Media Labs

Media Labs PDF Author: James Clarke
Publisher: Aurora Metro Publications Ltd.
ISBN: 095663298X
Category : Art
Languages : en
Pages : 219

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Book Description
SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.

The Media Lab

The Media Lab PDF Author: Stewart Brand
Publisher: Penguin Group
ISBN: 9780140097016
Category : Computers
Languages : en
Pages : 332

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Book Description
Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.

Media Labs

Media Labs PDF Author: James Clarke
Publisher: Aurora Metro Publications Ltd.
ISBN: 095663298X
Category : Art
Languages : en
Pages : 219

Get Book Here

Book Description
SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.

Cyberlibertarianism

Cyberlibertarianism PDF Author: David Golumbia
Publisher: U of Minnesota Press
ISBN: 1452972494
Category : Computers
Languages : en
Pages : 451

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Book Description
An urgent reckoning with digital technology’s fundamentally right-wing legal and economic underpinnings In a timely challenge to the potent political role of digital technology, Cyberlibertarianism argues that right-wing ideology was built into both the technical and social construction of the digital world from the start. Leveraging more than a decade of research, David Golumbia traces how digital evangelism has driven the worldwide shift toward the political right, concealing inequality, xenophobia, dishonesty, and massive corporate concentrations of wealth and power beneath the utopian presumption of digital technology as an inherent social good. Providing an incisive critique of the push for open access and open-source software and the legal battles over online censorship and net neutrality, Cyberlibertarianism details how the purportedly democratic internet has been employed as an organizing tool for terror and hate groups and political disinformation campaigns. As he unpacks our naively utopian conception of the digital world, Golumbia highlights technology’s role in the advancement of hyperindividualist and antigovernment agendas, demonstrating how Silicon Valley corporations and right-wing economists; antiestablishment figures such as Julian Assange, Elon Musk, Peter Thiel, Edward Snowden, and Mark Zuckerberg; and seemingly positive voices such as John Perry Barlow, Cory Doctorow, the Electronic Freedom Foundation, and Wikipedia all have worked to hamper regulation and weaken legal safeguards against exploitation. Drawing from a wide range of thought in digital theory, economics, law, and political philosophy as well as detailed research and Golumbia’s own experience as a software developer, Cyberlibertarianism serves as a clarion call to reevaluate the fraught politics of the internet. In the hope of providing a way of working toward a more genuinely democratic and egalitarian future for digital technology, this magisterial work insists that we must first understand the veiled dogmas from which it has been constructed. Retail e-book files for this title are screen-reader friendly.

The Politics of Parametricism

The Politics of Parametricism PDF Author: Matthew Poole
Publisher: Bloomsbury Publishing
ISBN: 1472581679
Category : Architecture
Languages : en
Pages : 281

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Book Description
Over the last decade, 'parametricism' has been heralded as a new avant-garde in the industries of architecture, urban design, and industrial design, regarded by many as the next grand style in the history of architecture, heir to postmodernism and deconstruction. From buildings to cities, the built environment is increasingly addressed, designed and constructed using digital software based on parametric scripting platforms which claim to be able to process complex physical and social modelling alike. As more and more digital tools are developed into an apparently infinite repertoire of socio-technical functions, critical questions concerning these cultural and technological shifts are often eclipsed by the seductive aesthetic and the alluring futuristic imaginary that parametric design tools and their architectural products and discourses represent. The Politics of Parametricism addresses these issues, offering a collection of new essays written by leading international thinkers in the fields of digital design, architecture, theory and technology. Exploring the social, political, ethical and philosophical issues at stake in the history, practice and processes of parametric architecture and urbanism, each chapter provides different vantage points to interrogate the challenges and opportunities presented by this latest mode of technological production.

Processing

Processing PDF Author: Ira Greenberg
Publisher: Apress
ISBN: 1430244658
Category : Computers
Languages : en
Pages : 459

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Book Description
Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.

The Burden of Choice

The Burden of Choice PDF Author: Jonathan Cohn
Publisher: Rutgers University Press
ISBN: 0813597838
Category : Social Science
Languages : en
Pages : 241

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Book Description
The Burden of Choice examines how recommendations for products, media, news, romantic partners, and even cosmetic surgery operations are produced and experienced online. Fundamentally concerned with how the recommendation has come to serve as a form of control that frames a contemporary American as heteronormative, white, and well off, this book asserts that the industries that use these automated recommendations tend to ignore and obscure all other identities in the service of making the type of affluence they are selling appear commonplace. Focusing on the period from the mid-1990s to approximately 2010 (while this technology was still novel), Jonathan Cohn argues that automated recommendations and algorithms are far from natural, neutral, or benevolent. Instead, they shape and are shaped by changing conceptions of gender, sexuality, race, and class. With its cultural studies and humanities-driven methodologies focused on close readings, historical research, and qualitative analysis, The Burden of Choice models a promising avenue for the study of algorithms and culture.

Coolfarming

Coolfarming PDF Author: Peter Gloor
Publisher: AMACOM
ISBN: 0814413870
Category : Self-Help
Languages : en
Pages : 240

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Book Description
Beekeepers understand the importance of a fertile nurturing ground and cross pollination. Likewise, author Peter Gloor teaches readers that those who want to gain a business advantage shouldn’t spend their time chasing ideas, but instead should nurture the cool ideas all around them to foster exciting new trends. In Coolfarming, he reveals the proven, four-step process for farming cool new ideas and unleashing a swarm of creative output. Featuring real-life examples from companies like Linux, Twilight, Procter & Gamble, and Apple, this invaluable and insightful book explains: how to provide a fertile nurturing ground for developing original ideas; how to determine what “cool” means for one's target group; what makes something worthy of being the next big thing; how to turn creative dreams into real products by enlisting the help of a dedicated and passionate Collaborative Innovation Network (CIN); and how to carry new ideas over the tipping point and turn them into widespread phenomena. Those who want to stay ahead of the curve and ride a wave of profit need to learn how to find, develop, and popularize the trends of tomorrow. Coolfarming moves individuals and organizations to crosspollinate creative ideas and resources that yield highly sought-after results.

From Counterculture to Cyberculture

From Counterculture to Cyberculture PDF Author: Fred Turner
Publisher: University of Chicago Press
ISBN: 0226817431
Category : History
Languages : en
Pages : 340

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Book Description
In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.

Is the Universe a Hologram?

Is the Universe a Hologram? PDF Author: Adolfo Plasencia
Publisher: MIT Press
ISBN: 0262535254
Category : Science
Languages : en
Pages : 433

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Book Description
Questions about the physical world, the mind, and technology in conversations that reveal a rich seam of interacting ideas. Science today is more a process of collaboration than moments of individual “eurekas.” This book recreates that kind of synergy by offering a series of interconnected dialogues with leading scientists who are asked to reflect on key questions and concepts about the physical world, technology, and the mind. These thinkers offer both specific observations and broader comments about the intellectual traditions that inform these questions; doing so, they reveal a rich seam of interacting ideas. The persistent paradox of our era is that in a world of unprecedented access to information, many of the most important questions remain unsolved. These conversations (conducted by a veteran science writer, Adolfo Plasencia) reflect this, with scientists addressing such issues as intelligence, consciousness, global warming, energy, technology, matter, the possibility of another earth, changing the past, and even the philosophical curveball, “is the universe a hologram?” The dialogues discuss such fascinating aspects of the physical world as the function of the quantum bit, the primordial cosmology of the universe, and the wisdom of hewn stones. They offer optimistic but reasoned views of technology, considering convergence culture, algorithms, “Beauty ≠ Truth,” the hacker ethic, AI, and other topics. And they offer perspectives from a range of disciplines on intelligence, discussing subjects that include the neurophysiology of the brain, affective computing, collaborative innovation, and the wisdom of crowds. Conversations with Hal Abelson, Ricardo Baeza-Yates, John Perry Barlow, Javier Benedicto, José Bernabéu, Michail Bletsas, Jose M. Carmena, David Casacuberta, Yung Ho Chang, Ignacio Cirac, Gianluigi Colalucci, Avelino Corma, Bernardo Cuenca Grau, Javier Echeverria, José Hernández-Orallo, Hiroshi Ishii, Pablo Jarillo-Herrero, Henry Jenkins, Anne Margulies, Mario J. Molina, Tim O'Reilly, John Ochsendorf, Paul Osterman, Alvaro Pascual-Leone, Rosalind W. Picard, Howard Rheingold, Alejandro W. Rodriguez, Israel Ruiz, Sara Seager, Richard Stallman, Antonio Torralba, Bebo White, José María Yturralde

Into the Anthropocosmos

Into the Anthropocosmos PDF Author: Ariel Ekblaw
Publisher: MIT Press
ISBN: 0262046377
Category : Technology & Engineering
Languages : en
Pages : 142

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Book Description
A lavishly illustrated catalog of space technology of the future: lab-tested devices, experiments, and habitats for the age of participatory space exploration. As Earthlings, we stand on the brink of a new age: the Anthropocosmos—an era of space exploration in which we can expand humanity’s horizons beyond our planet’s bounds. And in this new era, we have twin responsibilities, to Earth and to space; we should neither abandon our own planet to environmental degradation nor litter the galaxy with space junk. This fascinating and generously illustrated volume—designed by MIT Media Lab researcher Sands Fish—presents space technology for this new age: prototypes, artifacts, experiments, and habitats for an era of participatory space exploration. These projects, developed as part of MIT’s Space Exploration Initiative, range from nanoscale imaging of microbes to responsive, sensor-mediated living environments. They show the usefulness of a seahorse tail for humans in microgravity, document the promise of shape-memory alloys for CubeSat in-orbit maneuvering, and introduce TESSERAE (Tessellated Electromagnetic Space Structures for the Exploration of Reconfigurable, Adaptive Environments), self-assembling space architecture. Some are ongoing, real-world systems: an art payload sent to the International Space Station via Space X CRS-20, for example, and a crowdsourced interplanetary cookbook. More than forty large-format, coffee table book–quality, full-color photographs make our future in space seem palpable. Short explanatory texts by Ariel Ekblaw, astronaut Cady Coleman, and others accompany the images.