Author: Matt Davids
Publisher: Dicegeeks
ISBN: 9781732840119
Category : Games & Activities
Languages : en
Pages : 80
Book Description
Do you play Dungeons & Dragons or Pathfinder or another fantasy tabletop RPG? If so, The King's Road is an epic RPG campaign. ADVENTURERS WANTED Five hundred years ago, the Grand Kingdom fell... Now, who will restore it? The party is given an ivory sphere about the size of a baseball that they are to take to the former capital of the Grand Kingdom. To reach the city they simply need to follow the King's Road, which of course, is easier said than done. The King's Road is a stone road that leads from east to west. It originates from the old capital of the Grand Kingdom and terminates at the seaport called Elvesport from which the party embarks. The book contains descriptions of the world and possible encounters along the road as well as maps to help the gamemaster create compelling sessions. Enjoy the journey, for the destination may be nothing you expected.
The King's Road: An Epic Campaign for Fantasy Tabletop Role-Playing Games
Author: Matt Davids
Publisher: Dicegeeks
ISBN: 9781732840119
Category : Games & Activities
Languages : en
Pages : 80
Book Description
Do you play Dungeons & Dragons or Pathfinder or another fantasy tabletop RPG? If so, The King's Road is an epic RPG campaign. ADVENTURERS WANTED Five hundred years ago, the Grand Kingdom fell... Now, who will restore it? The party is given an ivory sphere about the size of a baseball that they are to take to the former capital of the Grand Kingdom. To reach the city they simply need to follow the King's Road, which of course, is easier said than done. The King's Road is a stone road that leads from east to west. It originates from the old capital of the Grand Kingdom and terminates at the seaport called Elvesport from which the party embarks. The book contains descriptions of the world and possible encounters along the road as well as maps to help the gamemaster create compelling sessions. Enjoy the journey, for the destination may be nothing you expected.
Publisher: Dicegeeks
ISBN: 9781732840119
Category : Games & Activities
Languages : en
Pages : 80
Book Description
Do you play Dungeons & Dragons or Pathfinder or another fantasy tabletop RPG? If so, The King's Road is an epic RPG campaign. ADVENTURERS WANTED Five hundred years ago, the Grand Kingdom fell... Now, who will restore it? The party is given an ivory sphere about the size of a baseball that they are to take to the former capital of the Grand Kingdom. To reach the city they simply need to follow the King's Road, which of course, is easier said than done. The King's Road is a stone road that leads from east to west. It originates from the old capital of the Grand Kingdom and terminates at the seaport called Elvesport from which the party embarks. The book contains descriptions of the world and possible encounters along the road as well as maps to help the gamemaster create compelling sessions. Enjoy the journey, for the destination may be nothing you expected.
Against the Darkmaster Core Rules
Author: Open Ended Games
Publisher:
ISBN: 9781735847412
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781735847412
Category :
Languages : en
Pages :
Book Description
Grunts
Author: Mary Gentle
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387
Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
Publisher: Gateway
ISBN: 0575128798
Category : Fiction
Languages : en
Pages : 387
Book Description
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
Dungeon Maps for Game Master
Author: Silent Wave Silent Wave Press
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Publisher:
ISBN:
Category :
Languages : en
Pages : 104
Book Description
Looking for inspiration for your next tabletop RPG campaign? Discover 50 premade dungeon maps and start the adventure! Dungeon Maps for Game Master book contains 50 unique and customizable dungeon maps. It's a perfect asset for tabletop role-playing game players and Game Masters. Maps can be filled with additional objects, loot, monster and location features. Each map has an additional dot grid notebook-style page for story description, encounter details or extra space for mapping. The index page helps with navigating to the desired map quickly. About This Book 50 unique maps additional dot grid pages index page convenient size: 8.5 in x 11 in (A4) premium matte-finish cover design high-quality white paper
Jackals
Author: John-Matthew DeFoggi
Publisher: Bloomsbury Publishing
ISBN: 1472837428
Category : Fiction
Languages : en
Pages : 273
Book Description
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Publisher: Bloomsbury Publishing
ISBN: 1472837428
Category : Fiction
Languages : en
Pages : 273
Book Description
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Quag Keep
Author: Andre Norton
Publisher: Tor Books
ISBN: 1429914270
Category : Fiction
Languages : en
Pages : 271
Book Description
Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force...to a land that mirrors the games they used to play. Quag Keep Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Books
ISBN: 1429914270
Category : Fiction
Languages : en
Pages : 271
Book Description
Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force...to a land that mirrors the games they used to play. Quag Keep Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dark Sun Campaign Setting
Author: Richard Baker
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
Publisher:
ISBN: 9780786954933
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas--a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings.
GURPS Lite
Author: Sean Punch
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 34
Book Description
Playground Worlds
Author: Jaakko Stenros
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 298
Book Description
Publisher:
ISBN:
Category : Fantasy games
Languages : en
Pages : 298
Book Description
The Yellow King RPG (Four 6x9 Slipcase Set)
Author: Pelgrane Press
Publisher:
ISBN: 9781912324255
Category :
Languages : en
Pages :
Book Description
Inspired by Robert W. Chambers' influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa. Four books, served up together in a beautiful slipcase and GM screen set, confront your players with an epic journey into reality horror: Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty. The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters. Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished--and like it or not, they're the ones with the skills to hunt them and finish them off.
Publisher:
ISBN: 9781912324255
Category :
Languages : en
Pages :
Book Description
Inspired by Robert W. Chambers' influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa. Four books, served up together in a beautiful slipcase and GM screen set, confront your players with an epic journey into reality horror: Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty. The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters. Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished--and like it or not, they're the ones with the skills to hunt them and finish them off.