Author: Bt Slader
Publisher: iUniverse
ISBN: 0595203744
Category : Business & Economics
Languages : en
Pages : 162
Book Description
"The Internet Hero" not only tells a good Internet adventure story, but also gives examples of good and bad leadership, principles of teamwork, and tries to make technical Internet terms easy to understand. In addition, there is some Darc psychology and sociology splattered amongst the pages. If you're a novice to the Internet, check out the glossary for a reference to the meaning of technical terms. The glossary may also be read for the sheer enjoyment of it, but watch out for "Brain Overload". So "Bit Down" with Darc Fyber the iHero and you too will be screaming: "Bytes for Rights!"
The Internet Hero
Author: Bt Slader
Publisher: iUniverse
ISBN: 0595203744
Category : Business & Economics
Languages : en
Pages : 162
Book Description
"The Internet Hero" not only tells a good Internet adventure story, but also gives examples of good and bad leadership, principles of teamwork, and tries to make technical Internet terms easy to understand. In addition, there is some Darc psychology and sociology splattered amongst the pages. If you're a novice to the Internet, check out the glossary for a reference to the meaning of technical terms. The glossary may also be read for the sheer enjoyment of it, but watch out for "Brain Overload". So "Bit Down" with Darc Fyber the iHero and you too will be screaming: "Bytes for Rights!"
Publisher: iUniverse
ISBN: 0595203744
Category : Business & Economics
Languages : en
Pages : 162
Book Description
"The Internet Hero" not only tells a good Internet adventure story, but also gives examples of good and bad leadership, principles of teamwork, and tries to make technical Internet terms easy to understand. In addition, there is some Darc psychology and sociology splattered amongst the pages. If you're a novice to the Internet, check out the glossary for a reference to the meaning of technical terms. The glossary may also be read for the sheer enjoyment of it, but watch out for "Brain Overload". So "Bit Down" with Darc Fyber the iHero and you too will be screaming: "Bytes for Rights!"
A Girl Corrupted by the Internet Is the Summoned Hero?!
Author: Eliezer Yudkowsky
Publisher:
ISBN: 9780692642757
Category :
Languages : en
Pages : 80
Book Description
Publisher:
ISBN: 9780692642757
Category :
Languages : en
Pages : 80
Book Description
The Dark Side of the Internet
Author: Paul Bocij
Publisher: Bloomsbury Publishing USA
ISBN: 0313049033
Category : Social Science
Languages : en
Pages : 273
Book Description
In less than a decade, personal computers have become part of our daily lives. Many of us come into contact with computers every day, whether at work, school or home. As useful as the new technologies are, they also have a darker side. By making computers part of our daily lives, we run the risk of allowing thieves, swindlers, and all kinds of deviants directly into our homes. Armed with a personal computer, a modem and just a little knowledge, a thief can easily access confidential information, such as details of bank accounts and credit cards. This book helps people avoid harm at the hands of Internet criminals. It offers a tour of the more dangerous parts of the Internet, as the author explains who the predators are, their motivations, how they operate and how to protect against them. In less than a decade, personal computers have become part of our daily lives. Many of us come into contact with computers every day, whether at work, school or home. As useful as the new technologies are, they also have a darker side. By making computers part of our daily lives, we run the risk of allowing thieves, swindlers, and all kinds of deviants directly into our homes. Armed with a personal computer, a modem and just a little knowledge, a thief can easily access confidential information, such as details of bank accounts and credit cards. This book is intended to help people avoid harm at the hands of Internet criminals. It offers a tour of the more dangerous parts of the Internet, as the author explains who the predators are, their motivations, how they operate and how to protect against them. Behind the doors of our own homes, we assume we are safe from predators, con artists, and other criminals wishing us harm. But the proliferation of personal computers and the growth of the Internet have invited these unsavory types right into our family rooms. With a little psychological knowledge a con man can start to manipulate us in different ways. A terrorist can recruit new members and raise money over the Internet. Identity thieves can gather personal information and exploit it for criminal purposes. Spammers can wreak havoc on businesses and individuals. Here, an expert helps readers recognize the signs of a would-be criminal in their midst. Focusing on the perpetrators, the author provides information about how they operate, why they do it, what they hope to do, and how to protect yourself from becoming a victim.
Publisher: Bloomsbury Publishing USA
ISBN: 0313049033
Category : Social Science
Languages : en
Pages : 273
Book Description
In less than a decade, personal computers have become part of our daily lives. Many of us come into contact with computers every day, whether at work, school or home. As useful as the new technologies are, they also have a darker side. By making computers part of our daily lives, we run the risk of allowing thieves, swindlers, and all kinds of deviants directly into our homes. Armed with a personal computer, a modem and just a little knowledge, a thief can easily access confidential information, such as details of bank accounts and credit cards. This book helps people avoid harm at the hands of Internet criminals. It offers a tour of the more dangerous parts of the Internet, as the author explains who the predators are, their motivations, how they operate and how to protect against them. In less than a decade, personal computers have become part of our daily lives. Many of us come into contact with computers every day, whether at work, school or home. As useful as the new technologies are, they also have a darker side. By making computers part of our daily lives, we run the risk of allowing thieves, swindlers, and all kinds of deviants directly into our homes. Armed with a personal computer, a modem and just a little knowledge, a thief can easily access confidential information, such as details of bank accounts and credit cards. This book is intended to help people avoid harm at the hands of Internet criminals. It offers a tour of the more dangerous parts of the Internet, as the author explains who the predators are, their motivations, how they operate and how to protect against them. Behind the doors of our own homes, we assume we are safe from predators, con artists, and other criminals wishing us harm. But the proliferation of personal computers and the growth of the Internet have invited these unsavory types right into our family rooms. With a little psychological knowledge a con man can start to manipulate us in different ways. A terrorist can recruit new members and raise money over the Internet. Identity thieves can gather personal information and exploit it for criminal purposes. Spammers can wreak havoc on businesses and individuals. Here, an expert helps readers recognize the signs of a would-be criminal in their midst. Focusing on the perpetrators, the author provides information about how they operate, why they do it, what they hope to do, and how to protect yourself from becoming a victim.
Imagining the Internet
Author: Janna Quitney Anderson
Publisher: Rowman & Littlefield Publishers
ISBN: 0742568660
Category : Science
Languages : en
Pages : 319
Book Description
In the early 1990s, people predicted the death of privacy, an end to the current concept of 'property,' a paperless society, 500 channels of high-definition interactive television, world peace, and the extinction of the human race after a takeover engineered by intelligent machines. Imagining the Internet zeroes in on predictions about the Internet's future and revisits past predictions—and how they turned out. It gives the history of communications in a nutshell, illustrating the serious impact of pervasive networks and how they will change our lives over the next century.
Publisher: Rowman & Littlefield Publishers
ISBN: 0742568660
Category : Science
Languages : en
Pages : 319
Book Description
In the early 1990s, people predicted the death of privacy, an end to the current concept of 'property,' a paperless society, 500 channels of high-definition interactive television, world peace, and the extinction of the human race after a takeover engineered by intelligent machines. Imagining the Internet zeroes in on predictions about the Internet's future and revisits past predictions—and how they turned out. It gives the history of communications in a nutshell, illustrating the serious impact of pervasive networks and how they will change our lives over the next century.
The Internet Myth
Author: Paolo Bory
Publisher: University of Westminster Press
ISBN: 1912656760
Category : Language Arts & Disciplines
Languages : en
Pages : 169
Book Description
‘The Internet is broken and Paolo Bory knows how we got here. In a powerful book based on original research, Bory carefully documents the myths, imaginaries, and ideologies that shaped the material and cultural history of the Internet. As important as this book is to understand our shattered digital world, it is essential for those who would fix it.’ — Vincent Mosco, author of The Smart City in a Digital World The Internet Myth retraces and challenges the myth laying at the foundations of the network ideologies – the idea that networks, by themselves, are the main agents of social, economic, political and cultural change. By comparing and integrating different sources related to network histories, this book emphasizes how a dominant narrative has extensively contributed to the construction of the Internet myth while other visions of the networked society have been erased from the collective imaginary. The book decodes, analyzes and challenges the foundations of the network ideologies looking at how networks have been imagined, designed and promoted during the crucial phase of the 1990s. Three case studies are scrutinized so as to reveal the complexity of network imaginaries in this decade: the birth of the Web and the mythopoesis of its inventor; and the histories of two Italian networking projects, the infrastructural plan Socrate and the civic network Iperbole, the first to give free Internet access to citizens. The Internet Myth thereby provides a compelling and hidden sociohistorical narrative in order to challenge one of the most powerful myths of our time. This title has been published with the financial assistance of the Fondazione Hilda e Felice Vitali, Lugano, Switzerland.
Publisher: University of Westminster Press
ISBN: 1912656760
Category : Language Arts & Disciplines
Languages : en
Pages : 169
Book Description
‘The Internet is broken and Paolo Bory knows how we got here. In a powerful book based on original research, Bory carefully documents the myths, imaginaries, and ideologies that shaped the material and cultural history of the Internet. As important as this book is to understand our shattered digital world, it is essential for those who would fix it.’ — Vincent Mosco, author of The Smart City in a Digital World The Internet Myth retraces and challenges the myth laying at the foundations of the network ideologies – the idea that networks, by themselves, are the main agents of social, economic, political and cultural change. By comparing and integrating different sources related to network histories, this book emphasizes how a dominant narrative has extensively contributed to the construction of the Internet myth while other visions of the networked society have been erased from the collective imaginary. The book decodes, analyzes and challenges the foundations of the network ideologies looking at how networks have been imagined, designed and promoted during the crucial phase of the 1990s. Three case studies are scrutinized so as to reveal the complexity of network imaginaries in this decade: the birth of the Web and the mythopoesis of its inventor; and the histories of two Italian networking projects, the infrastructural plan Socrate and the civic network Iperbole, the first to give free Internet access to citizens. The Internet Myth thereby provides a compelling and hidden sociohistorical narrative in order to challenge one of the most powerful myths of our time. This title has been published with the financial assistance of the Fondazione Hilda e Felice Vitali, Lugano, Switzerland.
Romancing the Internet
Author: Jin Feng
Publisher: BRILL
ISBN: 9004259724
Category : Literary Criticism
Languages : en
Pages : 203
Book Description
In Romancing the Internet: Producing and Consuming Chinese Web Romance, Jin Feng examines the evolution of Chinese popular romance on the Internet. She first provides a brief genealogy of Chinese Web literature and Chinese popular romance, and then investigates how large socio-cultural forces have shaped new writing and reading practices and created new subgenres of popular romance in contemporary China. Integrating ethnographic methods into literary and discursive analyses, Feng offers a gendered, audience-oriented study of Chinese popular culture in the age of the Internet.
Publisher: BRILL
ISBN: 9004259724
Category : Literary Criticism
Languages : en
Pages : 203
Book Description
In Romancing the Internet: Producing and Consuming Chinese Web Romance, Jin Feng examines the evolution of Chinese popular romance on the Internet. She first provides a brief genealogy of Chinese Web literature and Chinese popular romance, and then investigates how large socio-cultural forces have shaped new writing and reading practices and created new subgenres of popular romance in contemporary China. Integrating ethnographic methods into literary and discursive analyses, Feng offers a gendered, audience-oriented study of Chinese popular culture in the age of the Internet.
Serious Games
Author: Ralf Dörner
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
DC Super Hero Math and Tech
Author: Jennifer Hackett
Publisher: Simon and Schuster
ISBN: 195058707X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"The world of math and tech has never been more thrilling! / Master operations with Superman. / Write code with Green Lantern. / Compare fractions with Starfire. / Analyze data with Batgirl. / Tackle word problems with Wonder Woman. / Solve tech challenges with cyborg. / Fun exercises and activities boost brain power"--Back cover
Publisher: Simon and Schuster
ISBN: 195058707X
Category : Juvenile Nonfiction
Languages : en
Pages : 114
Book Description
"The world of math and tech has never been more thrilling! / Master operations with Superman. / Write code with Green Lantern. / Compare fractions with Starfire. / Analyze data with Batgirl. / Tackle word problems with Wonder Woman. / Solve tech challenges with cyborg. / Fun exercises and activities boost brain power"--Back cover
Online Marketing Heroes
Author: Michael Miller
Publisher: John Wiley & Sons
ISBN: 0470242043
Category : Computers
Languages : en
Pages : 341
Book Description
This book focuses on today's most successful online marketers, with up-to-date information and advice on current online marketing trends. It includes 25 interviews with today's top Internet marketers -- email marketers, web marketers, advertising executives, and the like. The book details the inside story of how these marketing heroes achieved their success, tips and advice on how to be more successful marketing online, and it covers all aspects of online marketing including: Search engine marketing and optimization, Online advertising, Online retailing, Online merchandising, Email marketing, Website promotion, Online public relations, Blog marketing, Direct response copywriting, and Affiliate marketing.
Publisher: John Wiley & Sons
ISBN: 0470242043
Category : Computers
Languages : en
Pages : 341
Book Description
This book focuses on today's most successful online marketers, with up-to-date information and advice on current online marketing trends. It includes 25 interviews with today's top Internet marketers -- email marketers, web marketers, advertising executives, and the like. The book details the inside story of how these marketing heroes achieved their success, tips and advice on how to be more successful marketing online, and it covers all aspects of online marketing including: Search engine marketing and optimization, Online advertising, Online retailing, Online merchandising, Email marketing, Website promotion, Online public relations, Blog marketing, Direct response copywriting, and Affiliate marketing.
The Script That Breaks the Internet...: Crafting Stories That Go Viral.
Author: Anusorn Soisa-ngim
Publisher: Anusorn Soisa-ngim
ISBN:
Category : Performing Arts
Languages : en
Pages : 90
Book Description
The Script That Breaks the Internet: Crafting Stories That Go Viral In a world saturated with content, how do you stand out and create stories that not only capture attention but also spread like wildfire? "The Script That Breaks the Internet" is your definitive guide to crafting viral YouTube scripts and content that drives massive engagement across platforms. Authored by filmmaker and viral content expert Aam Anusorn, this book draws on real-world experiences, personal reflections, and industry insights to uncover the secrets behind successful online videos. Whether you're a content creator, marketer, or aspiring filmmaker, you'll find actionable strategies that go beyond theory and delve into the art of storytelling, video scripting, and leveraging viral trends. Inside this book, you'll discover: How to structure scripts that captivate viewers within seconds. Essential viral video metrics—CTR, retention, and average view duration—and how to optimize for them. Proven storytelling techniques like the Hero's Journey, and how to emotionally connect with your audience. The differences in creating viral content across platforms such as YouTube, TikTok, Instagram, and Twitch. The 5-step system for writing highly engaging, high-converting YouTube scripts that perform. Common scriptwriting mistakes that cost you viewers and how to avoid them. Drawing from viral successes, case studies, and hard-learned lessons, Aam guides you through every aspect of creating content that resonates with your audience and algorithms alike. If you’re serious about crafting videos that not only get noticed but also shared, debated, and remembered, "The Script That Breaks the Internet" is your go-to resource. Whether you're starting from scratch or looking to fine-tune your viral strategy, this book provides the roadmap you need to break through the noise and leave a lasting impact online. Get ready to craft stories that don’t just go viral—they break the internet.
Publisher: Anusorn Soisa-ngim
ISBN:
Category : Performing Arts
Languages : en
Pages : 90
Book Description
The Script That Breaks the Internet: Crafting Stories That Go Viral In a world saturated with content, how do you stand out and create stories that not only capture attention but also spread like wildfire? "The Script That Breaks the Internet" is your definitive guide to crafting viral YouTube scripts and content that drives massive engagement across platforms. Authored by filmmaker and viral content expert Aam Anusorn, this book draws on real-world experiences, personal reflections, and industry insights to uncover the secrets behind successful online videos. Whether you're a content creator, marketer, or aspiring filmmaker, you'll find actionable strategies that go beyond theory and delve into the art of storytelling, video scripting, and leveraging viral trends. Inside this book, you'll discover: How to structure scripts that captivate viewers within seconds. Essential viral video metrics—CTR, retention, and average view duration—and how to optimize for them. Proven storytelling techniques like the Hero's Journey, and how to emotionally connect with your audience. The differences in creating viral content across platforms such as YouTube, TikTok, Instagram, and Twitch. The 5-step system for writing highly engaging, high-converting YouTube scripts that perform. Common scriptwriting mistakes that cost you viewers and how to avoid them. Drawing from viral successes, case studies, and hard-learned lessons, Aam guides you through every aspect of creating content that resonates with your audience and algorithms alike. If you’re serious about crafting videos that not only get noticed but also shared, debated, and remembered, "The Script That Breaks the Internet" is your go-to resource. Whether you're starting from scratch or looking to fine-tune your viral strategy, this book provides the roadmap you need to break through the noise and leave a lasting impact online. Get ready to craft stories that don’t just go viral—they break the internet.