Head in the Game

Head in the Game PDF Author: Lily Cahill
Publisher: Nameless Shameless Women
ISBN:
Category : Fiction
Languages : en
Pages : 236

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Book Description
Lilah Stone has never followed football. She grew up in one of the country's biggest college football towns, but she's a painter. She doesn't go all weak-kneed for some jock. Especially not after the sex scandal that tore apart the team and destroyed her world. So when she takes a summer adjunct job at Mountain State University, the last guy she wants to see in class is an arrogant, cocky football player. Then Riley Brulotte walks in. He's everything she's sworn to hate ... and sexy as hell. He's all wrong for Lilah. So why does he feel so right? Riley "Lotto" Brullote knows one thing: How to play football. As one of the Mountain State Mustang's star players, this tight end has taken some hard hits on the field. But Lilah Stone is the first woman to knock him flat. With her abundant curves and bold nature, she'd draw his attention even if she weren't his summer art teacher. Riley has to play his best this season if he wants any shot at being drafted, but the toughest play of all might be for Lilah's heart.

Head in the Game

Head in the Game PDF Author: Lily Cahill
Publisher: Nameless Shameless Women
ISBN:
Category : Fiction
Languages : en
Pages : 236

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Book Description
Lilah Stone has never followed football. She grew up in one of the country's biggest college football towns, but she's a painter. She doesn't go all weak-kneed for some jock. Especially not after the sex scandal that tore apart the team and destroyed her world. So when she takes a summer adjunct job at Mountain State University, the last guy she wants to see in class is an arrogant, cocky football player. Then Riley Brulotte walks in. He's everything she's sworn to hate ... and sexy as hell. He's all wrong for Lilah. So why does he feel so right? Riley "Lotto" Brullote knows one thing: How to play football. As one of the Mountain State Mustang's star players, this tight end has taken some hard hits on the field. But Lilah Stone is the first woman to knock him flat. With her abundant curves and bold nature, she'd draw his attention even if she weren't his summer art teacher. Riley has to play his best this season if he wants any shot at being drafted, but the toughest play of all might be for Lilah's heart.

The Head Game

The Head Game PDF Author: Roger Kahn
Publisher: Houghton Mifflin
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 344

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Book Description
Baseball's most celebrated chronicler on the history and evolution of the greatest mental and physical duel in sports-between the picture and the batter.

Levels of the Game

Levels of the Game PDF Author: John McPhee
Publisher: Farrar, Straus and Giroux
ISBN: 0374708657
Category : Sports & Recreation
Languages : en
Pages : 162

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Book Description
Levels of the Game is John McPhee's astonishing account of a tennis match played by Arthur Ashe against Clark Graebner at Forest Hills in 1968. It begins with the ball rising into the air for the initial serve and ends with the final point. McPhee provides a brilliant, stroke-by-stroke description while examining the backgrounds and attitudes which have molded the players' games. "This may be the high point of American sports journalism"- Robert Lipsyte, The New York Times

Winning the Head Game

Winning the Head Game PDF Author: Coach Sonny Smith and Lou Vickery
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 226

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Book Description
WINNING THE "HEAD" GAME Key to Elite Athletic Status Attaining elite athletic status starts with the body, but ultimately, it is the substance of the mindset that speaks to the level of achievement an athlete experiences in sports. Every path which leads to elite athletic status may be a little different, but the ultimate goal of the journey is not. The higher any athlete expects to go on the route to athletic excellence, the more definitive is the quality of the mindset--possessing the right mix of ingredients to win the "head" game. Are you prepared to win the "head" game? The answer is probably circling around your brain in the shape of a question mark? You are not sure. Almost every elite athlete was or has been unsure at some point on their athletic journey. This book is about taking the guesswork out of winning the "head" game. Coach Sonny Smith, a retired Hall-of-Fame basketball coach, and Lou Vickery, a former professional baseball player, with over sixty years of athletic experience, have teamed up to provide a road map for the journey from where an athlete is to where that athlete wants to go. This book is about taking the guesswork out of winning the "head" game. A breakthrough is definitely on the horizon. It's all about making a deeper discovery of YOU! "WINNING THE 'HEAD' GAME is the most complete, thorough, and detailed discussion of one of sports and life's greatest challenges--The "Mental Game," which I touch on often on my nationally-syndicated "The Sports Doctor" radio show...Coach Sonny and Lou have put together a real gem here--so valuable for athletes, sports parents, and coaches at all ages and levels! Dr. Bob Weil, host of the nationally syndicated radio show, "The Sports Doctor"

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Head in the Game

Head in the Game PDF Author: Brandon Sneed
Publisher: Dey Street Books
ISBN: 9780062455949
Category : Sports & Recreation
Languages : en
Pages : 0

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Book Description
An intriguing blend of science and sports that explores how some of the worlds greatest athletes are utilizing the last frontier of performance-enhancing technology—the mental mapping and engineering of their own brains—for peak performance, and what it means for the future of athleticism, sports, and the rest of us. Moneyball showed how statistics were revolutionizing baseball. The Sports Gene revealed the role genetics play in sports. Now, Head in the Game examines the next evolution: how mental engineering—the manipulation of the cognitive processes of the brain—can make gifted athletes even better. For years, technology—from EEG (electroencephalogram) to fMRI (Functional magnetic resonance imaging) to video games, tablets, and personal data collection devices—have been used with soldiers to understand their physical and mental functioning. Touching on brain functionality vital to sports—both the "hard" (coordination, stimuli processing, functional memory, decision-making, load-processing) and the "soft" (emotion regulation, visualization, psychology, mindfulness)—this tech is now being adopted by scores of championship franchises and top athletes—including scrappy underdogs forced to innovate and elite players looking for an advantage. Star NFL quarterbacks Russell Wilson and Tom Brady, the NBA’s Kyle Korver, and Olympic volleyball champion Kerri Walsh are using mental engineering to up their game. It’s not luck that has transformed the San Antonio Spurs into a formidable force—it’s science, Sneed demonstrates. As mental engineering becomes widespread—taking athletes who are already freaks of nature and making them better—the impact on the multi-billion dollar sports industry will be dramatic on players, managers, trainers, owners, and even fans. Interviewing athletes and coaches, visiting training camps and sports science firms, Brandon Sneed offers a firsthand, on-the-ground look at this exciting breakthrough that has the potential to transform to transform the game—and all our lives.

The HEAD Game: High-Efficiency Analytic Decision Making and the Art of Solving Complex Problems Quickly

The HEAD Game: High-Efficiency Analytic Decision Making and the Art of Solving Complex Problems Quickly PDF Author: Philip Mudd
Publisher: W. W. Norton & Company
ISBN: 0871407892
Category : Business & Economics
Languages : en
Pages : 302

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Book Description
Become a High Efficiency Analytic Decision maker. We've all been there: faced with a major decision, yet overwhelmed by the very data that is supposed to help us. It’s an all-too-common struggle in the digital age, when Google searches produce a million results in a split second and software programs provide analysis faster than we could ever hope to read it. Adapting the geopolitical and historical lessons gleaned from over two decades in government intelligence, Philip Mudd—an ex–National Security Council staff member and former senior executive at the FBI and the CIA—finally gives us the definitive guidebook for how to approach complex decisions today. Filled with logical yet counterintuitive answers to ordinary and extraordinary problems—whether it be buying a new home or pivoting a failing business model—Mudd’s "HEAD" (High Efficiency Analytic Decision-making) methodology provides readers with a battle-tested set of guiding principles that promise to bring order to even the most chaotic problems, all in five practical steps: • What's the question? Analysts often believe that questions are self-evident, but focusing on better questions up front always yields better answers later. • What are your "drivers?" The human mind has a hard time juggling information, so analysts need a system to break down complex questions into different characteristics or “drivers.” • How will you measure performance? Once the question has been solidified and the "drivers" determined, an analyst must decide what metrics they will use to understand how a problem—and their solution to it—is evolving over time. • What about the data? Rather than looking at each bit of information on its own and up front, an analyst can only overcome data overload by plugging data into their "driver" categories and excising anything that doesn't fit. • What are we missing? Complex analysis isn't easy, so it is imperative to assume that the process is flawed, while also knowing how to check for possible gaps and errors, such as availability bias, halo effects, and intuitive versus analytic methodologies. Drawing deeply from his own harrowing experiences—and mistakes—in the line of duty, Mudd has spent years refining and teaching his methodology to Fortune 500 companies and government organizations. Now, in the best-selling tradition of Charles Duhigg's The Power of Habit and Oren Klaff's Pitch Anything, Philip Mudd's The HEAD Game can change the way you both live and work.

Get Your Head in the Game

Get Your Head in the Game PDF Author: Shannon Beasley
Publisher:
ISBN: 9780997492545
Category :
Languages : en
Pages : 176

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Book Description
Motivational book written by Life-Coach ans Motivational Speaker, Shannon Beasley Taitt which relays life-changing lessons she learned from her mother, who often taught her life lessons through the game of basketball.

Software for Your Head

Software for Your Head PDF Author: Jim McCarthy
Publisher: Addison-Wesley Professional
ISBN: 9780201604566
Category : Computers
Languages : en
Pages : 464

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Book Description
Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery. In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols. Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision. 0201604566B09042001

The Player of Games

The Player of Games PDF Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281

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Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata