Author: John Millar Carroll
Publisher: MIT Press
ISBN: 9780262032490
Category : Computers
Languages : en
Pages : 442
Book Description
Minimalism is an action- and task-oriented approach to instruction and documentation that emphasizes the importance of realistic activities and experiences for effective learning and information seeking. Since 1990, when the approach was defined in John Carroll's The Nurnberg Funnel, much work has been done to apply, refine, and broaden the minimalist approach to technical communication. This volume presents fourteen major contributions to the current theory and practice of minimalism.Contributors evaluate the development of minimalism up to now, analyze the acceptance of minimalism by the mainstream technical communications community, report on specific innovations and investigations, and discuss future challenges and directions. The book also includes an appendix containing a bibliography of published research and development work on minimalism since 1990. Contributors Tricia Anson, R. John Brockmann, John M. Carroll, Steve Draper, David K. Farkas, JoAnn T. Hackos, Robert R. Johnson, Greg Kearsley, Barbara Mirel, Janice (Ginny) Redish, Stephanie Rosenbaum, Karl L. Smart, Hans van der Meij. Published in association with the Society for Technical Communication.
Minimalism Beyond the Nurnberg Funnel
Author: John Millar Carroll
Publisher: MIT Press
ISBN: 9780262032490
Category : Computers
Languages : en
Pages : 442
Book Description
Minimalism is an action- and task-oriented approach to instruction and documentation that emphasizes the importance of realistic activities and experiences for effective learning and information seeking. Since 1990, when the approach was defined in John Carroll's The Nurnberg Funnel, much work has been done to apply, refine, and broaden the minimalist approach to technical communication. This volume presents fourteen major contributions to the current theory and practice of minimalism.Contributors evaluate the development of minimalism up to now, analyze the acceptance of minimalism by the mainstream technical communications community, report on specific innovations and investigations, and discuss future challenges and directions. The book also includes an appendix containing a bibliography of published research and development work on minimalism since 1990. Contributors Tricia Anson, R. John Brockmann, John M. Carroll, Steve Draper, David K. Farkas, JoAnn T. Hackos, Robert R. Johnson, Greg Kearsley, Barbara Mirel, Janice (Ginny) Redish, Stephanie Rosenbaum, Karl L. Smart, Hans van der Meij. Published in association with the Society for Technical Communication.
Publisher: MIT Press
ISBN: 9780262032490
Category : Computers
Languages : en
Pages : 442
Book Description
Minimalism is an action- and task-oriented approach to instruction and documentation that emphasizes the importance of realistic activities and experiences for effective learning and information seeking. Since 1990, when the approach was defined in John Carroll's The Nurnberg Funnel, much work has been done to apply, refine, and broaden the minimalist approach to technical communication. This volume presents fourteen major contributions to the current theory and practice of minimalism.Contributors evaluate the development of minimalism up to now, analyze the acceptance of minimalism by the mainstream technical communications community, report on specific innovations and investigations, and discuss future challenges and directions. The book also includes an appendix containing a bibliography of published research and development work on minimalism since 1990. Contributors Tricia Anson, R. John Brockmann, John M. Carroll, Steve Draper, David K. Farkas, JoAnn T. Hackos, Robert R. Johnson, Greg Kearsley, Barbara Mirel, Janice (Ginny) Redish, Stephanie Rosenbaum, Karl L. Smart, Hans van der Meij. Published in association with the Society for Technical Communication.
The Nurnberg Funnel
Author: John Millar Carroll
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 378
Book Description
How do people acquire beginning competence at using new technology? The legendary Funnel of Nurnberg was said to make people wise very quickly when the right knowledge was poured in; it is an approach that designers continue to apply in trying to make instruction more efficient. This book describes a quite different instructional paradigm that uses what learners do spontaneously to find meaning in the activities of learning. It presents the "minimalist" approach to instructional design - its origins in the study of people's learning problems with computer systems, its foundations in the psychology of learning and problem solving, and its application in a variety of case studies. Carroll demonstrates that the minimalist approach outperforms the standard "systems approach" in every relevant way - the learner, not the system determines the model and the methods of instruction. It supports the rapid achievement of realistic projects right from the start of training, instead of relying on drill and practice techniques, and designing for error recognition and recovery as basic instructional events, instead of seeing error as failure. The book's many examples - including a brief discussion of recent commercial applications - will help researchers and practitioners apply and develop this new instructional technology. The Nurnberg Funnel inaugurates the Technical Communications series, edited by Ed Barrett. Author John M. Carroll has participated for a number of years as a leader in the interdisciplinary field of human-computer interactions. He has been: Manager of User Interface Theory and Design at IBM's Thomas J. Watson Research Center (1976-1994); a professor in Computer Science at Virginia Tech (through 2003); and is currently (2018) Distinguished Professor and co-Director of the College of Information Sciences and Technology's Laboratory for Computer Supported Collaboration and Learning at Pennsylvania State University. He is also the Director of the university's Center for Human-Computer Interaction. He has received numerous awards, especially for his contributions to Information Technology and its relationship with humans. ~Compiled from MIT Press and Penn State University: https://jcarroll.ist.psu.edu/ (Retrieved 2018, September 7.)
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 378
Book Description
How do people acquire beginning competence at using new technology? The legendary Funnel of Nurnberg was said to make people wise very quickly when the right knowledge was poured in; it is an approach that designers continue to apply in trying to make instruction more efficient. This book describes a quite different instructional paradigm that uses what learners do spontaneously to find meaning in the activities of learning. It presents the "minimalist" approach to instructional design - its origins in the study of people's learning problems with computer systems, its foundations in the psychology of learning and problem solving, and its application in a variety of case studies. Carroll demonstrates that the minimalist approach outperforms the standard "systems approach" in every relevant way - the learner, not the system determines the model and the methods of instruction. It supports the rapid achievement of realistic projects right from the start of training, instead of relying on drill and practice techniques, and designing for error recognition and recovery as basic instructional events, instead of seeing error as failure. The book's many examples - including a brief discussion of recent commercial applications - will help researchers and practitioners apply and develop this new instructional technology. The Nurnberg Funnel inaugurates the Technical Communications series, edited by Ed Barrett. Author John M. Carroll has participated for a number of years as a leader in the interdisciplinary field of human-computer interactions. He has been: Manager of User Interface Theory and Design at IBM's Thomas J. Watson Research Center (1976-1994); a professor in Computer Science at Virginia Tech (through 2003); and is currently (2018) Distinguished Professor and co-Director of the College of Information Sciences and Technology's Laboratory for Computer Supported Collaboration and Learning at Pennsylvania State University. He is also the Director of the university's Center for Human-Computer Interaction. He has received numerous awards, especially for his contributions to Information Technology and its relationship with humans. ~Compiled from MIT Press and Penn State University: https://jcarroll.ist.psu.edu/ (Retrieved 2018, September 7.)
The Story of Nuremberg (Medieval Towns Series)
Author: Cecil Headlam
Publisher: Read Books Ltd
ISBN: 1473362717
Category : History
Languages : en
Pages : 240
Book Description
This book presents a detailed historical account of the Nuremberg Trials, the military tribunals orchestrated by the Allied forces after World War II and held in Nuremberg, Germany. A fascinating and insightful exploration of the historical Nazi trials, "The Story of Nuremberg" is highly recommended for those with an interest in WWII and nineteenth-century European history. Contents include: "Development of Nuremberg", "Nuremberg and the Reformation", "Nuremberg and the Thirty Years War", "The Castle, the Walls and Mediæval Fortifications", "The Council and the Council House-Nuremberg Tortures", "Albert Durer and the Arts and Crafts of Nuremberg", "The Meistersingers and Hans Sachs", et cetera. Many vintage books such as this are becoming increasingly rare and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with a specially commissioned new introduction. First published in 1901.
Publisher: Read Books Ltd
ISBN: 1473362717
Category : History
Languages : en
Pages : 240
Book Description
This book presents a detailed historical account of the Nuremberg Trials, the military tribunals orchestrated by the Allied forces after World War II and held in Nuremberg, Germany. A fascinating and insightful exploration of the historical Nazi trials, "The Story of Nuremberg" is highly recommended for those with an interest in WWII and nineteenth-century European history. Contents include: "Development of Nuremberg", "Nuremberg and the Reformation", "Nuremberg and the Thirty Years War", "The Castle, the Walls and Mediæval Fortifications", "The Council and the Council House-Nuremberg Tortures", "Albert Durer and the Arts and Crafts of Nuremberg", "The Meistersingers and Hans Sachs", et cetera. Many vintage books such as this are becoming increasingly rare and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with a specially commissioned new introduction. First published in 1901.
Why Don't Students Like School?
Author: Daniel T. Willingham
Publisher: John Wiley & Sons
ISBN: 0470730455
Category : Education
Languages : en
Pages : 324
Book Description
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
Publisher: John Wiley & Sons
ISBN: 0470730455
Category : Education
Languages : en
Pages : 324
Book Description
Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal
The Nurnberg Funnel
Author: John Millar Carroll
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 340
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 340
Book Description
Scenario-Based Design
Author: John Millar Carroll
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 426
Book Description
This volume is based on a workshop sponsored by the editor at IBM, and includes contributions from an international group of researchers in the field of human computer interaction.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 426
Book Description
This volume is based on a workshop sponsored by the editor at IBM, and includes contributions from an international group of researchers in the field of human computer interaction.
Every Page is Page One
Author: Mark Baker
Publisher: XML Press
ISBN: 1492001929
Category : Computers
Languages : en
Pages : 367
Book Description
The Web changes how people use content; not just content on the Web, but all content. If your content is not easy to find and immediately helpful, readers will move on almost at once. We are all children of the Web, and we come to any information system, including product documentation, looking for the search box and expecting every search to work like Google. There is no first, last, previous, next, up, or back anymore. Every Page is Page One. In this ground-breaking book, Mark Baker looks beyond the usual advice on writing for the Web, and beyond the idea of topic-based writing merely as an aid to efficiency and reuse, to explore how readers really use information in the age of the Web and to lay out an approach to planning, creating, managing, and organizing topic-based documentation that really works for the reader.
Publisher: XML Press
ISBN: 1492001929
Category : Computers
Languages : en
Pages : 367
Book Description
The Web changes how people use content; not just content on the Web, but all content. If your content is not easy to find and immediately helpful, readers will move on almost at once. We are all children of the Web, and we come to any information system, including product documentation, looking for the search box and expecting every search to work like Google. There is no first, last, previous, next, up, or back anymore. Every Page is Page One. In this ground-breaking book, Mark Baker looks beyond the usual advice on writing for the Web, and beyond the idea of topic-based writing merely as an aid to efficiency and reuse, to explore how readers really use information in the age of the Web and to lay out an approach to planning, creating, managing, and organizing topic-based documentation that really works for the reader.
Historical Instructional Design Cases
Author: Elizabeth Boling
Publisher: Routledge
ISBN: 1000221032
Category : Education
Languages : en
Pages : 346
Book Description
Historical Instructional Design Cases presents a collection of design cases which are historical precedents for the field with utility for practicing designers and implications for contemporary design and delivery. Featuring concrete and detailed views of instructional design materials, programs, and environments, this book’s unique curatorial approach situates these cases in the field’s broader timeline while facilitating readings from a variety of perspectives and stages of design work. Students, faculty, and researchers will be prepared to build their lexicon of observed designs, understand the real-world outcomes of theory application, and develop cases that are fully accessible to future generations and contexts.
Publisher: Routledge
ISBN: 1000221032
Category : Education
Languages : en
Pages : 346
Book Description
Historical Instructional Design Cases presents a collection of design cases which are historical precedents for the field with utility for practicing designers and implications for contemporary design and delivery. Featuring concrete and detailed views of instructional design materials, programs, and environments, this book’s unique curatorial approach situates these cases in the field’s broader timeline while facilitating readings from a variety of perspectives and stages of design work. Students, faculty, and researchers will be prepared to build their lexicon of observed designs, understand the real-world outcomes of theory application, and develop cases that are fully accessible to future generations and contexts.
Making Use
Author: John M. Carroll
Publisher: MIT Press
ISBN: 0262513889
Category : Computers
Languages : en
Pages : 383
Book Description
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
Publisher: MIT Press
ISBN: 0262513889
Category : Computers
Languages : en
Pages : 383
Book Description
John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design. Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development—understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application.
Communities and Technologies 2005
Author: Peter van den Besselaar
Publisher: Springer Science & Business Media
ISBN: 1402035918
Category : Computers
Languages : en
Pages : 470
Book Description
This book includes 23 papers dealing with the impact of modern information and communication technologies that support a wide variety of communities: local communities, virtual communities, and communities of practice, such as knowledge communities and scientific communities. The volume is the result of the second multidisciplinary "Communities and Technologies Conference", a major event in this emerging research field. The various chapters discuss how communities are affected by technologies, and how understanding of the way that communities function can be used in improving information systems design. This state of the art overview will be of interest to computer and information scientists, social scientists and practitioners alike.
Publisher: Springer Science & Business Media
ISBN: 1402035918
Category : Computers
Languages : en
Pages : 470
Book Description
This book includes 23 papers dealing with the impact of modern information and communication technologies that support a wide variety of communities: local communities, virtual communities, and communities of practice, such as knowledge communities and scientific communities. The volume is the result of the second multidisciplinary "Communities and Technologies Conference", a major event in this emerging research field. The various chapters discuss how communities are affected by technologies, and how understanding of the way that communities function can be used in improving information systems design. This state of the art overview will be of interest to computer and information scientists, social scientists and practitioners alike.