Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848126107
Category : Juvenile Fiction
Languages : en
Pages : 119
Book Description
Dad's taking Holly on one of his travel-writing trips - to Malaysia! Holly can't wait to explore all the new sights, sounds and smells Asia has to offer. But Dad has other things in mind . . . Instead of exploring the jungles, he's busy making the most of the free spa and sticking Holly in the dreaded Adventure Club. If Holly wants a real adventure, she's going to have to find it herself. The third in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
The Incredible Dadventure 3: The Spectacular Holly-Day
Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848126107
Category : Juvenile Fiction
Languages : en
Pages : 119
Book Description
Dad's taking Holly on one of his travel-writing trips - to Malaysia! Holly can't wait to explore all the new sights, sounds and smells Asia has to offer. But Dad has other things in mind . . . Instead of exploring the jungles, he's busy making the most of the free spa and sticking Holly in the dreaded Adventure Club. If Holly wants a real adventure, she's going to have to find it herself. The third in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848126107
Category : Juvenile Fiction
Languages : en
Pages : 119
Book Description
Dad's taking Holly on one of his travel-writing trips - to Malaysia! Holly can't wait to explore all the new sights, sounds and smells Asia has to offer. But Dad has other things in mind . . . Instead of exploring the jungles, he's busy making the most of the free spa and sticking Holly in the dreaded Adventure Club. If Holly wants a real adventure, she's going to have to find it herself. The third in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
This Gaming Life
Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225
Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The Incredible Dadventure
Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848126034
Category : Juvenile Fiction
Languages : en
Pages : 121
Book Description
Holly's dad is an explorer, having amazing adventures all over the world, while Holly is stuck at home with her mum, her baby brother and the dog. Now Dad's on a new expedition and he'll miss her tenth birthday. She's not happy - until she finds out that he's planned a special treasure hunt, just for her. She has ten days to complete ten tasks - some silly, some tricky and some downright terrifying. Maybe life at home isn't quite so boring after all. The first story in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848126034
Category : Juvenile Fiction
Languages : en
Pages : 121
Book Description
Holly's dad is an explorer, having amazing adventures all over the world, while Holly is stuck at home with her mum, her baby brother and the dog. Now Dad's on a new expedition and he'll miss her tenth birthday. She's not happy - until she finds out that he's planned a special treasure hunt, just for her. She has ten days to complete ten tasks - some silly, some tricky and some downright terrifying. Maybe life at home isn't quite so boring after all. The first story in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.
The Incredible Dadventure 2: a Mumbelievable Challenge
Author: Dave Lowe
Publisher: Incredible Dadventure
ISBN: 9781848125896
Category : Camping
Languages : en
Pages : 0
Book Description
Five days, five tasks, no technology. How will Holly survive in the woods?
Publisher: Incredible Dadventure
ISBN: 9781848125896
Category : Camping
Languages : en
Pages : 0
Book Description
Five days, five tasks, no technology. How will Holly survive in the woods?
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
My Hamster is a Genius
Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848773048
Category : Juvenile Fiction
Languages : en
Pages : 71
Book Description
First in a hilarious six-book series about a highly unusual pet hamster. Nine-year-old Ben Jinks wants a pet, but a talking hamster wasn't on his wish list. When his mum says he has to prove he's responsible in order to get his TV back, he resolves to make the best of it. What he wasn't expecting was a grumpy talking hamster who can do his maths homework! Ben's marks shoot up, but his teacher - the nasty Beardy McCreedy - is suspicious, and bets Ben's dad that Ben can't pass a maths test without cheating. Ben is sure he is doomed, but with Stinky's help - and some disgusting maths props - maybe he can prove his nasty teacher wrong . . . Illustrated throughout with black and white artwork by The Boy Fitz Hammond.
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848773048
Category : Juvenile Fiction
Languages : en
Pages : 71
Book Description
First in a hilarious six-book series about a highly unusual pet hamster. Nine-year-old Ben Jinks wants a pet, but a talking hamster wasn't on his wish list. When his mum says he has to prove he's responsible in order to get his TV back, he resolves to make the best of it. What he wasn't expecting was a grumpy talking hamster who can do his maths homework! Ben's marks shoot up, but his teacher - the nasty Beardy McCreedy - is suspicious, and bets Ben's dad that Ben can't pass a maths test without cheating. Ben is sure he is doomed, but with Stinky's help - and some disgusting maths props - maybe he can prove his nasty teacher wrong . . . Illustrated throughout with black and white artwork by The Boy Fitz Hammond.
My Hamster is an Astronaut
Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 184812712X
Category : Juvenile Fiction
Languages : en
Pages : 91
Book Description
Benjamin Jinks is a normal boy who hates maths, but dreams of sending his hamster into space. Stinky is a hamster-genius, who has grudgingly accepted Ben's challenge . . . But can the pair win the science fair prize ahead of their scheming neighbours? Or will their experiment bring them back down to Earth with a bump? New talent Dave Lowe's second adventure is brilliantly brought to life by illustrator Mark Chambers in this hilarious read.
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 184812712X
Category : Juvenile Fiction
Languages : en
Pages : 91
Book Description
Benjamin Jinks is a normal boy who hates maths, but dreams of sending his hamster into space. Stinky is a hamster-genius, who has grudgingly accepted Ben's challenge . . . But can the pair win the science fair prize ahead of their scheming neighbours? Or will their experiment bring them back down to Earth with a bump? New talent Dave Lowe's second adventure is brilliantly brought to life by illustrator Mark Chambers in this hilarious read.
Death of a Hero
Author: Richard Aldington
Publisher: Penguin
ISBN: 1101602937
Category : Fiction
Languages : en
Pages : 370
Book Description
One of the great World War I antiwar novels—honest, chilling, and brilliantly satirical Based on the author's experiences on the Western Front, Richard Aldington's first novel, Death of a Hero, finally joins the ranks of Penguin Classics. Our hero is George Winterbourne, who enlists in the British Expeditionary Army during the Great War and gets sent to France. After a rash of casualties leads to his promotion through the ranks, he grows increasingly cynical about the war and disillusioned by the hypocrisies of British society. Aldington's writing about Britain's ignorance of the tribulations of its soldiers is among the most biting ever published. Death of a Hero vividly evokes the morally degrading nature of combat as it rushes toward its astounding finish. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
Publisher: Penguin
ISBN: 1101602937
Category : Fiction
Languages : en
Pages : 370
Book Description
One of the great World War I antiwar novels—honest, chilling, and brilliantly satirical Based on the author's experiences on the Western Front, Richard Aldington's first novel, Death of a Hero, finally joins the ranks of Penguin Classics. Our hero is George Winterbourne, who enlists in the British Expeditionary Army during the Great War and gets sent to France. After a rash of casualties leads to his promotion through the ranks, he grows increasingly cynical about the war and disillusioned by the hypocrisies of British society. Aldington's writing about Britain's ignorance of the tribulations of its soldiers is among the most biting ever published. Death of a Hero vividly evokes the morally degrading nature of combat as it rushes toward its astounding finish. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
My Hamster's Got Talent
Author: Dave Lowe
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848127138
Category : Juvenile Fiction
Languages : en
Pages : 62
Book Description
Surely a talking hamster must win the prize for 'Most Talented Pet'? But how can Ben enter without giving away the secret? Skateboarding offers a route to success, but events take a turn for the worse when Stinky goes missing. Never mind the competition, Ben wants his best friend back. MY HAMSTER IS A GENIUS was shortlisted for the Sheffield Children's Book Award 2013
Publisher: Bonnier Publishing Fiction Ltd.
ISBN: 1848127138
Category : Juvenile Fiction
Languages : en
Pages : 62
Book Description
Surely a talking hamster must win the prize for 'Most Talented Pet'? But how can Ben enter without giving away the secret? Skateboarding offers a route to success, but events take a turn for the worse when Stinky goes missing. Never mind the competition, Ben wants his best friend back. MY HAMSTER IS A GENIUS was shortlisted for the Sheffield Children's Book Award 2013
Pets
Author: IglooBooks
Publisher: Igloo Books
ISBN: 9781801086936
Category : Juvenile Nonfiction
Languages : en
Pages : 18
Book Description
An adorable new painting format where all you need is water! Simply dip the provided brush in water and paint to add and reveal color to every page. Complete each scene and bring these cute pets to life! The magical color disappears as it dries, so you can decorate each cute pet scene over and over again. There's even space to create your own pictures!
Publisher: Igloo Books
ISBN: 9781801086936
Category : Juvenile Nonfiction
Languages : en
Pages : 18
Book Description
An adorable new painting format where all you need is water! Simply dip the provided brush in water and paint to add and reveal color to every page. Complete each scene and bring these cute pets to life! The magical color disappears as it dries, so you can decorate each cute pet scene over and over again. There's even space to create your own pictures!