Author: Deborah Gleva
Publisher: Page Publishing Inc
ISBN: 1642146625
Category : Fiction
Languages : en
Pages : 57
Book Description
Book Delisted
The Magic Realm
Author: Deborah Gleva
Publisher: Page Publishing Inc
ISBN: 1642146625
Category : Fiction
Languages : en
Pages : 57
Book Description
Book Delisted
Publisher: Page Publishing Inc
ISBN: 1642146625
Category : Fiction
Languages : en
Pages : 57
Book Description
Book Delisted
Magic in Merlin's Realm
Author: Francis Young
Publisher: Cambridge University Press
ISBN: 1316512401
Category : History
Languages : en
Pages : 407
Book Description
Boldly argues that magic has throughout the history of Britain been at times as culturally and politically significant as religion.
Publisher: Cambridge University Press
ISBN: 1316512401
Category : History
Languages : en
Pages : 407
Book Description
Boldly argues that magic has throughout the history of Britain been at times as culturally and politically significant as religion.
The Divine
Author: Niall G. F. Christie
Publisher: Atlas Games
ISBN: 9781589780750
Category :
Languages : en
Pages : 144
Book Description
Fantasirollespil.
Publisher: Atlas Games
ISBN: 9781589780750
Category :
Languages : en
Pages : 144
Book Description
Fantasirollespil.
The Realm of the Gateway
Author: John Griffin
Publisher:
ISBN: 9781087850399
Category : Games & Activities
Languages : en
Pages : 352
Book Description
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter? Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone. The Realm Of The Gateway, The Magic Realm. - Rules for realistic combat. The damage you do is based on how well you hit and where. - Rules for pain and shock damage. - Over 20 psionic powers and rules for their use. - A listing of creatures found anywhere in the world. - Rules for character creation. Includes 9 player races for The Magic Realm. - Rules for skill use including dozens of skills for The Magic Realm. - A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want. - Over 200 spells, plus free form magic. - Dozens of creatures found in The Magic Realm. - Background and setting for one of the lands in The Magic Realm. The Realm of the Gateway: The Magic Realm is the first in a series of books for The Realm of the Gateway. The Science Realm and The Death Zone will be coming soon! In addition we will be releasing guidebooks for each realm.
Publisher:
ISBN: 9781087850399
Category : Games & Activities
Languages : en
Pages : 352
Book Description
A world trapped between the dimensions of science and magic. A world torn. A world filled with high adventure, where death lurks behind every corner. Do you dare enter? Do you dare not? The Realm of The Gateway is a fantasy/science fantasy role playing game set on the mythical world of Uylande. It is a world trapped inside a dimensional portal between the dimensions of science and magic. Half the world obeys the physical laws of magic, while half the world obeys the physical laws of science. Where the two meet is a land of chaos called the Death Zone. The Realm Of The Gateway, The Magic Realm. - Rules for realistic combat. The damage you do is based on how well you hit and where. - Rules for pain and shock damage. - Over 20 psionic powers and rules for their use. - A listing of creatures found anywhere in the world. - Rules for character creation. Includes 9 player races for The Magic Realm. - Rules for skill use including dozens of skills for The Magic Realm. - A revolutionary magic system. No power points. No spell memorization. Magic users can use their magic as often as they want. - Over 200 spells, plus free form magic. - Dozens of creatures found in The Magic Realm. - Background and setting for one of the lands in The Magic Realm. The Realm of the Gateway: The Magic Realm is the first in a series of books for The Realm of the Gateway. The Science Realm and The Death Zone will be coming soon! In addition we will be releasing guidebooks for each realm.
Heroes and Warriors of the Magic Realm
Author: Jeff A. Menges
Publisher: Courier Corporation
ISBN: 9780486422206
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Time travelers are transported to a land of magic, monsters, and mayhem in this exciting coloring book. Drama-filled captions accompany 28 ready-to-color illustrations depicting trolls, wizards, a griffon, treemen, and other strange creatures that inhabit a marvelous realm of fantasy.
Publisher: Courier Corporation
ISBN: 9780486422206
Category : Juvenile Nonfiction
Languages : en
Pages : 36
Book Description
Time travelers are transported to a land of magic, monsters, and mayhem in this exciting coloring book. Drama-filled captions accompany 28 ready-to-color illustrations depicting trolls, wizards, a griffon, treemen, and other strange creatures that inhabit a marvelous realm of fantasy.
Industrial Light & Magic
Author: Mark Cotta Vaz
Publisher: Random House Digital, Inc.
ISBN: 0345381521
Category : Cinematography
Languages : en
Pages : 364
Book Description
The way that special effects are designed and then created in films is explained in this lavishly illustrated book that traces the development of the ILM company of George Lucas.
Publisher: Random House Digital, Inc.
ISBN: 0345381521
Category : Cinematography
Languages : en
Pages : 364
Book Description
The way that special effects are designed and then created in films is explained in this lavishly illustrated book that traces the development of the ILM company of George Lucas.
Willie Wish and the Magic Realm
Author: Neale Payne
Publisher: Xlibris Corporation
ISBN: 1543403824
Category : Juvenile Fiction
Languages : en
Pages : 99
Book Description
Do you believe in magic and fairies? Did you know everything in this world has a fairy looking after it? Willie Wish finds this out. After seeing his father with a fairy one night, Willie is offered a gift to become a helper to those of the magic realm, a gift that will change his life forever. Follow Willie in his adventures as he helps those of the magic realm to overcome their problems.
Publisher: Xlibris Corporation
ISBN: 1543403824
Category : Juvenile Fiction
Languages : en
Pages : 99
Book Description
Do you believe in magic and fairies? Did you know everything in this world has a fairy looking after it? Willie Wish finds this out. After seeing his father with a fairy one night, Willie is offered a gift to become a helper to those of the magic realm, a gift that will change his life forever. Follow Willie in his adventures as he helps those of the magic realm to overcome their problems.
Realms of Magic
Author: Brian Thomsen
Publisher: Wizards of the Coast
ISBN: 9780786903030
Category : Fiction
Languages : en
Pages : 348
Book Description
An anthology of fantasy tales featuring the colorful inhabitants of the magical Forgotten Realms includes stories by R.A. Salvatore, Ed Greenwood, Elaine Cunningham, Jean Rabe, Jeff Grubb, and others
Publisher: Wizards of the Coast
ISBN: 9780786903030
Category : Fiction
Languages : en
Pages : 348
Book Description
An anthology of fantasy tales featuring the colorful inhabitants of the magical Forgotten Realms includes stories by R.A. Salvatore, Ed Greenwood, Elaine Cunningham, Jean Rabe, Jeff Grubb, and others
Fairy Realm #5: The Magic Key
Author: Emily Rodda
Publisher: Harper Collins
ISBN: 0060095954
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The story tells about Jessie's fifth journey to the Fairy Realm.
Publisher: Harper Collins
ISBN: 0060095954
Category : Juvenile Fiction
Languages : en
Pages : 130
Book Description
The story tells about Jessie's fifth journey to the Fairy Realm.
Realms of Power
Author: Timothy Ferguson
Publisher: Atlas Games
ISBN: 9781589781719
Category :
Languages : en
Pages : 146
Book Description
An Ars Magica SourcebookOf the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men? Spirits are bound to the phenomena of the natural world, not to the creations of humanity. And even those humans transformed by Magic have their own strange ambitions, divorced from the petty desires of mortals.But despite this indifference, creatures and places of Magic are inexorably drawn into the lives of magi, as the members of the Order of Hermes hunt for vis, familiars, covenant sites, and the mysteries of the Magic Realm.This book shows how to create creatures of Magic of all kinds, as player characters or antagonists. Extensive examples are included, from the Beasts of Virtue that exemplify animals to the spirits of emotions, from great fire-breathing dragons to tiny fire-breathing mice, and from elementals born of matter untouched by human hands to the walking corpses of the unquiet dead. Delve into these pages to uncover the secrets of vis, magic auras, and even the Realm of Magic itself!
Publisher: Atlas Games
ISBN: 9781589781719
Category :
Languages : en
Pages : 146
Book Description
An Ars Magica SourcebookOf the four realms of power in Mythic Europe, Magic is at once the most familiar and the most alien. It's the source of power wielded by Hermetic magi, but it cares nothing for human concerns. Elementals are the essence of the elements given form; what are emotions to them? Dragons are ancient beyond belief; why should they concern themselves with the affairs of men? Spirits are bound to the phenomena of the natural world, not to the creations of humanity. And even those humans transformed by Magic have their own strange ambitions, divorced from the petty desires of mortals.But despite this indifference, creatures and places of Magic are inexorably drawn into the lives of magi, as the members of the Order of Hermes hunt for vis, familiars, covenant sites, and the mysteries of the Magic Realm.This book shows how to create creatures of Magic of all kinds, as player characters or antagonists. Extensive examples are included, from the Beasts of Virtue that exemplify animals to the spirits of emotions, from great fire-breathing dragons to tiny fire-breathing mice, and from elementals born of matter untouched by human hands to the walking corpses of the unquiet dead. Delve into these pages to uncover the secrets of vis, magic auras, and even the Realm of Magic itself!