hotel room, when suddenly, Katy’s at my door, complaining that I ruined her 30th birthday. Her solution—that I give her the night of sexual adventure I’d derailed in the elevator. I never was very good at saying no to her...
Publisher: Entangled: Indulgence
ISBN: 1649370083
Category : Fiction
Languages : en
Pages : 189
Book Description
I’ve got to admit, life is sweet these days. As a starting NFL quarterback, I do okay, and I haven’t been lacking for female companionship. But I’d give it all up in a heartbeat if I could get back the woman I loved and lost—my ex-wife, Katy. Now I’m at a wedding, watching one of my best friends tie the knot. I’m happy for him—really. I just wish things had turned out better when I’d taken that walk down the aisle. Still, those days are over. I’m on my way up to my room when I run into my ex in the elevator. It’s like karma. Has to be. Only she’s with some random guy, who’s getting a little too handsy for my liking. I can’t help myself—I have to say something. Something that ruins her night...and mine, too. Now, I’m sitting alone in my hotel room, when suddenly, Katy’s at my door, complaining that I ruined her 30th birthday. Her solution—that I give her the night of sexual adventure I’d derailed in the elevator. I never was very good at saying no to her...
A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publisher: Routledge
ISBN: 135118475X
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
Publisher: Routledge
ISBN: 135118475X
Category : Language Arts & Disciplines
Languages : en
Pages : 241
Book Description
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.
The Handbook of the Psychology of Communication Technology
Author: S. Shyam Sundar
Publisher: John Wiley & Sons
ISBN: 1118426622
Category : Social Science
Languages : en
Pages : 600
Book Description
The Handbook of the Psychology of Communication Technology offers an unparalleled source for seminal and cutting-edge research on the psychological aspects of communicating with and via emergent media technologies, with leading scholars providing insights that advance our knowledge on human-technology interactions. • A uniquely focused review of extensive research on technology and digital media from a psychological perspective • Authoritative chapters by leading scholars studying psychological aspects of communication technologies • Covers all forms of media from Smartphones to Robotics, from Social Media to Virtual Reality • Explores the psychology behind our use and abuse of modern communication technologies • New theories and empirical findings about ways in which our lives are transformed by digital media
Publisher: John Wiley & Sons
ISBN: 1118426622
Category : Social Science
Languages : en
Pages : 600
Book Description
The Handbook of the Psychology of Communication Technology offers an unparalleled source for seminal and cutting-edge research on the psychological aspects of communicating with and via emergent media technologies, with leading scholars providing insights that advance our knowledge on human-technology interactions. • A uniquely focused review of extensive research on technology and digital media from a psychological perspective • Authoritative chapters by leading scholars studying psychological aspects of communication technologies • Covers all forms of media from Smartphones to Robotics, from Social Media to Virtual Reality • Explores the psychology behind our use and abuse of modern communication technologies • New theories and empirical findings about ways in which our lives are transformed by digital media
Game Time
Author: Christopher Hanson
Publisher: Indiana University Press
ISBN: 0253032822
Category : Games & Activities
Languages : en
Pages : 248
Book Description
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies
Publisher: Indiana University Press
ISBN: 0253032822
Category : Games & Activities
Languages : en
Pages : 248
Book Description
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies
The Players' Realm
Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.