The Unreal Estate Guide to Detroit

The Unreal Estate Guide to Detroit PDF Author: Andrew Herscher
Publisher: University of Michigan Press
ISBN: 0472035215
Category : Architecture
Languages : en
Pages : 317

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Book Description
Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production of seemingly valueless urban property that has facilitated the imagination and practice of alternative urbanisms. The first sustained study of Detroit’s alternative urban cultures, The Unreal Estate Guide to Detroit initiates a new focus on Detroit as a site not only of urban crisis but also of urban possibility. The Guide documents art and curatorial practices, community and guerilla gardens, urban farming and forestry, cultural platforms, living archives, evangelical missions, temporary public spaces, intentional communities, furtive monuments, outsider architecture, and other work made possible by the ready availability of urban space in Detroit. The Guide poses these spaces as “unreal estate”: urban territory that has slipped through the free- market economy and entered other regimes of value, other contexts of meaning, and other systems of use. The appropriation of this territory in Detroit, the Guide suggests, offers new perspectives on what a city is and can be, especially in a time of urban crisis.

The Unreal Estate Guide to Detroit

The Unreal Estate Guide to Detroit PDF Author: Andrew Herscher
Publisher: University of Michigan Press
ISBN: 0472035215
Category : Architecture
Languages : en
Pages : 317

Get Book Here

Book Description
Intense attention has been paid to Detroit as a site of urban crisis. This crisis, however, has not only yielded the massive devaluation of real estate that has so often been noted; it has also yielded an explosive production of seemingly valueless urban property that has facilitated the imagination and practice of alternative urbanisms. The first sustained study of Detroit’s alternative urban cultures, The Unreal Estate Guide to Detroit initiates a new focus on Detroit as a site not only of urban crisis but also of urban possibility. The Guide documents art and curatorial practices, community and guerilla gardens, urban farming and forestry, cultural platforms, living archives, evangelical missions, temporary public spaces, intentional communities, furtive monuments, outsider architecture, and other work made possible by the ready availability of urban space in Detroit. The Guide poses these spaces as “unreal estate”: urban territory that has slipped through the free- market economy and entered other regimes of value, other contexts of meaning, and other systems of use. The appropriation of this territory in Detroit, the Guide suggests, offers new perspectives on what a city is and can be, especially in a time of urban crisis.

Unreal Estate

Unreal Estate PDF Author: Michael Gross
Publisher: Broadway
ISBN: 076793265X
Category : History
Languages : en
Pages : 562

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Book Description
A history of lucrative real estate in Los Angeles shares the lesser-known contributions of a range of figures from Douglas Fairbanks and Marilyn Monroe to Howard Hughes and Ronald Reagan. By the best-selling author of Rogues' Gallery.

Unreal!

Unreal! PDF Author: Paul Jennings
Publisher: Penguin Group Australia
ISBN: 0140370994
Category : Juvenile Fiction
Languages : en
Pages : 114

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Book Description
A collection of funny, weird and wacky short stories with strange endings.

The Unreal and the Real

The Unreal and the Real PDF Author: Ursula K. Le Guin
Publisher: Gollancz
ISBN: 9781473202825
Category : Fantasy fiction, American
Languages : en
Pages : 281

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Book Description
For over half a century, multiple award-winner Ursula K. Le Guin's stories have shaped the way her readers see the world. Her work gives voice to the voiceless, hope to the outsider and speaks truth to power. Le Guin's writing is witty, wise, both sly and forthright; she is a master craftswoman. This two-volume selection of almost forty stories was made by Ursula Le Guin herself. The two volumes span the spectrum of fiction from realism through magical realism, satire, science fiction, surrealism, and fantasy. WHERE ON EARTH focuses on Ursula Le Guin's interest in realism and magic realism and includes 18 of her satirical, political and experimental earthbound stories. Highlights include WORLD FANTASY and HUGO AWARD-winner 'Buffalo Gals, Won't You Come Out Tonight', the rarely reprinted satirical short, 'The Lost Children', JUPITER AWARD-winner, 'The Diary of the Rose' and the title story of her PULITZER PRIZE finalist collection 'Unlocking the Air'.

The Unreal Universe

The Unreal Universe PDF Author: Manoj Thulasidas
Publisher: Thulasidas
ISBN: 9810575947
Category : Physics
Languages : en
Pages : 284

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Book Description
"In this immensely thought-provoking book, Thulasidas explores our notions of space and time and shows how our sense of reality rests on uncertain supports. Space is unreal the same way sound and smell are unreal, and time is no more real than mathematics. In a space created by the brain out of the light falling on our retinas (for the Hubble telescope), is it a surprise that nothing can travel faster than light? Generated by our sensory perception and fabricated by our cognitive process, the space-time continuum is the arena of physics. Looking at reality as a cognitive model of perception, Thulasidas sheds new light on spiritual philosophies, both Western and Eastern. Exploring the overlaps among the sciences and philosophies with impressive surety and clarity, The Unreal Universe looks set to revolutionize the way we think of reality and understand both modern physics and ancient spiritual writings"--Back cover

Learning Unreal Engine Game Development

Learning Unreal Engine Game Development PDF Author: Joanna Lee
Publisher: Packt Publishing Ltd
ISBN: 178439596X
Category : Computers
Languages : en
Pages : 274

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Book Description
A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 About This Book Learn about game development and the building blocks that go into creating a game A simple tutorial for beginners to get acquainted with the Unreal Engine architecture Learn about the features and functionalities of Unreal Engine 4 and how to use them to create your own games Who This Book Is For If you are new to game development and want to learn how games are created using Unreal Engine 4, this book is the right choice for you. You do not need prior game development experience, but it is expected that you have played games before. Knowledge of C++ would prove to be useful. What You Will Learn Learn what a game engine is, the history of Unreal Engine, and how game studios create games Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Understand the basic structures of objects in a game, such as the differences between BSP and static meshes Make objects interactive using level blueprints Learn more about computer graphics rendering; how materials and light are rendered in your game Get acquainted with the Material Editor to create materials and use different types of lights in the game levels Utilize the various editors, tools, and features such as UI, the particle system, audio, terrain manipulation, and cinematics in Unreal Engine 4 to create game levels In Detail Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games. Style and approach This book explains in detail what goes into the development of a game, provides hands-on examples that you can follow to create the different components of a game, and provides sufficient background/theory to equip you with a solid foundation for creating your own games.

Fantastic! Wow! and Unreal!

Fantastic! Wow! and Unreal! PDF Author: Ruth Heller
Publisher: Puffin
ISBN: 9780698118751
Category : English language
Languages : en
Pages : 0

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Book Description
Introduces and explains various interjections and conjunctions, including "awesome," "alas," and "yet."

The Unreal Game Engine

The Unreal Game Engine PDF Author: Andrew Finch
Publisher: 3dtotal Publishing
ISBN: 9781909414044
Category : Computer games
Languages : en
Pages : 0

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Book Description
Discover how to create and populate your own video game level using the Unreal game engine.

Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects PDF Author: Kevin Mack
Publisher: Packt Publishing Ltd
ISBN: 1789133882
Category : Computers
Languages : en
Pages : 622

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Book Description
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.

Unreal Engine Game Development Cookbook

Unreal Engine Game Development Cookbook PDF Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 1784395978
Category : Computers
Languages : en
Pages : 326

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Book Description
Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.