The Literacy Game

The Literacy Game PDF Author: John Stannard
Publisher: Routledge
ISBN: 1134115814
Category : Education
Languages : en
Pages : 383

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Book Description
Containing invaluable insights from the original director of the National Literary Strategy (NLS) and its director of training, this book provides the only systematic exploration of the reform programme. A vital introduction and critical appraisal for pracititioners and students, The Literacy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change. This illuminating text: sets out the political background and context to literacy education in England over a decade from 1996 to 2006 explains and appraises the rationale and design underpinning the NLS, thereby rebutting some of the folk-lore that has built up around it provides an example of the principles and practices of large-scale system change links the NLS to wider global research on system change and educational reform evaluates the contribution of the NLS in advancing knowledge of the literacy curriculum in English and the development of pedagogy as a whole considers the impact and consequences of the NLS on standards of literacy. The Literacy Game is an enlightening book which will appeal to all policy makers and academics who are keen to know what did and did not work in the NLS and why.

Phonogram Game Tiles

Phonogram Game Tiles PDF Author: Logic of English
Publisher:
ISBN: 9781936706723
Category :
Languages : en
Pages : 6

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Book Description
These game tiles are a great option for those who would like extra-sturdy play pieces for Logic of English games or a greater number of word possibilties for our spelling games. Phonogram Game Tiles are also an excellent spelling practice manipulative, especially for children who are still developing the fine motor skills they need for writing.The 210 tiles in the set include multiple copies of each of the 74 basic phonograms, color-coded by vowels, consonants, and silent E's.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233

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Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

The Literacy Game

The Literacy Game PDF Author: John Stannard
Publisher: Routledge
ISBN: 1134115814
Category : Education
Languages : en
Pages : 383

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Book Description
Containing invaluable insights from the original director of the National Literary Strategy (NLS) and its director of training, this book provides the only systematic exploration of the reform programme. A vital introduction and critical appraisal for pracititioners and students, The Literacy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change. This illuminating text: sets out the political background and context to literacy education in England over a decade from 1996 to 2006 explains and appraises the rationale and design underpinning the NLS, thereby rebutting some of the folk-lore that has built up around it provides an example of the principles and practices of large-scale system change links the NLS to wider global research on system change and educational reform evaluates the contribution of the NLS in advancing knowledge of the literacy curriculum in English and the development of pedagogy as a whole considers the impact and consequences of the NLS on standards of literacy. The Literacy Game is an enlightening book which will appeal to all policy makers and academics who are keen to know what did and did not work in the NLS and why.

Reading Games with Ziggy the Zebra

Reading Games with Ziggy the Zebra PDF Author: Marie Rippel
Publisher:
ISBN: 9781935197683
Category :
Languages : en
Pages :

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Book Description


20 Fun-filled Games that Build Early Reading Skills

20 Fun-filled Games that Build Early Reading Skills PDF Author: Caroline Linse
Publisher: Scholastic Inc.
ISBN: 9780439165204
Category : Education
Languages : en
Pages : 76

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Book Description
This delightful collection of easy-to-play games helps kids learn phonemic awareness, sound-letter relationships, sight words, rhymes, word meanings, blends, digraphs, and more. Includes instant, reproducible game boards. For use with Grades K-2.

Early Literacy Games

Early Literacy Games PDF Author: Christine Gallacher
Publisher: R.I.C. Publications
ISBN: 1864003405
Category : Language Arts & Disciplines
Languages : en
Pages : 68

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Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.

Designing Online Information Literacy Games Students Want to Play

Designing Online Information Literacy Games Students Want to Play PDF Author: Karen Markey
Publisher: Rowman & Littlefield
ISBN: 0810891433
Category : Language Arts & Disciplines
Languages : en
Pages : 303

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Book Description
Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Literacy Games

Literacy Games PDF Author: Margaret Grubb
Publisher: R.I.C. Publications
ISBN: 9781864003413
Category : Language Arts & Disciplines
Languages : en
Pages : 118

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Book Description
Designed to consolidate and reinforce early literacy skills in the areas of rhyming, phonics, word building and sight vocabulary. Develops phonological awareness, listening and concentration skills. In the wider context they encourage cooperative learning and the development of communication skills.

Classroom Literacy Games

Classroom Literacy Games PDF Author: Heather Butler
Publisher: Routledge
ISBN: 1136728848
Category : Education
Languages : en
Pages : 101

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Book Description
Children enjoyed it so much they didn’t realise they were being worked so hard. Jo Miles, Learning Support Assistant at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Great speaking and listening activity-setting-up ideas for the Big Write. The games extended the children’s vocabulary. Purposeful learning – love it! Liz Pilgrim, Senior Teacher at Manor Farm Community Junior School, Hazlemere, Buckinghamshire Educational games played in groups or pairs help develop key language and social skills. Based on a range of material to extend vocabulary, punctuation and cross-curricular creativity, Classroom Literacy Games contains original games with suggestions of how to develop writing tasks after playing them. Each game is differentiated four ways and aims to teach literacy (including vocabularly, connectives, openers and punctuation) to higher KS1, KS2 and lower KS3. Printed with dyslexia-friendly fonts, these cross-curricular games are suitable for mixed-ability classrooms, small groups or one-to-one teaching situations. As either photocopiable resources to be used in the classroom or as homework activities, these games will create situations to generate creative writing and for the children to create their own games. They can also be used for EAL, guided reading and weekly Big Write exercises. With minimal preparation time required and a vast number of games, these user-friendly, pick-up-and-go activities will be of interest to any practicing primary and lower KS3 teacher.

Color Photo Games: Early Literacy, Grades PK - K

Color Photo Games: Early Literacy, Grades PK - K PDF Author: Pamela K. Hill
Publisher: Key Education Publishing
ISBN: 160268121X
Category : Juvenile Nonfiction
Languages : en
Pages : 162

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Book Description
This book supports: special learning needs; English language development; reading difficulties; early childhood; communication--P. [4] of cover.