The Internet of Toys

The Internet of Toys PDF Author: Giovanna Mascheroni
Publisher: Palgrave Macmillan
ISBN: 9783030108977
Category : Social Science
Languages : en
Pages : 0

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Book Description
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critical analysis of the design, production, regulation, representation and consumption of internet-connected toys. In order to address the theoretical, methodological and policy questions that arise from the study of these new playthings, and contextualise the diverse opportunities and challenges that IoToys pose to educators, families and children themselves, the chapters engage with notions of mediatization, datafication, robotification, connected and post-digital play. This timely engagement with a key transformation in children’s play will appeal to all readers interested in understanding the social uses and consequences of IoToys, and primarily to researchers and students in children and media, early childhood studies, media and communications, sociology, education, social psychology, law and design.

The Internet of Toys

The Internet of Toys PDF Author: Giovanna Mascheroni
Publisher: Palgrave Macmillan
ISBN: 9783030108977
Category : Social Science
Languages : en
Pages : 0

Get Book Here

Book Description
The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critical analysis of the design, production, regulation, representation and consumption of internet-connected toys. In order to address the theoretical, methodological and policy questions that arise from the study of these new playthings, and contextualise the diverse opportunities and challenges that IoToys pose to educators, families and children themselves, the chapters engage with notions of mediatization, datafication, robotification, connected and post-digital play. This timely engagement with a key transformation in children’s play will appeal to all readers interested in understanding the social uses and consequences of IoToys, and primarily to researchers and students in children and media, early childhood studies, media and communications, sociology, education, social psychology, law and design.

Toy Stories

Toy Stories PDF Author: Gabriele Galimberti
Publisher: Abrams
ISBN: 1613129823
Category : Photography
Languages : en
Pages : 232

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Book Description
For over a year, the photographer and journal­ist Gabriele Galimberti visited more than 50 countries and created colorful images of boys and girls in their homes and neighborhoods with their most prized possessions: their toys. From Texas to India, Malawi to China, Iceland, Morocco, and Fiji, Galimberti recorded the spontaneous and natural joy that unites kids despite their diverse backgrounds. Whether the child owns a veritable fleet of miniature cars or a single stuffed monkey, the pride that Galimberti captures is moving, funny, and thought provoking.

How do Toys Work?

How do Toys Work? PDF Author: Joanna Brundle
Publisher: Weigl Publishers
ISBN: 1489678824
Category : Juvenile Nonfiction
Languages : en
Pages : 24

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Book Description
Did you know that gears can be used to make toys move? Gears are wheels with teeth around their edges. Find out more in How Do Toys Work?, a Toys book.

Too Many Toys

Too Many Toys PDF Author: David Shannon
Publisher: Scholastic Inc.
ISBN: 0439490294
Category : Juvenile Fiction
Languages : en
Pages : 34

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Book Description
Although he finally agrees that he has too many toys and needs to give them away, there is one toy that Spencer absolutely cannot part with.

Wi-Fi Toys

Wi-Fi Toys PDF Author: Mike Outmesguine
Publisher: Wiley Publishing
ISBN:
Category : Computers
Languages : en
Pages : 416

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Book Description
Provides instructions for fifteen projects using wireless technology, including a wi-fi antenna cable, a solar-powered wireless repeater, and a car-to-car wireless video link.

Plastic Culture

Plastic Culture PDF Author: Woodrow Phoenix
Publisher: Kodansha International
ISBN: 9784770030177
Category : Antiques & Collectibles
Languages : en
Pages : 124

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Book Description
In "Plastic Culture", British comics artist and illustrator Woodrow Phoenixxplores our relationship to toys in the twenty-first century, witharticular emphasis on Japan - an exporter of both merchandise and ideas.lastic Toys based on comics, movies and TV shows from "Astro Boy", "Godzilla"nd "Gatchaman", to "Power Rangers", "Sailor Moon" and "Pokemon" have had aowerful effect on the West, and have kick-started trends in design and populture that have crossed from Japan to the West and back East again. Withts blend of incisive analysis and stylish photography, this is a book thatill appeal to a wide range of readers: from those interested in the latestrends in contemporary art, to toy collectors young and old, and to anyoneith an interest in Japan's influence on contemporary pop culture.

RFID Toys

RFID Toys PDF Author: Amal Graafstra
Publisher: John Wiley & Sons
ISBN: 0471771961
Category : Computers
Languages : en
Pages : 338

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Book Description
Provides step-by-step instructions for creating a variety of RFID projects, including a home door lock, an electronic safe, a doggie door, and an object locator.

Connected Play

Connected Play PDF Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262019930
Category : Computers
Languages : en
Pages : 211

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Book Description
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

The Integration of Internet of Toys in Early Childhood Education

The Integration of Internet of Toys in Early Childhood Education PDF Author: Sarika Kewalramani
Publisher: Taylor & Francis
ISBN: 1000859894
Category : Education
Languages : en
Pages : 185

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Book Description
This book offers a fresh look at recent developments in policy, curricula and pedagogical discourse around children’s play with Internet of Toys (IoToys). By expanding the notion of digital and smart play perspectives in early childhood education, the authors critique and develop the broader subject area of IoToys play to better serve its end users. The book brings together research from across three different countries: Australia, Norway and England. It offers tangible examples of how one can use IoToys to build children’s social skills, emotional intelligence, sense of achievement, collaboration and aspects of STEM and design play thinking processes. The learning stories of children’s IoToys play will deliver a comprehensive review of how practitioners and parents can come together to build communities of practice for (re)enhancing children’s learning and growth using evolving technology-based play and engage in paradigmatic debates. Readers as a result will better appreciate the growth in pragmatic applications of technologies together with theoretical perspectives. The book will be a valuable resource for any academic or practitioner just beginning to understand the complexities and success stories of integrating IoToys for children’s playful learning.

Toys, Games, and Media

Toys, Games, and Media PDF Author: Jeffrey Goldstein
Publisher: Routledge
ISBN: 1135614555
Category : History
Languages : en
Pages : 262

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Book Description
This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.