The Literature of Gaming, Simulation, and Model-Building: Index - etc

The Literature of Gaming, Simulation, and Model-Building: Index - etc PDF Author: M. Shubik
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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The Literature of Gaming, Simulation, and Model-Building: Index - etc

The Literature of Gaming, Simulation, and Model-Building: Index - etc PDF Author: M. Shubik
Publisher:
ISBN:
Category :
Languages : en
Pages : 136

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Book Description


The Literature of Gaming, Simulation, and Model-building

The Literature of Gaming, Simulation, and Model-building PDF Author: M. Shubik
Publisher:
ISBN:
Category :
Languages : en
Pages : 121

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Book Description
The report is a bibliography of professional literature on gaming, model-building and simulation.

The Literature of Gaming, Simulation, and Modelbuilding: Index and Critical Abstracts [by] M. Shubik, G. Brewer and E. Savage

The Literature of Gaming, Simulation, and Modelbuilding: Index and Critical Abstracts [by] M. Shubik, G. Brewer and E. Savage PDF Author: Martin Shubik
Publisher:
ISBN:
Category : Game theory
Languages : en
Pages : 121

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Gaming-simulation--rationale, Design, and Applications

Gaming-simulation--rationale, Design, and Applications PDF Author: Cathy S. Greenblat
Publisher: John Wiley & Sons
ISBN:
Category : Social Science
Languages : en
Pages : 456

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Book Description
Textbook on the theoretics, design and applications of gaming-simulation in the social sciences - covers contemporary problems of learning and communication, simulation techniques and model-building, the use of simulation as a teaching method, decision making applications, etc. Bibliography pp. 420 to 431, diagrams, flow charts and references.

Fundamentals of Construction and Simulation Game Design

Fundamentals of Construction and Simulation Game Design PDF Author: Ernest Adams
Publisher: New Riders
ISBN: 0133812200
Category : Computers
Languages : en
Pages : 64

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Book Description
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the construction and simulation game genre. This focused guide give you exactly what you need. It walks you through the process of designing for the construction and simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2164

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Management, a Continuing Literature Survey with Indexes

Management, a Continuing Literature Survey with Indexes PDF Author:
Publisher:
ISBN:
Category : Industrial engineering
Languages : en
Pages : 186

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The Uses and Methods of Gaming

The Uses and Methods of Gaming PDF Author: Martin Shubik
Publisher: Elsevier Publishing Company
ISBN:
Category : Mathematics
Languages : en
Pages : 232

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Book Description


Game Theory

Game Theory PDF Author: Mary A. Vance
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 24

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Book Description


The Guide to Computer Simulations and Games

The Guide to Computer Simulations and Games PDF Author: K. Becker
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480

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Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.