Winning the Global TV News Game

Winning the Global TV News Game PDF Author: Johnston Carla Brooks
Publisher: Taylor & Francis
ISBN: 1003820689
Category : Performing Arts
Languages : en
Pages : 299

Get Book Here

Book Description
Winning the Global TV News Game (1995) examines the worldwide TV news revolution of the 1990s, dealing with live TV news as an industry–consumer relationship. It’s a marketing approach – focusing on regional markets across the globe, looking at industry players and the hardware they had put in place. Much of this analysis is told by leading news media professionals who describe the latest thinking and newest developments in their own words.

Winning the Global TV News Game

Winning the Global TV News Game PDF Author: Johnston Carla Brooks
Publisher: Taylor & Francis
ISBN: 1003820689
Category : Performing Arts
Languages : en
Pages : 299

Get Book Here

Book Description
Winning the Global TV News Game (1995) examines the worldwide TV news revolution of the 1990s, dealing with live TV news as an industry–consumer relationship. It’s a marketing approach – focusing on regional markets across the globe, looking at industry players and the hardware they had put in place. Much of this analysis is told by leading news media professionals who describe the latest thinking and newest developments in their own words.

Table Stakes

Table Stakes PDF Author: Douglas Smith
Publisher:
ISBN: 9781977902733
Category :
Languages : en
Pages : 400

Get Book Here

Book Description
Teams from Miami, Minneapolis, Dallas and Philadelphia gathered in November 2015 to kick off the Knight Temple Table Stakes effort. Each comprised folks from across their news enterprises - newsroom, marketing, sales, technology, HR, financeand senior management. And each committed to work together to define and put in place what's required for metro newsrooms to be in the game of news.

Rhianna Pratchett Fighting Fantasy

Rhianna Pratchett Fighting Fantasy PDF Author: Rhianna Pratchett
Publisher:
ISBN: 9781407199689
Category :
Languages : en
Pages : 320

Get Book Here

Book Description
PART STORY, PART GAME - PURE ADVENTURE! You, the hero of this story, are a member of the Sky Watch keeping the floating island The Nimbus safe. When this island suddenly crashes out of the sky into the Ocean of Tempests below, you must battle storms and sea beasts in your mission to raise it from the deep.

Cat Kid Comic Club

Cat Kid Comic Club PDF Author: Dav Pilkey
Publisher: Graphix
ISBN: 9781536467451
Category : Cartoonists
Languages : en
Pages : 176

Get Book Here

Book Description
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Resonant Games

Resonant Games PDF Author: Eric Klopfer
Publisher: MIT Press
ISBN: 0262037807
Category : Games & Activities
Languages : en
Pages : 267

Get Book Here

Book Description
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

The Numbers Game

The Numbers Game PDF Author: Michael Blastland
Publisher: Penguin
ISBN: 9781592404230
Category : Mathematics
Languages : en
Pages : 232

Get Book Here

Book Description
Numbers saturate the news, politics, and life. The average person can use basic knowledge and common sense to put the never-ending onslaught of facts and figures in their proper place.

The Telephone News

The Telephone News PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 468

Get Book Here

Book Description


The Washington Newspaper

The Washington Newspaper PDF Author:
Publisher:
ISBN:
Category : Journalism
Languages : en
Pages : 874

Get Book Here

Book Description


Gamestorming

Gamestorming PDF Author: Dave Gray
Publisher: "O'Reilly Media, Inc."
ISBN: 1449395902
Category : Business & Economics
Languages : en
Pages : 290

Get Book Here

Book Description
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Get Book Here

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.