Author: Gertrude Chandler Warner
Publisher: Random House Books for Young Readers
ISBN: 0807554693
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The Aldens enjoy playing their favorite computer game, Ringmaster. They get a chance to "test out" Ringmaster II before it's released to the public. But some of the clues in the game are strange. Is it a bug, or is someone trying to tell them something?
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Dungeons and Dreamers
Author: Brad King
Publisher: Etc Press
ISBN: 9780991222728
Category : Games
Languages : en
Pages : 278
Book Description
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
Publisher: Etc Press
ISBN: 9780991222728
Category : Games
Languages : en
Pages : 278
Book Description
Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
The Mystery in the Computer Game
Author: Gertrude Chandler Warner
Publisher: Random House Books for Young Readers
ISBN: 0807554693
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The Aldens enjoy playing their favorite computer game, Ringmaster. They get a chance to "test out" Ringmaster II before it's released to the public. But some of the clues in the game are strange. Is it a bug, or is someone trying to tell them something?
Publisher: Random House Books for Young Readers
ISBN: 0807554693
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The Aldens enjoy playing their favorite computer game, Ringmaster. They get a chance to "test out" Ringmaster II before it's released to the public. But some of the clues in the game are strange. Is it a bug, or is someone trying to tell them something?
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
The Smelly Mystery
Author: Mercer Mayer
Publisher: inchworm Press
ISBN: 9781577193197
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Little Monster and his assistant, Detective Kerploppus, set out to find the evil Smell Switcher.
Publisher: inchworm Press
ISBN: 9781577193197
Category : Juvenile Fiction
Languages : en
Pages : 28
Book Description
Little Monster and his assistant, Detective Kerploppus, set out to find the evil Smell Switcher.
The Mystery at the Crooked House
Author: Gertrude Chandler Warner
Publisher: Turtleback Books
ISBN: 9780613315173
Category : Boxcar children (Fictitious characters)
Languages : en
Pages : 0
Book Description
While staying at the Crooked House, the family home of their housekeeper Mrs. McGregor, the Aldens try to solve a riddle that will lead them to a hidden treasure
Publisher: Turtleback Books
ISBN: 9780613315173
Category : Boxcar children (Fictitious characters)
Languages : en
Pages : 0
Book Description
While staying at the Crooked House, the family home of their housekeeper Mrs. McGregor, the Aldens try to solve a riddle that will lead them to a hidden treasure
Can You See what I See?
Author: Walter Wick
Publisher: Can You See What I See
ISBN: 9780545244688
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Walter Wick's new search-and-find adventure in the NEW YORK TIMES bestselling series OUT OF THIS WORLD, the ninth title in this search-and-find series, follows two characters from two separate, very different worlds--until their worlds collide In the end, we learn that these two worlds really aren't that different at all. They both come from the same place: a child's playroom Walter Wick's fantastic photographs bring the princess and the robot worlds together through a series of search-and-find activities. Amazing photographs accompany a terrific search-and-find game by Walter Wick, the creator of the NEW YORK TIMES bestselling Can You See What I See? series and the photographer of the internationally successful I Spy series.
Publisher: Can You See What I See
ISBN: 9780545244688
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Walter Wick's new search-and-find adventure in the NEW YORK TIMES bestselling series OUT OF THIS WORLD, the ninth title in this search-and-find series, follows two characters from two separate, very different worlds--until their worlds collide In the end, we learn that these two worlds really aren't that different at all. They both come from the same place: a child's playroom Walter Wick's fantastic photographs bring the princess and the robot worlds together through a series of search-and-find activities. Amazing photographs accompany a terrific search-and-find game by Walter Wick, the creator of the NEW YORK TIMES bestselling Can You See What I See? series and the photographer of the internationally successful I Spy series.
The Boxcar Children
Author: Gertrude Chandler Warner
Publisher: Random House Books for Young Readers
ISBN: 0807508527
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
Four brave siblings were searching for a home – and found a life of adventure! Join the Boxcar Children as they set out on their own in the first book in this illustrated chapter book series beloved by generations of readers. Henry, Jessie, Violet, and Benny are brothers and sisters. They're orphans too, and the only way they can stay together is to make it on their own. When the children find an abandoned boxcar in the woods, they decide to call it home—and become the Boxcar Children! What started as a single story about the Alden Children has delighted readers for generations and sold more than 80 million books worldwide. Featuring timeless adventures, mystery, and suspense, The Boxcar Children® series continues to inspire children to learn, question, imagine, and grow.
Publisher: Random House Books for Young Readers
ISBN: 0807508527
Category : Juvenile Fiction
Languages : en
Pages : 177
Book Description
Four brave siblings were searching for a home – and found a life of adventure! Join the Boxcar Children as they set out on their own in the first book in this illustrated chapter book series beloved by generations of readers. Henry, Jessie, Violet, and Benny are brothers and sisters. They're orphans too, and the only way they can stay together is to make it on their own. When the children find an abandoned boxcar in the woods, they decide to call it home—and become the Boxcar Children! What started as a single story about the Alden Children has delighted readers for generations and sold more than 80 million books worldwide. Featuring timeless adventures, mystery, and suspense, The Boxcar Children® series continues to inspire children to learn, question, imagine, and grow.
Handbook of Computer Game Studies
Author: Joost Raessens
Publisher: MIT Press
ISBN: 0262516586
Category : Computers
Languages : en
Pages : 471
Book Description
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Publisher: MIT Press
ISBN: 0262516586
Category : Computers
Languages : en
Pages : 471
Book Description
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.
Computer Games
Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182
Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.