Steel Designers' Manual

Steel Designers' Manual PDF Author: SCI (Steel Construction Institute)
Publisher: John Wiley & Sons
ISBN: 1119249864
Category : Technology & Engineering
Languages : en
Pages : 1410

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Book Description
In 2010 the then current European national standards for building and construction were replaced by the EN Eurocodes, a set of pan-European model building codes developed by the European Committee for Standardization. The Eurocodes are a series of 10 European Standards (EN 1990 – EN 1999) that provide a common approach for the design of buildings, other civil engineering works and construction products. The design standards embodied in these Eurocodes will be used for all European public works and are set to become the de-facto standard for the private sector in Europe, with probable adoption in many other countries. This classic manual on structural steelwork design was first published in 1955, since when it has sold many tens of thousands of copies worldwide. For the seventh edition of the Steel Designers' Manual all chapters have been comprehensively reviewed, revised to ensure they reflect current approaches and best practice, and brought in to compliance with EN 1993: Design of Steel Structures (the so-called Eurocode 3).

Steel Designers' Manual

Steel Designers' Manual PDF Author: SCI (Steel Construction Institute)
Publisher: John Wiley & Sons
ISBN: 1119249864
Category : Technology & Engineering
Languages : en
Pages : 1410

Get Book Here

Book Description
In 2010 the then current European national standards for building and construction were replaced by the EN Eurocodes, a set of pan-European model building codes developed by the European Committee for Standardization. The Eurocodes are a series of 10 European Standards (EN 1990 – EN 1999) that provide a common approach for the design of buildings, other civil engineering works and construction products. The design standards embodied in these Eurocodes will be used for all European public works and are set to become the de-facto standard for the private sector in Europe, with probable adoption in many other countries. This classic manual on structural steelwork design was first published in 1955, since when it has sold many tens of thousands of copies worldwide. For the seventh edition of the Steel Designers' Manual all chapters have been comprehensively reviewed, revised to ensure they reflect current approaches and best practice, and brought in to compliance with EN 1993: Design of Steel Structures (the so-called Eurocode 3).

Steel Designers' Manual

Steel Designers' Manual PDF Author: Buick Davison
Publisher: John Wiley & Sons
ISBN: 1405148187
Category : Technology & Engineering
Languages : en
Pages : 1370

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Book Description
This classic manual on structural steel design provides a major source of reference for structural engineers and fabricators working with the leading construction material. Based fully on the concepts of limit state design, the manual has been revised to take account of the 2000 revisions to BS 5950. It also looks at new developments in structural steel, environmental issues and outlines the main requirements of the Eurocode on structural steel.

The Inform Designer's Manual

The Inform Designer's Manual PDF Author: Graham Nelson
Publisher: Interactive Fiction Library
ISBN: 9780971311930
Category : Computers
Languages : en
Pages : 576

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Book Description
Since its invention in 1993, Inform has been used to design hundreds of interactive novels and short stories in eight languages. This text includes a critical history of interactive writings and the university games of the 1970s. (Computer Books--Languages/Programming)

Concrete Bridge Designer's Manual

Concrete Bridge Designer's Manual PDF Author: E. Pennells
Publisher: CRC Press
ISBN: 0203221818
Category : Architecture
Languages : en
Pages : 171

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Book Description
This book gives bridge engineers clear guidance on design and includes 88 data sheets of design information, charts and check lists.

The Cambridge Companion to Popular Fiction

The Cambridge Companion to Popular Fiction PDF Author: David Glover
Publisher: Cambridge University Press
ISBN: 1107493854
Category : Literary Criticism
Languages : en
Pages : 244

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Book Description
Popular commercial fiction emerged in the nineteenth century, with serialised novels and sensational penny dreadfuls. Today it remains a multi-million dollar industry giving pleasure to many, but it is also a field of growing interest for scholars and students of literature. This Companion covers the major developments in the history of popular fiction, with specially commissioned chapters on pulp fiction, bestsellers, and comics and graphic narratives. The volume also examines the public and personal everyday contexts within which popular texts are read, highlighting the ways in which such narratives have circulated across a variety of constantly changing media, including theatre, television, cinema and new computer-based digital forms. Case studies from key genres - crime fiction, romance and Gothic horror - as well as a full chronology and guide to further reading make this collection indispensable to all those interested in this complex and vibrant cultural field.

Libraries - A Design Manual

Libraries - A Design Manual PDF Author: Nolan Lushington
Publisher: Birkhäuser
ISBN: 3038216305
Category : Architecture
Languages : en
Pages : 264

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Book Description
Der Bautyp Bibliotheken unterlag in den letzten zehn Jahren einem enormen Wandel. Meilensteine wie Rem Koolhaas‘ Stadtbibliothek in Seattle von 2004 definierten den Typus komplett neu und spiegelten die Entwicklung vom elitären Bildungstempel hin zum öffentlichen Wohnzimmer. Mischformen zwischen Bibliothek und Kaufhaus oder Theater entstanden. Zudem ist die Allgegenwart elektronischer Medien planerisch zu berücksichtigen; jede neue Bibliothek enthält heute Bereiche komplett ohne Bücher. Dieses Grundlagenwerk stellt in einem breiten systematischen Teil die entwurflichen, technischen und planerischen Voraussetzungen des Bibliotheksbaus dar. Spezialaspekte wie RFID, Zeichensysteme, Akustik oder besondere statische Anforderungen werden in eigenen Beiträgen von Experten erläutert. In vier Kategorien – Nationalbibliotheken, große öffentliche Bibliotheken, kleine öffentliche Bibliotheken, wissenschaftliche Bibliotheken – werden schließlich ca. 40 internationale wegweisende Projekte dokumentiert, darunter Jo Coenens Openbare Bibliotheek Amsterdam, Alvaro Sizas Kleinod der Stadtbibliothek für Viana do Castelo oder Mecanoos 2013 eröffnete Library of Birmingham.

Bitwise

Bitwise PDF Author: David Auerbach
Publisher: Vintage
ISBN: 1101972149
Category : Computers
Languages : en
Pages : 306

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Book Description
An exhilarating, elegant memoir and a significant polemic on how computers and algorithms shape our understanding of the world and of who we are Bitwise is a wondrous ode to the computer lan­guages and codes that captured technologist David Auerbach’s imagination. With a philoso­pher’s sense of inquiry, Auerbach recounts his childhood spent drawing ferns with the pro­gramming language Logo on the Apple IIe, his adventures in early text-based video games, his education as an engineer, and his contribu­tions to instant messaging technology devel­oped for Microsoft and the servers powering Google’s data stores. A lifelong student of the systems that shape our lives—from the psy­chiatric taxonomy of the Diagnostic and Statistical Manual to how Facebook tracks and profiles its users—Auerbach reflects on how he has experienced the algorithms that taxonomize human speech, knowledge, and behavior and that compel us to do the same. Into this exquisitely crafted, wide-ranging memoir of a life spent with code, Auerbach has woven an eye-opening and searing examina­tion of the inescapable ways in which algo­rithms have both standardized and coarsened our lives. As we engineer ever more intricate technology to translate our experiences and narrow the gap that divides us from the ma­chine, Auerbach argues, we willingly erase our nuances and our idiosyncrasies—precisely the things that make us human.

Introductory Programming with Simple Games

Introductory Programming with Simple Games PDF Author: Brian C. Ladd
Publisher: John Wiley & Sons
ISBN: 0470212845
Category : Computers
Languages : en
Pages : 531

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Book Description
This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.

Retro Gaming Hacks

Retro Gaming Hacks PDF Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
ISBN: 1449303900
Category : Games & Activities
Languages : en
Pages : 568

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Book Description
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.

Twisty Little Passages

Twisty Little Passages PDF Author: Nick Montfort
Publisher: MIT Press
ISBN: 9780262633185
Category : Business & Economics
Languages : en
Pages : 306

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Book Description
A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.