Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648844731
Category : Fiction
Languages : en
Pages : 1208
Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
The Legendary Game Player
Author: Zhuan JiaLaoLi
Publisher: Funstory
ISBN: 1648844731
Category : Fiction
Languages : en
Pages : 1208
Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
Publisher: Funstory
ISBN: 1648844731
Category : Fiction
Languages : en
Pages : 1208
Book Description
How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
Lionel Messi
Author: Kate Shoup
Publisher:
ISBN: 9781502651174
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781502651174
Category :
Languages : en
Pages :
Book Description
The Everything Tabletop Games Book
Author: Bebo
Publisher: Simon and Schuster
ISBN: 1507210639
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Publisher: Simon and Schuster
ISBN: 1507210639
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
On the Way to Fun
Author: Roberto Dillon
Publisher: CRC Press
ISBN: 1040053513
Category : Computers
Languages : en
Pages : 108
Book Description
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Publisher: CRC Press
ISBN: 1040053513
Category : Computers
Languages : en
Pages : 108
Book Description
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as
Database aesthetics [electronic resource]
Author: Viktorija Vesna Bulajić
Publisher: U of Minnesota Press
ISBN: 1452913064
Category :
Languages : en
Pages : 327
Book Description
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.
Publisher: U of Minnesota Press
ISBN: 1452913064
Category :
Languages : en
Pages : 327
Book Description
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.
Recess
Author: Ben Applebaum
Publisher: Chronicle Books
ISBN: 1452146284
Category : Sports & Recreation
Languages : en
Pages : 245
Book Description
We could all use a break. This guide to the schoolyard games of childhood is “something special” (The Wall Street Journal). Remember recess? It was that refreshing break between classes that cleared the cobwebs, refreshed the mind, and got everyone moving. Recess is the ultimate illustrated guide to the best games of the playground, for inside or outside, kids or grownups. With detailed instructions, diagrams, and a can-do attitude, this fun guide includes the rules to more than 150 games and variations, including more than two dozen international games from schoolyards around the world, plus tips and strategies for winning! “Remember, your 30-year-old self isn’t quite as adept at dodging a ball as your 10-year-old self was, but spending your lunch hour at work playing in the parking lot is a lot better than catching up on your friends’ boring Facebook updates.” —Gizmodo
Publisher: Chronicle Books
ISBN: 1452146284
Category : Sports & Recreation
Languages : en
Pages : 245
Book Description
We could all use a break. This guide to the schoolyard games of childhood is “something special” (The Wall Street Journal). Remember recess? It was that refreshing break between classes that cleared the cobwebs, refreshed the mind, and got everyone moving. Recess is the ultimate illustrated guide to the best games of the playground, for inside or outside, kids or grownups. With detailed instructions, diagrams, and a can-do attitude, this fun guide includes the rules to more than 150 games and variations, including more than two dozen international games from schoolyards around the world, plus tips and strategies for winning! “Remember, your 30-year-old self isn’t quite as adept at dodging a ball as your 10-year-old self was, but spending your lunch hour at work playing in the parking lot is a lot better than catching up on your friends’ boring Facebook updates.” —Gizmodo
Juicing the Game
Author: Howard Bryant
Publisher: Penguin
ISBN: 1440649553
Category : Sports & Recreation
Languages : en
Pages : 481
Book Description
In Juicing the Game, award-winning journalist Howard Bryant offers the only big-picture look at the insidious manner in which performance-enhancing drugs infested baseball as the game’s leaders stood idly by, reaping the rewards. Combining hard-hitting investigative journalism with interviews with baseball heavyweights such as Jason Giambi, Commissioner Bud Selig, union head Donald Fehr, and Hall of Famer Reggie Jackson among many others, Juicing the Game is the definitive book on both the steroid scandal and the era it has irreversibly tainted. BACKCOVER: “A rich and measured tale of the last dishonest decade . . . No more comprehensive, balanced or fair account exists. Bryant carefully and powerfully builds his case. The self-inflicted catastrophe could have no better chronicler.” —Los Angeles Times “If there ever was a ‘must read’ sports book of its time, this is it. Because of the undeniable truths it tells, Bryant’s book is essential reading.” —The Washington Post Book World
Publisher: Penguin
ISBN: 1440649553
Category : Sports & Recreation
Languages : en
Pages : 481
Book Description
In Juicing the Game, award-winning journalist Howard Bryant offers the only big-picture look at the insidious manner in which performance-enhancing drugs infested baseball as the game’s leaders stood idly by, reaping the rewards. Combining hard-hitting investigative journalism with interviews with baseball heavyweights such as Jason Giambi, Commissioner Bud Selig, union head Donald Fehr, and Hall of Famer Reggie Jackson among many others, Juicing the Game is the definitive book on both the steroid scandal and the era it has irreversibly tainted. BACKCOVER: “A rich and measured tale of the last dishonest decade . . . No more comprehensive, balanced or fair account exists. Bryant carefully and powerfully builds his case. The self-inflicted catastrophe could have no better chronicler.” —Los Angeles Times “If there ever was a ‘must read’ sports book of its time, this is it. Because of the undeniable truths it tells, Bryant’s book is essential reading.” —The Washington Post Book World
Doing Text
Author: Pete Bennett
Publisher: Liverpool University Press
ISBN: 1800347413
Category : Performing Arts
Languages : en
Pages : 197
Book Description
This collection re-imagines the study of English and media in a way that decentralises the text (e.g. romantic poetry or film noir) or media formats/platforms (e.g. broadcast media/new media). Instead, the authors work across boundaries in meaningful thematic contexts that reflect the ways in which people engage with reading, watching, making, and listening in their textual lives. In so doing, this project recasts both subjects as combined in a more reflexive, critical space for the study of our everyday social and cultural interactions. Across the chapters, the authors present applicable learning and teaching strategies that weave together art works, films, social practices, creativity, 'viral' media, theater, TV, social media, videogames, and literature. The culmination of this range of strategies is a reclaimed 'blue skies' approach to progressive textual education, free from constraining shackles of outdated ideas about textual categories and value that have hitherto alienated generations of students and both English and media from themselves.
Publisher: Liverpool University Press
ISBN: 1800347413
Category : Performing Arts
Languages : en
Pages : 197
Book Description
This collection re-imagines the study of English and media in a way that decentralises the text (e.g. romantic poetry or film noir) or media formats/platforms (e.g. broadcast media/new media). Instead, the authors work across boundaries in meaningful thematic contexts that reflect the ways in which people engage with reading, watching, making, and listening in their textual lives. In so doing, this project recasts both subjects as combined in a more reflexive, critical space for the study of our everyday social and cultural interactions. Across the chapters, the authors present applicable learning and teaching strategies that weave together art works, films, social practices, creativity, 'viral' media, theater, TV, social media, videogames, and literature. The culmination of this range of strategies is a reclaimed 'blue skies' approach to progressive textual education, free from constraining shackles of outdated ideas about textual categories and value that have hitherto alienated generations of students and both English and media from themselves.
Handbook of Research on New Literacies
Author: Julie Coiro
Publisher: Routledge
ISBN: 1136650865
Category : Computers
Languages : en
Pages : 1386
Book Description
Situated at the intersection of two of the most important areas in educational research today — literacy and technology — this handbook draws on the potential of each while carving out important new territory. It provides leadership for this newly emerging field, directing scholars to the major issues, theoretical perspectives, and interdisciplinary research pertaining to new literacies. Reviews of research are organized into six sections: Methodologies Knowledge and Inquiry Communication Popular Culture, Community, and Citizenship: Everyday Literacies Instructional Practices and Assessment Multiple Perspectives on New Literacies Research FEATURES Brings together a diverse international team of editors and chapter authors Provides an extensive collection of research reviews in a critical area of educational research Makes visible the multiple perspectives and theoretical frames that currently drive work in new literacies Establishes important space for the emerging field of new literacies research Includes a unique Commentary section: The final section of the Handbook reprints five central research studies. Each is reviewed by two prominent researchers from their individual, and different, theoretical position. This provides the field with a sense of how diverse lenses can be brought to bear on research as well as the benefits that accrue from doing so. It also provides models of critical review for new scholars and demonstrates how one might bring multiple perspectives to the study of an area as complex as new literacies research. The Handbook of Research on New Literacies is intended for the literacy research community, broadly conceived, including scholars and students from the traditional reading and writing research communities in education and educational psychology as well as those from information science, cognitive science, psychology, sociolinguistics, computer mediated communication, and other related areas that find literacy to be an important area of investigation.
Publisher: Routledge
ISBN: 1136650865
Category : Computers
Languages : en
Pages : 1386
Book Description
Situated at the intersection of two of the most important areas in educational research today — literacy and technology — this handbook draws on the potential of each while carving out important new territory. It provides leadership for this newly emerging field, directing scholars to the major issues, theoretical perspectives, and interdisciplinary research pertaining to new literacies. Reviews of research are organized into six sections: Methodologies Knowledge and Inquiry Communication Popular Culture, Community, and Citizenship: Everyday Literacies Instructional Practices and Assessment Multiple Perspectives on New Literacies Research FEATURES Brings together a diverse international team of editors and chapter authors Provides an extensive collection of research reviews in a critical area of educational research Makes visible the multiple perspectives and theoretical frames that currently drive work in new literacies Establishes important space for the emerging field of new literacies research Includes a unique Commentary section: The final section of the Handbook reprints five central research studies. Each is reviewed by two prominent researchers from their individual, and different, theoretical position. This provides the field with a sense of how diverse lenses can be brought to bear on research as well as the benefits that accrue from doing so. It also provides models of critical review for new scholars and demonstrates how one might bring multiple perspectives to the study of an area as complex as new literacies research. The Handbook of Research on New Literacies is intended for the literacy research community, broadly conceived, including scholars and students from the traditional reading and writing research communities in education and educational psychology as well as those from information science, cognitive science, psychology, sociolinguistics, computer mediated communication, and other related areas that find literacy to be an important area of investigation.
Baseball Players of the 1950s
Author: Rich Marazzi
Publisher: McFarland
ISBN: 1476604290
Category : Sports & Recreation
Languages : en
Pages : 457
Book Description
The playing and post-playing careers of all 1,560 players who appeared in a major league box score between 1950 and 1959--the "golden age," many say--are profiled in this exhaustive work. From Aaron to Zuverink: this treasure-trove of anecdotes, many gathered from personal interviews, is full of historical facts, controversy, and trivia. Readers will be reminded, that Milwaukee Braves pitcher Humberto Robinson was asked by a gambler to fix a game against the Phillies (he refused), Joe Adcock chased Giants pitcher Ruben Gomez around the field with a bat, Bob Turley reached the top of the corporate ladder after his playing days, Casey Wise became an orthodontist, Bobby Brown became a heart surgeon and president of the AL, and that Chuck Conners became an actor. All of this and much more can be found here.
Publisher: McFarland
ISBN: 1476604290
Category : Sports & Recreation
Languages : en
Pages : 457
Book Description
The playing and post-playing careers of all 1,560 players who appeared in a major league box score between 1950 and 1959--the "golden age," many say--are profiled in this exhaustive work. From Aaron to Zuverink: this treasure-trove of anecdotes, many gathered from personal interviews, is full of historical facts, controversy, and trivia. Readers will be reminded, that Milwaukee Braves pitcher Humberto Robinson was asked by a gambler to fix a game against the Phillies (he refused), Joe Adcock chased Giants pitcher Ruben Gomez around the field with a bat, Bob Turley reached the top of the corporate ladder after his playing days, Casey Wise became an orthodontist, Bobby Brown became a heart surgeon and president of the AL, and that Chuck Conners became an actor. All of this and much more can be found here.