Author: Jennifer A. Nielsen
Publisher: Scholastic Inc.
ISBN: 0545562066
Category : Juvenile Fiction
Languages : en
Pages : 280
Book Description
NYT and USA Today bestselling author Jennifer A. Nielsen brings a new dose of adventure and thrills to ancient Rome in the second book of her magical Mark of the Thief trilogy! Nic may have escaped enslavement in the mines outside of Rome, but his troubles are far from over. The Praetor War -- the battle to destroy Rome from within -- is in full force, and Nic is caught in the crossfire. The secretive Praetors are determined to unlock a powerful amulet -- one sure to bring the empire to its knees. Worse, the Praetors believe Nic holds the key to finding this amulet, and they will stop at nothing to steal it, even if that means harming the people Nic holds most dear. When the Praetors capture Nic's mother, Nic knows he must do anything to save her. He challenges the Praetors to a chariot race. If he wins, they will release his mother. But if he loses, he must hand over a magic that will certainly bring about the end of Rome as well as his own life. Can Nic once again harness his magic and gather the strength to defeat his enemies? Or will he lose his mother and bear witness to Rome's destruction?
Rise of the Wolf (Mark of the Thief, Book 2)
Author: Jennifer A. Nielsen
Publisher: Scholastic Inc.
ISBN: 0545562066
Category : Juvenile Fiction
Languages : en
Pages : 280
Book Description
NYT and USA Today bestselling author Jennifer A. Nielsen brings a new dose of adventure and thrills to ancient Rome in the second book of her magical Mark of the Thief trilogy! Nic may have escaped enslavement in the mines outside of Rome, but his troubles are far from over. The Praetor War -- the battle to destroy Rome from within -- is in full force, and Nic is caught in the crossfire. The secretive Praetors are determined to unlock a powerful amulet -- one sure to bring the empire to its knees. Worse, the Praetors believe Nic holds the key to finding this amulet, and they will stop at nothing to steal it, even if that means harming the people Nic holds most dear. When the Praetors capture Nic's mother, Nic knows he must do anything to save her. He challenges the Praetors to a chariot race. If he wins, they will release his mother. But if he loses, he must hand over a magic that will certainly bring about the end of Rome as well as his own life. Can Nic once again harness his magic and gather the strength to defeat his enemies? Or will he lose his mother and bear witness to Rome's destruction?
Publisher: Scholastic Inc.
ISBN: 0545562066
Category : Juvenile Fiction
Languages : en
Pages : 280
Book Description
NYT and USA Today bestselling author Jennifer A. Nielsen brings a new dose of adventure and thrills to ancient Rome in the second book of her magical Mark of the Thief trilogy! Nic may have escaped enslavement in the mines outside of Rome, but his troubles are far from over. The Praetor War -- the battle to destroy Rome from within -- is in full force, and Nic is caught in the crossfire. The secretive Praetors are determined to unlock a powerful amulet -- one sure to bring the empire to its knees. Worse, the Praetors believe Nic holds the key to finding this amulet, and they will stop at nothing to steal it, even if that means harming the people Nic holds most dear. When the Praetors capture Nic's mother, Nic knows he must do anything to save her. He challenges the Praetors to a chariot race. If he wins, they will release his mother. But if he loses, he must hand over a magic that will certainly bring about the end of Rome as well as his own life. Can Nic once again harness his magic and gather the strength to defeat his enemies? Or will he lose his mother and bear witness to Rome's destruction?
Staring Down the Wolf
Author: Mark Divine
Publisher: St. Martin's Press
ISBN: 1250231590
Category : Business & Economics
Languages : en
Pages : 154
Book Description
A leadership book by former Navy SEAL and New York Times bestselling author Mark Divine, Staring Down the Wolf focuses on harnessing the principles of purpose and discipline in life to achieve success. What does it take to command a team of elite individuals? It requires a commitment to seven key principles: Courage, Trust, Respect, Growth, Excellence, Resiliency, and Alignment. All of these are present in an elite team which commits to them deeply in order to forge the character worthy of uncommon success. Retired Navy SEAL Commander, entrepreneur and New York Times bestselling author Mark Divine (founder of SEALFIT, NavySeal.com, and Unbeatable Mind) reveals what makes the culture of an elite team, and how to get your own team to commit to serve at an elite level. Using principles he learned on the battlefield, training SEALs, and in his own entrepreneurial and growth company ventures, Mark knows what it is to lead elite teams, and how easily the team can fail by breaching these commitments. Elite teams challenge themselves to step up everyday to do the uncommon. Developing the principles yourself and aligning your team around these commitments will allow you to thrive in VUCA (volatility, uncertainty, complexity, ambiguity) environments, no matter your background or leadership experience. Drawing from his twenty years leading SEALs, and twenty five years of success and failure in entrepreneurship and ten years coaching corporate clients, Mark Divine shares a very unique perspective that will allow you to unlock the tremendous power of your team. “Mark Divine has a gift for creating highly effective dynamic teams. Mark interleaves key aspects of leadership, mental toughness, resiliency and cultivating higher plains of existence into a foundational concept of being an authentic ‘Leader of leaders.’ This book is indispensable for anyone looking to lead, build and foster an elite culture.” –Mike Magaraci, retired Force Master Chief of Naval Special Warfare “From his time as a Commander in the SEAL Teams to building several successful multimillion dollar businesses, Mark Divine is an authority on building elite teams and leaders capable of tapping their fullest potential.” –David Goggins, Retired Navy SEAL, author of New York Times Bestseller Can’t Hurt Me "To grow to your fullest capacity in your life and as a leader, we need to challenge ourselves. There’s no one I know who’s challenged himself more than Mark Divine. He’s the perfect visionary to help get you out of your comfort zone and shattering the status quo.” –Joe De Sena, Founder and CEO of Spartan
Publisher: St. Martin's Press
ISBN: 1250231590
Category : Business & Economics
Languages : en
Pages : 154
Book Description
A leadership book by former Navy SEAL and New York Times bestselling author Mark Divine, Staring Down the Wolf focuses on harnessing the principles of purpose and discipline in life to achieve success. What does it take to command a team of elite individuals? It requires a commitment to seven key principles: Courage, Trust, Respect, Growth, Excellence, Resiliency, and Alignment. All of these are present in an elite team which commits to them deeply in order to forge the character worthy of uncommon success. Retired Navy SEAL Commander, entrepreneur and New York Times bestselling author Mark Divine (founder of SEALFIT, NavySeal.com, and Unbeatable Mind) reveals what makes the culture of an elite team, and how to get your own team to commit to serve at an elite level. Using principles he learned on the battlefield, training SEALs, and in his own entrepreneurial and growth company ventures, Mark knows what it is to lead elite teams, and how easily the team can fail by breaching these commitments. Elite teams challenge themselves to step up everyday to do the uncommon. Developing the principles yourself and aligning your team around these commitments will allow you to thrive in VUCA (volatility, uncertainty, complexity, ambiguity) environments, no matter your background or leadership experience. Drawing from his twenty years leading SEALs, and twenty five years of success and failure in entrepreneurship and ten years coaching corporate clients, Mark Divine shares a very unique perspective that will allow you to unlock the tremendous power of your team. “Mark Divine has a gift for creating highly effective dynamic teams. Mark interleaves key aspects of leadership, mental toughness, resiliency and cultivating higher plains of existence into a foundational concept of being an authentic ‘Leader of leaders.’ This book is indispensable for anyone looking to lead, build and foster an elite culture.” –Mike Magaraci, retired Force Master Chief of Naval Special Warfare “From his time as a Commander in the SEAL Teams to building several successful multimillion dollar businesses, Mark Divine is an authority on building elite teams and leaders capable of tapping their fullest potential.” –David Goggins, Retired Navy SEAL, author of New York Times Bestseller Can’t Hurt Me "To grow to your fullest capacity in your life and as a leader, we need to challenge ourselves. There’s no one I know who’s challenged himself more than Mark Divine. He’s the perfect visionary to help get you out of your comfort zone and shattering the status quo.” –Joe De Sena, Founder and CEO of Spartan
I Am the Wolf
Author: Mark Lanegan
Publisher: Da Capo Press
ISBN: 0306825287
Category : Music
Languages : en
Pages : 253
Book Description
A collection of lyrics and autobiographical commentary by singer Mark Lanegan, with a preface by John Cale and a foreword by Moby With a voice that Pitchfork has called "as scratchy as a three-day beard yet as supple and pliable as moccasin leather," former Screaming Trees and Queens of the Stone Age vocalist Mark Lanegan draws frequent comparisons to masters like Nick Cave and Leonard Cohen. Lanegan's voice is one of the most distinct and recognizable in rock, but his talents aren't limited to his vocal skills. Lanegan's lyrics are on par with the best of them, exploring with Blake-like insight the stark and scorched emotional terrain that exists somewhere beyond sadness, addiction, trauma, and spiritual longing. With a body of work that now includes seven albums with the Screaming Trees, eleven acclaimed solo albums, three albums of duets with Belle and Sebastian's Isobel Campbell (including the Mercury Prize-shortlisted Ballad of the Broken Seas), and collaborative albums and singles with the likes of Queens of the Stone Age, Moby, Soulsavers, Twilight Singers, and countless others, Mark Lanegan occupies a singular space in rock music. Now, for the first time ever, the reclusive singer presents a comprehensive look at his lyrics, the stories behind them, and the making of his albums. I Am the Wolf is a rare and candid glimpse into the inner workings and creative process of a legend.
Publisher: Da Capo Press
ISBN: 0306825287
Category : Music
Languages : en
Pages : 253
Book Description
A collection of lyrics and autobiographical commentary by singer Mark Lanegan, with a preface by John Cale and a foreword by Moby With a voice that Pitchfork has called "as scratchy as a three-day beard yet as supple and pliable as moccasin leather," former Screaming Trees and Queens of the Stone Age vocalist Mark Lanegan draws frequent comparisons to masters like Nick Cave and Leonard Cohen. Lanegan's voice is one of the most distinct and recognizable in rock, but his talents aren't limited to his vocal skills. Lanegan's lyrics are on par with the best of them, exploring with Blake-like insight the stark and scorched emotional terrain that exists somewhere beyond sadness, addiction, trauma, and spiritual longing. With a body of work that now includes seven albums with the Screaming Trees, eleven acclaimed solo albums, three albums of duets with Belle and Sebastian's Isobel Campbell (including the Mercury Prize-shortlisted Ballad of the Broken Seas), and collaborative albums and singles with the likes of Queens of the Stone Age, Moby, Soulsavers, Twilight Singers, and countless others, Mark Lanegan occupies a singular space in rock music. Now, for the first time ever, the reclusive singer presents a comprehensive look at his lyrics, the stories behind them, and the making of his albums. I Am the Wolf is a rare and candid glimpse into the inner workings and creative process of a legend.
The Philosopher and the Wolf
Author: Mark Rowlands
Publisher: Simon and Schuster
ISBN: 163936112X
Category : Nature
Languages : en
Pages : 256
Book Description
The charming and poignant story of the relationship between a philosophy professor and his pet wolf. Mark Rowlands was a young philosophy professor, rootless and searching for life’s greater meaning. Shortly after arriving at the University of Alabama, he noticed a classified ad in the local paper advertising wolf cubs for sale and decided he had to investigate, if only out of curiosity. It was love at first sight, and the bond that grew between philosopher and wolf reaffirms for us the incredible relationships that exist between man and animal. Mark welcomed his new companion, Brenin, into his home. More than just an exotic pet, Brenin exerted an immense influence on Rowlands both as a person, and, strangely enough, as a philosopher, leading him to reevaluate his attitude toward love, happiness, nature, death, and the true meaning of companionship.
Publisher: Simon and Schuster
ISBN: 163936112X
Category : Nature
Languages : en
Pages : 256
Book Description
The charming and poignant story of the relationship between a philosophy professor and his pet wolf. Mark Rowlands was a young philosophy professor, rootless and searching for life’s greater meaning. Shortly after arriving at the University of Alabama, he noticed a classified ad in the local paper advertising wolf cubs for sale and decided he had to investigate, if only out of curiosity. It was love at first sight, and the bond that grew between philosopher and wolf reaffirms for us the incredible relationships that exist between man and animal. Mark welcomed his new companion, Brenin, into his home. More than just an exotic pet, Brenin exerted an immense influence on Rowlands both as a person, and, strangely enough, as a philosopher, leading him to reevaluate his attitude toward love, happiness, nature, death, and the true meaning of companionship.
Building Imaginary Worlds
Author: Mark J.P. Wolf
Publisher: Routledge
ISBN: 113622081X
Category : Literary Criticism
Languages : en
Pages : 409
Book Description
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Publisher: Routledge
ISBN: 113622081X
Category : Literary Criticism
Languages : en
Pages : 409
Book Description
Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.
Wolf-Speaker
Author: Tamora Pierce
Publisher: Simon and Schuster
ISBN: 148144025X
Category : Fiction
Languages : en
Pages : 336
Book Description
With the help of her animal friends, Daine fights to save the kingdom of Tortall from ambitious mortals and dangerous immortals.
Publisher: Simon and Schuster
ISBN: 148144025X
Category : Fiction
Languages : en
Pages : 336
Book Description
With the help of her animal friends, Daine fights to save the kingdom of Tortall from ambitious mortals and dangerous immortals.
The Medium of the Video Game
Author: Mark J. P. Wolf
Publisher: University of Texas Press
ISBN: 0292786646
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
Publisher: University of Texas Press
ISBN: 0292786646
Category : Games & Activities
Languages : en
Pages : 228
Book Description
Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
The Mark of the Dragonfly
Author: Jaleigh Johnson
Publisher: Yearling
ISBN: 0385376472
Category : Juvenile Fiction
Languages : en
Pages : 402
Book Description
For fans of Wrinkle in Time and The School of Good and Evil, the New York Times bestseller The Mark of the Dragonfly is a fast-paced adventure story about a mysterious girl and a fearless boy, set in a magical world that is both exciting and dangerous. Piper has never seen the Mark of the Dragonfly until she finds the girl amid the wreckage of a caravan in the Meteor Fields. The girl doesn’t remember a thing about her life, but the intricate tattoo on her arm is proof that she’s from the Dragonfly Territories and that she’s protected by the king. Which means a reward for Piper if she can get the girl home. The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect—everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible. Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey. Praise for The Mark of the Dragonfly: ★ “This magnetic middle-grade debut…[is] a page-turner that defies easy categorization and ought to have broad appeal.”—Publishers Weekly, Starred ★ “Heart, brains, and courage find a home in a steampunk fantasy worthy of a nod from Baum.”-- Kirkus Reviews, Starred ★ “A fantastic and original tale of adventure and magic...Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot.”—School Library Journal, Starred “A complex and impeccably developed plot—there is plenty to recommend in this novel.”—The Bulletin “Appealing characters and lots of action make it a good choice for young adventure readers.”—Booklist
Publisher: Yearling
ISBN: 0385376472
Category : Juvenile Fiction
Languages : en
Pages : 402
Book Description
For fans of Wrinkle in Time and The School of Good and Evil, the New York Times bestseller The Mark of the Dragonfly is a fast-paced adventure story about a mysterious girl and a fearless boy, set in a magical world that is both exciting and dangerous. Piper has never seen the Mark of the Dragonfly until she finds the girl amid the wreckage of a caravan in the Meteor Fields. The girl doesn’t remember a thing about her life, but the intricate tattoo on her arm is proof that she’s from the Dragonfly Territories and that she’s protected by the king. Which means a reward for Piper if she can get the girl home. The one sure way to the Territories is the 401, a great old beauty of a train. But a ticket costs more coin than Piper could make in a year. And stowing away is a difficult prospect—everyone knows that getting past the peculiar green-eyed boy who stands guard is nearly impossible. Life for Piper just turned dangerous. A little bit magical. And very exciting, if she can manage to survive the journey. Praise for The Mark of the Dragonfly: ★ “This magnetic middle-grade debut…[is] a page-turner that defies easy categorization and ought to have broad appeal.”—Publishers Weekly, Starred ★ “Heart, brains, and courage find a home in a steampunk fantasy worthy of a nod from Baum.”-- Kirkus Reviews, Starred ★ “A fantastic and original tale of adventure and magic...Piper is a heroine to fall in love with: smart, brave, kind, and mechanically inclined to boot.”—School Library Journal, Starred “A complex and impeccably developed plot—there is plenty to recommend in this novel.”—The Bulletin “Appealing characters and lots of action make it a good choice for young adventure readers.”—Booklist
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 307
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
The Last Wolf
Author: Jim Crumley
Publisher: Birlinn
ISBN: 0857905201
Category : Nature
Languages : en
Pages : 202
Book Description
In 1743, according to legend, the last wolf in Scotland was killed by a huntsman near Inverness. At the time the extinction of wolves in Scotland was celebrated. But since then deer have multiplied in the Highlands, destroying the vegetation on which an array of wildlife depends and creating a barren, treeless landscape. Gradually it has become clear that the entire eco-system has been thrown out of balance by the elimination of a top predator. Now there are calls for a limited reintroduction of wolves into Scotland as a way of healing the damaged land. The wolf has been the victim of black propaganda since ancient times. By tellers of folk tales and historians alike it has been described as a slayer of babies, a robber of graves, a devourer of battlefield dead. In this passionate polemic, Jim Crumley argues that these stories are pure fiction, a distortion of reality which prevents people from thinking rationally about the huge benefits the presence of wolves could bring to Scotland. Now is the time for myths to be dispelled, and for the wolf to return to its old home in the highlands.
Publisher: Birlinn
ISBN: 0857905201
Category : Nature
Languages : en
Pages : 202
Book Description
In 1743, according to legend, the last wolf in Scotland was killed by a huntsman near Inverness. At the time the extinction of wolves in Scotland was celebrated. But since then deer have multiplied in the Highlands, destroying the vegetation on which an array of wildlife depends and creating a barren, treeless landscape. Gradually it has become clear that the entire eco-system has been thrown out of balance by the elimination of a top predator. Now there are calls for a limited reintroduction of wolves into Scotland as a way of healing the damaged land. The wolf has been the victim of black propaganda since ancient times. By tellers of folk tales and historians alike it has been described as a slayer of babies, a robber of graves, a devourer of battlefield dead. In this passionate polemic, Jim Crumley argues that these stories are pure fiction, a distortion of reality which prevents people from thinking rationally about the huge benefits the presence of wolves could bring to Scotland. Now is the time for myths to be dispelled, and for the wolf to return to its old home in the highlands.