Machine Learning Proceedings 1991

Machine Learning Proceedings 1991 PDF Author: Lawrence A. Birnbaum
Publisher: Morgan Kaufmann
ISBN: 1483298175
Category : Computers
Languages : en
Pages : 682

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Book Description
Machine Learning

KI 2009: Advances in Artificial Intelligence

KI 2009: Advances in Artificial Intelligence PDF Author: Bärbel Mertsching
Publisher: Springer Science & Business Media
ISBN: 3642046169
Category : Computers
Languages : en
Pages : 757

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Book Description
This book constitutes the thoroughly refereed proceedings of the 32nd Annual German Conference on Artificial Intelligence, KI 2009, held in Paderborn, Germany, in September 2009. The 76 revised full papers presented together with 15 posters were carefully reviewed and selected from 126 submissions. The papers are divided in topical sections on planning and scheduling; vision and perception; machine learning and data mining; evolutionary computing; natural language processing; knowledge representation and reasoning; cognition; history and philosophical foundations; AI and engineering; automated reasoning; spatial and temporal reasoning; agents and intelligent virtual environments; experience adn knowledge management; and robotics.

Machine Learning Proceedings 1991

Machine Learning Proceedings 1991 PDF Author: Lawrence A. Birnbaum
Publisher: Morgan Kaufmann
ISBN: 1483298175
Category : Computers
Languages : en
Pages : 682

Get Book Here

Book Description
Machine Learning

Game AI Uncovered

Game AI Uncovered PDF Author: Paul Roberts
Publisher: CRC Press
ISBN: 1040025110
Category : Computers
Languages : en
Pages : 227

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Book Description
Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‐edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists, Wheelman, Plants vs. Zombies: Battle for Neighborville, Dead Space, Zombie Army 4, Evil Genius 2, Sniper Elite 5, Sonic & All‐Stars Racing Transformed, DiRT: Showdown, and more. Contained within this volume are overviews and insights covering a host of different areas within game AI, including generalised planners, player imitation, awareness, dynamic behaviour trees, decision‐making architectures, agent learning for automated playthroughs, utility systems, machine learning for cinematography, directed acyclic graphs, environment steering, difficulty scenarios, environmental cues through voxels, automated testing approaches, dumbing down your AI, synchronized path following, and much more. Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches. This volume includes chapters written by Nuno Vicente Barreto, Steve Bilton, Andy Brown, Dr Allan Bruce, Richard Bull, Phil Carlisle, Sarah Cook, Michele Condò, Steven Dalton, Rodolfo Fava, Jonas Gillberg, Dominik Gotojuch, Dale Green, Tobias Karlsson, Jonathan Keslake, Fernando Penousal Machado, Ivan Mateev, Dr Nic Melder, Dr Bram Ridder, Paul Roberts, Licínio Roque, and Andrea Schiel.

Interactive Storytelling

Interactive Storytelling PDF Author: Anne-Gwenn Bosser
Publisher: Springer Nature
ISBN: 3030625168
Category : Computers
Languages : en
Pages : 374

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Book Description
This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Agents for Games and Simulations

Agents for Games and Simulations PDF Author: Frank Dignum
Publisher: Springer Science & Business Media
ISBN: 3642111971
Category : Computers
Languages : en
Pages : 247

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Book Description
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Modeling and Using Context

Modeling and Using Context PDF Author: Michael Beigl
Publisher: Springer
ISBN: 3642242790
Category : Computers
Languages : en
Pages : 348

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Book Description
This book constitutes the proceedings of the 7th International and Interdisciplinary Conference on Modeling and Using Context, CONTEXT 2011, held in Karlsruhe, Germany in September 2011. The 17 full papers and 7 short papers presented were carefully reviewed and selected from 54 submissions. In addition the book contains two keynote speeches and 8 poster papers. They cover cutting-edge results from the wide range of disciplines concerned with context, including the cognitive sciences (linguistics, psychology, philosophy, computer science, neuroscience), the social sciences and organization sciences, and all application areas.

Interactive Storytelling

Interactive Storytelling PDF Author: Rebecca Rouse
Publisher: Springer
ISBN: 3030040283
Category : Computers
Languages : en
Pages : 673

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Book Description
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Interactive Storytelling

Interactive Storytelling PDF Author: Ido A Iurgel
Publisher: Springer
ISBN: 3642106439
Category : Computers
Languages : en
Pages : 374

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Book Description
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

Planning and Diversity in the City

Planning and Diversity in the City PDF Author: Ruth Fincher
Publisher: Bloomsbury Publishing
ISBN: 1137069600
Category : Political Science
Languages : en
Pages : 256

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Book Description
Planning theory and practice has become more conscious in recent times of the need to cater for a diverse range of needs and preferences. But there has been less clarity about what goals and objectives should inform planning for such diversity. In this important new book Ruth Fincher and Kurt Iveson identify three distinct working principles of planning for diversity: redistribution, recognition and encounter. Each principle is the subject of a pair of chapters. The first explaining the principle and the second showcasing and comparing efforts to shape cities according to it, drawing on relevant examples from around the world. Planning for Diversity is the ideal introduction to the issues that surround diversity and planning and provides a stimulating new line of advance for reducing inequality and working towards 'just diversity' in cities. Ruth Fincher is Professor of Geography at the University of Melbourne, Australia. Kurt Iveson is Lecturer in Urban Geography at the University of Sydney, Australia.

Game Design

Game Design PDF Author: Lewis Pulsipher
Publisher: McFarland
ISBN: 0786491051
Category : Games & Activities
Languages : en
Pages : 277

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Book Description
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.