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Author: Cavan Scott
Publisher: Penguin
ISBN: 110159196X
Category : Juvenile Fiction
Languages : en
Pages : 141
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Book Description
A powerful new threat challenges the stability of Skylands, and only its greatest champions can save the day. Together, Spyro, Gill Grunt, and Eruptor must embark on a courageous mission to stop the maniacal Kaos from taking control of the giant, ancient, and deadly weapon that could bring an end to all of Skylands.
Author: Cavan Scott
Publisher: Penguin
ISBN: 110159196X
Category : Juvenile Fiction
Languages : en
Pages : 141
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Book Description
A powerful new threat challenges the stability of Skylands, and only its greatest champions can save the day. Together, Spyro, Gill Grunt, and Eruptor must embark on a courageous mission to stop the maniacal Kaos from taking control of the giant, ancient, and deadly weapon that could bring an end to all of Skylands.
Author: Mark Teague
Publisher: Scholastic Inc.
ISBN: 0545151422
Category : Juvenile Fiction
Languages : en
Pages : 386
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Book Description
With surprises around every corner, Teague takes readers on a funny, outrageous adventure when the small, sleepy town of Vern Hollow is invaded by a flying saucer filled with ridiculously inept aliens. Illustrations.
Author:
Publisher: Marvel
ISBN: 9780785117049
Category : Comics & Graphic Novels
Languages : en
Pages : 0
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Book Description
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Author: Matthew Costello
Publisher: Simon and Schuster
ISBN: 143915855X
Category : Fiction
Languages : en
Pages : 338
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Book Description
In the year 2145...after disobeying a direct order, former special ops Marine Lieutenant John Kane found himself stripped of his rank and reassigned to the "U.S. Space Marines" -- the private army of the Union Aerospace Corporation. Now little more than a glorified security guard, Kane reluctantly accepts his fate on Mars City, the environmental community/lab center on the legendary red planet. But Kane could never have imagined the unspeakable horrors that awaited him there -- nightmarish aberrations of nature and unholy unions of flesh and machine awakened by unsuspecting researchers attempting to divulge the arcane secrets of this planet's extraordinary past. As the terrifying violence grows, Kane and a ragtag band of survivors must call on all of their skills if they can ever hope to make it out of Mars City alive -- even as those at the highest echelons of power continue their own covert and deadly machinations in a relentless bid to seize the ultimate source of power....
Author: D. J. MacHale
Publisher: National Geographic Books
ISBN: 1101932619
Category : Juvenile Fiction
Languages : en
Pages : 0
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Book Description
Check out a book and read your future. . . . It's another page-turning adventure from #1 New York Times bestselling author D. J. MacHale! Marcus is an agent of the Library, a place filled with tales that don't have an ending. Puzzles that won't be solved until Marcus and his friends step in to finish them. This time it's their own stories at stake. Theo just visited the Oracle Baz, an old amusement-park machine that spits out fortunes for the cost of a quarter. Fun, right? The only problem is, the oracle's cheap predictions have been coming true . . . and Theo's fortune says that life as he knows it will end on his fourteenth birthday! Plus, Lu's cousin, who also went to the oracle, is missing. Marcus knows where to find help for his friends--the Library. It turns out that the Oracle Baz was a real man who died in a fire long ago. Can a glimpse into the fortune-teller's past change all their futures?
Author: Onk Beakman
Publisher: Penguin UK
ISBN: 1409391191
Category : Juvenile Fiction
Languages : en
Pages : 80
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Book Description
When word reaches the Skylanders of a giant, ancient and deadly weapon, Spyro, Gill Grunt, Boomer and Eruptor set out to find it before the evil Kaos can get there first. Can Master Eon's group of heroes use their Elemental powers to save Skylands from The Machine of Doom? Find out in this hilarious and exciting novel starring the characters from the smash hit video game 'Skylanders: Spyro's Adventure'.
Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199
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Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Author: Fabien Sanglard
Publisher: Software Wizards
ISBN:
Category : Computers
Languages : en
Pages : 432
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Book Description
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Author: David Annandale
Publisher: Aconyte
ISBN: 1839080523
Category : Fiction
Languages : en
Pages : 352
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Book Description
Our thrilling new line bringing new tales of Marvel’s Super Heroes and villains begins with the infamous Doctor Doom risking all to steal his heart’s desire from the very depths of Hell Notorious villain Doctor Victor von Doom has finally found a solution for his oldest obsession: rescuing his mother’s soul from the clutches of Hell. An alliance with the reclusive sage, Maria von Helm, has provided the key to Doom’s latest invention. Fusing their super-science and sorcery, Doom has created the Harrower, a device that will open a rift and wrench his mother’s soul from the netherworld. Back in the human world, however, rebel forces threaten to overrun Latveria and topple its dark leader – and revolution couldn’t come at a more dangerous time than when the gates of Hell itself have been unlocked.
Author: M.A. Bennett
Publisher: Hachette UK
ISBN: 1801300054
Category : Juvenile Fiction
Languages : en
Pages : 299
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Book Description
'A hugely entertaining mystery' – Fiona Noble, The Bookseller Children's Previews 'One to Watch' Greenwich, London, 15th February 1894. Luna thinks that an evening at her aunt's butterfly club sounds deathly boring. But it turns out that the meeting, held in the Butterfly Room at the Greenwich Observatory, is not at all as Luna expects. The Butterfly Club is a society with an unusual secret . . . they use time travel to plunder the future for wonders. Together with her friends, Konstantin and Aidan, and a clockwork cuckoo, Luna boards the Time Train. The gang travel to 1912 and find themselves aboard a great ship travelling from Southampton to New York. They locate a man called Guglielmo Marconi and his new invention: the wireless radio. But as the ship heads into icy waters, they discover its name: The RMS TITANIC Can Luna and the boys save Marconi and his invention from the doomed ship? Can they get the radio back home to the Butterfly Club? And how will their actions change the rest of time?