The Mastership Game

The Mastership Game PDF Author: Scott McBain
Publisher:
ISBN: 9780002259194
Category : Power (Social sciences)
Languages : en
Pages : 454

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Book Description
At the beginning of the 21st century, only one institution stands above the sea of corruption. The College, established on a Scottish island in the Middle Ages, is the most powerful organization in the world. It is subject to the control only of its Master. So who will be the next Master?

Master of the Game

Master of the Game PDF Author: Sidney Sheldon
Publisher: Harper Collins
ISBN: 0062015583
Category : Fiction
Languages : en
Pages : 689

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Book Description
Kate Blackwell is the symbol of success—a beautiful woman who has parlayed her inheritance into an international conglomerate. Now, celebrating her 90th birthday, Kate surveys the family she has manipulated, dominated, and loved: the fair and the grotesque, the mad and the mild, the good and the evil—her winnings in life.

The Master of Game

The Master of Game PDF Author: Edward (of Norwich)
Publisher:
ISBN:
Category : Hunting
Languages : en
Pages : 388

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Book Description


The Master Game

The Master Game PDF Author: Robert S. de Ropp
Publisher:
ISBN: 9780895561503
Category : Creative ability
Languages : en
Pages : 0

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Book Description
Explores the human psyche and the specific techniques through which one can achieve the highest possible levels of consciousness.

The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

The Master Game

The Master Game PDF Author: Graham Hancock
Publisher: Red Wheel Weiser
ISBN: 193470864X
Category : History
Languages : en
Pages : 674

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Book Description
Exposes the secret world order's true purpose and how it has affected the United States.

Xiulan and The Master Game

Xiulan and The Master Game PDF Author: Alastair Macleod
Publisher: BookRix
ISBN: 3736881193
Category : Fiction
Languages : en
Pages : 42

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Book Description
This story, set in modern day Hong Kong, is the fourth in a series based round the life of Yiulan, a young woman making her way in that busy city of 7 million inhabitants. Many of the characters from the earlier stories continue. Finding herself now rich and cossetted, boredom creeps in. The beauty and harmony she has attained is challenged by a call from Inspector Ma for her help . She enters the battle against the dark side of her city.

500 Master Games of Chess

500 Master Games of Chess PDF Author: Dr. S. Tartakower
Publisher: Courier Corporation
ISBN: 0486138135
Category : Games & Activities
Languages : en
Pages : 706

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Book Description
Vast collection of great chess games from 1798 through 1938, with much hard-to-find material. Fully annotated, arranged by opening for easier study. 150 years of master play!

Seven Games of Life

Seven Games of Life PDF Author: Richard Smoley
Publisher: Gildan Media LLC aka G&D Media
ISBN: 1722527560
Category : Body, Mind & Spirit
Languages : en
Pages : 135

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Book Description
An eclectic, spicy smorgasbord of philosophical food for thought.- KIRKUS REVIEWS Life can seem to be a serious business. We could also look at it as a game—or a series of games. They include survival, love, power, pleasure, courage, creativity, and the Master Game! In this insightful book, Richard Smoley gives a lively but pro­found account of these games. He talks about how we play them, the mistakes we make, and how we can play them best. The culmination is the Master Game. Richard explores prac­tices from the great spiritual traditions to show how to reach this mastery. If you play this game, you will reach new heights of wisdom, courage, kindness, and performance. Richard, the author of thirteen books including G&D’s Intro­duction to the Occult, interweaves ideas from great thinkers and traditions with his own dry and irreverent wisdom, gleaned from forty years of study and practice, to show how to play the most important game of all. “There is only one question: what are we to make of this life? Most books that aim to help with that central question fail, because they amount to lists: eat this, pray to that, think about the other thing, follow one truth, carry this thingamabob. Richard Smoley offers something better. It is like a conversation with a wise friend who trusts you, talking about this reality so you’re better able to relate to the ones beyond. – Quentin Hardy, Head of Editorial, Google Cloud

The Massachusetts register

The Massachusetts register PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 192

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Book Description