Author: Doug Fowler
Publisher: Lulu.com
ISBN: 1794896996
Category : Sports & Recreation
Languages : en
Pages : 154
Book Description
William Greenhorn, who lost his dad at 11, narrates a thrilling pennant race and considers baseball history in this universe where baseball was always integrated. The final weekend's games are a whirlwind of twists and turns which leave him wondering if he could be called on and what might result. A doubleheader that may decided the season features 2 extra-inning games filled with excitement.
The Greatest Games Never Played
Author: Doug Fowler
Publisher: Lulu.com
ISBN: 1794896996
Category : Sports & Recreation
Languages : en
Pages : 154
Book Description
William Greenhorn, who lost his dad at 11, narrates a thrilling pennant race and considers baseball history in this universe where baseball was always integrated. The final weekend's games are a whirlwind of twists and turns which leave him wondering if he could be called on and what might result. A doubleheader that may decided the season features 2 extra-inning games filled with excitement.
Publisher: Lulu.com
ISBN: 1794896996
Category : Sports & Recreation
Languages : en
Pages : 154
Book Description
William Greenhorn, who lost his dad at 11, narrates a thrilling pennant race and considers baseball history in this universe where baseball was always integrated. The final weekend's games are a whirlwind of twists and turns which leave him wondering if he could be called on and what might result. A doubleheader that may decided the season features 2 extra-inning games filled with excitement.
I Never Played the Game
Author: Howard Cosell
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
Publisher: Macmillan Reference USA
ISBN: 9780816141104
Category : Biography & Autobiography
Languages : en
Pages : 563
Book Description
The popular broadcaster describes his involvement and recent disillusionment with spectator sports and documents his thirty-two years as a sports journalist, giving revealing accounts of those who have worked beside him
Deus Ex Machina
Author: Mel Croucher
Publisher: Andrews UK Limited
ISBN: 1783336919
Category : Games & Activities
Languages : en
Pages : 338
Book Description
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.
Publisher: Andrews UK Limited
ISBN: 1783336919
Category : Games & Activities
Languages : en
Pages : 338
Book Description
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.
100 Best Video Games (That Never Existed)
Author: Nate Crowley
Publisher: Solaris
ISBN: 1786181444
Category : Humor
Languages : en
Pages : 260
Book Description
THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.
Publisher: Solaris
ISBN: 1786181444
Category : Humor
Languages : en
Pages : 260
Book Description
THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.
Boys Among Men
Author: Jonathan P. D. Abrams
Publisher:
ISBN: 0804139253
Category : Basketball draft
Languages : en
Pages : 346
Book Description
Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.
Publisher:
ISBN: 0804139253
Category : Basketball draft
Languages : en
Pages : 346
Book Description
Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.
Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326
Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Video Games You Will Never Play
Author: Luca Taborelli
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537643793
Category :
Languages : en
Pages : 480
Book Description
How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now. This is the black / white version of the book, the content is identical to the full-color version, the only difference is the cover and the interior color. Before to read this book, please keep in mind that: - The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book. - We are a collective of gamers from all around the world. - This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781537643793
Category :
Languages : en
Pages : 480
Book Description
How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now. This is the black / white version of the book, the content is identical to the full-color version, the only difference is the cover and the interior color. Before to read this book, please keep in mind that: - The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book. - We are a collective of gamers from all around the world. - This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.
Terrible Old Games You've Probably Never Heard Of
Author: Stuart Ashen
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
The Greatest Games
Author: Jamie Carragher
Publisher: Random House
ISBN: 1473584116
Category : Biography & Autobiography
Languages : en
Pages : 344
Book Description
'Essential reading for players, fans and coaches' - Steven Gerrard 'A cracking read' - Chris Evans 'I couldn't put it down' - Joey Barton What are the greatest games ever played? From Jurgen Klopp to Gary Neville, Xavi to David Beckham, Jamie Carragher speaks with teammates, rivals, managers and legends of the sport to identify and analyse football's greatest encounters. As Carra and his contributors take you into the dressing rooms and out onto the pitches of the world's most celebrated stadiums, they relive some of the defining moments of their playing careers as well as many more from the greatest football matches ever played - from title deciders and cup finals to against-all-odds comebacks, tactical masterclasses and old school classics. Packed full of hilarious stories, exclusive anecdotes and refreshing appraisals, in The Greatest Games Jamie Carragher takes you into the heart of these matches, revealing new insights into the teams, players and coaches that have shaped football.
Publisher: Random House
ISBN: 1473584116
Category : Biography & Autobiography
Languages : en
Pages : 344
Book Description
'Essential reading for players, fans and coaches' - Steven Gerrard 'A cracking read' - Chris Evans 'I couldn't put it down' - Joey Barton What are the greatest games ever played? From Jurgen Klopp to Gary Neville, Xavi to David Beckham, Jamie Carragher speaks with teammates, rivals, managers and legends of the sport to identify and analyse football's greatest encounters. As Carra and his contributors take you into the dressing rooms and out onto the pitches of the world's most celebrated stadiums, they relive some of the defining moments of their playing careers as well as many more from the greatest football matches ever played - from title deciders and cup finals to against-all-odds comebacks, tactical masterclasses and old school classics. Packed full of hilarious stories, exclusive anecdotes and refreshing appraisals, in The Greatest Games Jamie Carragher takes you into the heart of these matches, revealing new insights into the teams, players and coaches that have shaped football.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.