Old Ones

Old Ones PDF Author: Kevin Siembieda
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.

Old Ones

Old Ones PDF Author: Kevin Siembieda
Publisher:
ISBN: 9780916211097
Category : Fantasy games
Languages : en
Pages : 0

Get Book Here

Book Description
Huge adventure/sourcebook. Nine pre-made adventures. 34 towns and cities (including 21 forts) mapped and described. Major shops, production centers, temples and notable personalities included with descriptions. Maps and describes all the cities in Palladium's entire Timiro Kingdom. Old Ones are the most powerful forces ever to have existed in the Palladium game "Multi-verse". Palladium's Kevin Siembieda, named them as an hómage to the characters of the same name by H. P. Lovecraft.

The Palladium Fantasy Role-playing Game

The Palladium Fantasy Role-playing Game PDF Author: Kevin Siembieda
Publisher: Palladium Books Incorporated
ISBN: 9780916211912
Category : Games
Languages : en
Pages : 336

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Book Description


Cha'alt

Cha'alt PDF Author: Venger Satanis
Publisher:
ISBN: 9781088930540
Category :
Languages : en
Pages : 216

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Book Description
Cha'alt is an eldritch, gonzo, science-fantasy, post-apocalyptic campaign setting + megadungeon for old school and 5e D&D. It's 216 pages of places, people, races, monsters, spells, magic items, and weirdness for your roleplaying game of choice (including my own Crimson Dragon Slayer D20, which is included in the appendix). Suitable for levels 0-10. Amazing, full-color layout and artwork the likes of which you have never seen, nor will you ever see again!

Rifts Role-Playing Game

Rifts Role-Playing Game PDF Author: Kevin Siembieda
Publisher: Palladium Books
ISBN: 9781574571509
Category : Games
Languages : en
Pages : 376

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Book Description


Epic Role Playing Game Manual

Epic Role Playing Game Manual PDF Author: Chris Organ
Publisher: Dark Matter Studios
ISBN: 9780976094654
Category : Games
Languages : en
Pages : 328

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Book Description


The Palladium Book of Weapons and Castles of the Orient

The Palladium Book of Weapons and Castles of the Orient PDF Author: Alex Marciniszyn
Publisher: Palladium Books Incorporated
ISBN: 9780916211028
Category : Armor
Languages : en
Pages : 0

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Book Description


The Fantasy Role-Playing Game

The Fantasy Role-Playing Game PDF Author: Daniel Mackay
Publisher: McFarland
ISBN: 0786450479
Category : Games & Activities
Languages : en
Pages : 216

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Book Description
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

The Iapetus High Fantasy Role Playing Game

The Iapetus High Fantasy Role Playing Game PDF Author: Edmund Sim
Publisher: Lulu.com
ISBN: 1435719026
Category :
Languages : en
Pages : 196

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Book Description


Game Preview

Game Preview PDF Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Games & Activities
Languages : en
Pages : 825

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Book Description
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Game Magic

Game Magic PDF Author: Jeff Howard
Publisher: CRC Press
ISBN: 1040057764
Category : Computers
Languages : en
Pages : 273

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Book Description
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis wi