Author: Laurie R. King
Publisher:
ISBN: 9780979555091
Category : Holmes, Mycroft (Fictitious character)
Languages : en
Pages : 403
Book Description
The Grand Game (Vol. 2)
Author: Laurie R. King
Publisher:
ISBN: 9780979555091
Category : Holmes, Mycroft (Fictitious character)
Languages : en
Pages : 403
Book Description
Publisher:
ISBN: 9780979555091
Category : Holmes, Mycroft (Fictitious character)
Languages : en
Pages : 403
Book Description
Unloaded Volume 2
Author: E.A. Aymar
Publisher: Down & Out Books
ISBN:
Category : Fiction
Languages : en
Pages : 206
Book Description
The Anthony-nominated collection of crime stories without guns—the collection we didn't want to be necessary—is back for Volume 2. Two dozen more crime writers have come together to raise their voices and take pen in hand to call for a sensible and reasoned debate about guns in America. As the mass shootings continue, the avoidable accidents, the suicides, the gun violence that consumes our country rolls on unabated and unaddressed by our leadership other than to say, “Now is not the time to discuss it,” these crime writers have chosen to start the dialogue. In stories of crime, mystery and suspense these authors have left the guns out to show for a short while that we can do without them and the plot doesn’t fall apart. Maybe, in a small way, we can show that the American way of life doesn’t cease to be, either. Not anti-gun, Unloaded Vol. 2 is pro-reason. These authors comprise gun owners and non-owners, voters on both sides of the political aisle. The cause that unites us all is the desire to see the senseless killing stop and to be able to have the discussion without the divisive language, vitriol and name calling that too often accompanies this debate. The top priority in these stories is to entertain with thrilling action and suspense that readers know and love about a crime story. To do so without guns leads to some creative leaps from writers who spin tales of simians on the loose, androids with buried secrets, punk rock shows and tattoo shops. Bestselling authors like Chris Holm, Lori Rader-Day, Bill Crider, Laura McHugh, James Ziskin and John Rector along with many more join together to call for an end to the needless violence and a start to a reasoned debate. With a forward by legendary Sara Paretsky, Unloaded Vol. 2 is a book we wish wasn’t needed. But staying silent is no longer an option. Proceeds go to the non-profit States United To Prevent Gun Violence. Praise for UNLOADED VOLUME 2: “[A collection of] entertaining and often thought-provoking stories.” —Publishers Weekly
Publisher: Down & Out Books
ISBN:
Category : Fiction
Languages : en
Pages : 206
Book Description
The Anthony-nominated collection of crime stories without guns—the collection we didn't want to be necessary—is back for Volume 2. Two dozen more crime writers have come together to raise their voices and take pen in hand to call for a sensible and reasoned debate about guns in America. As the mass shootings continue, the avoidable accidents, the suicides, the gun violence that consumes our country rolls on unabated and unaddressed by our leadership other than to say, “Now is not the time to discuss it,” these crime writers have chosen to start the dialogue. In stories of crime, mystery and suspense these authors have left the guns out to show for a short while that we can do without them and the plot doesn’t fall apart. Maybe, in a small way, we can show that the American way of life doesn’t cease to be, either. Not anti-gun, Unloaded Vol. 2 is pro-reason. These authors comprise gun owners and non-owners, voters on both sides of the political aisle. The cause that unites us all is the desire to see the senseless killing stop and to be able to have the discussion without the divisive language, vitriol and name calling that too often accompanies this debate. The top priority in these stories is to entertain with thrilling action and suspense that readers know and love about a crime story. To do so without guns leads to some creative leaps from writers who spin tales of simians on the loose, androids with buried secrets, punk rock shows and tattoo shops. Bestselling authors like Chris Holm, Lori Rader-Day, Bill Crider, Laura McHugh, James Ziskin and John Rector along with many more join together to call for an end to the needless violence and a start to a reasoned debate. With a forward by legendary Sara Paretsky, Unloaded Vol. 2 is a book we wish wasn’t needed. But staying silent is no longer an option. Proceeds go to the non-profit States United To Prevent Gun Violence. Praise for UNLOADED VOLUME 2: “[A collection of] entertaining and often thought-provoking stories.” —Publishers Weekly
Proofs in Competition Math: Volume 2
Author: Alexander Toller
Publisher: Lulu.com
ISBN: 0359781985
Category : Education
Languages : en
Pages : 452
Book Description
All too often, through common school mathematics, students find themselves excelling in school math classes by memorizing formulas, but not their applications or the motivation behind them. As a consequence, understanding derived in this manner is tragically based on little or no proof. This is why studying proofs is paramount! Proofs help us understand the nature of mathematics and show us the key to appreciating its elegance. But even getting past the concern of "why should this be true?" students often face the question of "when will I ever need this in life?" Proofs in Competition Math aims to remedy these issues at a wide range of levels, from the fundamentals of competition math all the way to the Olympiad level and beyond. Don't worry if you don't know all of the math in this book; there will be prerequisites for each skill level, giving you a better idea of your current strengths and weaknesses and allowing you to set realistic goals as a math student. So, mathematical minds, we set you off!
Publisher: Lulu.com
ISBN: 0359781985
Category : Education
Languages : en
Pages : 452
Book Description
All too often, through common school mathematics, students find themselves excelling in school math classes by memorizing formulas, but not their applications or the motivation behind them. As a consequence, understanding derived in this manner is tragically based on little or no proof. This is why studying proofs is paramount! Proofs help us understand the nature of mathematics and show us the key to appreciating its elegance. But even getting past the concern of "why should this be true?" students often face the question of "when will I ever need this in life?" Proofs in Competition Math aims to remedy these issues at a wide range of levels, from the fundamentals of competition math all the way to the Olympiad level and beyond. Don't worry if you don't know all of the math in this book; there will be prerequisites for each skill level, giving you a better idea of your current strengths and weaknesses and allowing you to set realistic goals as a math student. So, mathematical minds, we set you off!
The Board Game Book
Author:
Publisher:
ISBN: 9781916456228
Category :
Languages : en
Pages : 256
Book Description
Publisher:
ISBN: 9781916456228
Category :
Languages : en
Pages : 256
Book Description
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
The Mandel Files, Volume 2: The Nano Flower
Author: Peter F. Hamilton
Publisher: Del Rey
ISBN: 0345534662
Category : Fiction
Languages : en
Pages : 626
Book Description
Peter F. Hamilton’s groundbreaking Mandel Files series concludes with The Nano Flower, a tour de force of unbridled imagination and cutting-edge scientific speculation. Greg Mandel is a psychic detective whose skills have been augmented by powerful but dangerous biotechnology. Those abilities have won him success and almost killed him many times over. Little wonder that he has settled down to the life of a gentleman farmer. But Greg’s former employer, the mighty tech company Event Horizon, needs him once more. After Royan, hacker-genius and husband to company owner Julia Evans, mysteriously vanishes, a business rival suddenly boasts an incredible new technology. Has Royan been kidnapped and forced to work for his captors, or is the truth far stranger? The answer may lie in a gift of flowers received by Julia—flowers with DNA like nothing on Earth. Greg already has his hands full with corporate killers and other unsavory characters. Is he going to have to add aliens to the list? The Greg Mandel trilogy—which also includes Mindstar Rising and A Quantum Murder, available in Volume 1—set a new standard for science fiction when it first appeared in the 1990s. The Nano Flower is every bit as gripping today—and even more timely.
Publisher: Del Rey
ISBN: 0345534662
Category : Fiction
Languages : en
Pages : 626
Book Description
Peter F. Hamilton’s groundbreaking Mandel Files series concludes with The Nano Flower, a tour de force of unbridled imagination and cutting-edge scientific speculation. Greg Mandel is a psychic detective whose skills have been augmented by powerful but dangerous biotechnology. Those abilities have won him success and almost killed him many times over. Little wonder that he has settled down to the life of a gentleman farmer. But Greg’s former employer, the mighty tech company Event Horizon, needs him once more. After Royan, hacker-genius and husband to company owner Julia Evans, mysteriously vanishes, a business rival suddenly boasts an incredible new technology. Has Royan been kidnapped and forced to work for his captors, or is the truth far stranger? The answer may lie in a gift of flowers received by Julia—flowers with DNA like nothing on Earth. Greg already has his hands full with corporate killers and other unsavory characters. Is he going to have to add aliens to the list? The Greg Mandel trilogy—which also includes Mindstar Rising and A Quantum Murder, available in Volume 1—set a new standard for science fiction when it first appeared in the 1990s. The Nano Flower is every bit as gripping today—and even more timely.
Lady Joker, Volume 2
Author: Kaoru Takamura
Publisher: Soho Press
ISBN: 1641290293
Category : Fiction
Languages : en
Pages : 601
Book Description
“A novel that portrays with devastating immensity how those on the dark fringes of society can be consumed by the darkness of their own hearts.” —Yoko Ogawa, author of The Memory Police This second half of Lady Joker, by Kaoru Takamura, the Grand Dame of Japanese crime fiction, concludes the breathtaking saga introduced in Volume I. Inspired by the real-life Glico-Morinaga kidnapping, an unsolved case that terrorized Japan for two years, Lady Joker reimagines the circumstances of this watershed episode in modern Japanese history and brings into riveting focus the lives and motivations of the victims, the perpetrators, the heroes and the villains. As the shady networks linking corporations to syndicates are brought to light, the stakes rise, and some of the professionals we have watched try to fight their way through this crisis will lose everything—some even their lives. Will the culprits ever be brought to justice? More importantly—what is justice?
Publisher: Soho Press
ISBN: 1641290293
Category : Fiction
Languages : en
Pages : 601
Book Description
“A novel that portrays with devastating immensity how those on the dark fringes of society can be consumed by the darkness of their own hearts.” —Yoko Ogawa, author of The Memory Police This second half of Lady Joker, by Kaoru Takamura, the Grand Dame of Japanese crime fiction, concludes the breathtaking saga introduced in Volume I. Inspired by the real-life Glico-Morinaga kidnapping, an unsolved case that terrorized Japan for two years, Lady Joker reimagines the circumstances of this watershed episode in modern Japanese history and brings into riveting focus the lives and motivations of the victims, the perpetrators, the heroes and the villains. As the shady networks linking corporations to syndicates are brought to light, the stakes rise, and some of the professionals we have watched try to fight their way through this crisis will lose everything—some even their lives. Will the culprits ever be brought to justice? More importantly—what is justice?
The Game of Power - Volume 2 (History of Roman Empire)
Author: Ainan Ahmed
Publisher: Blue Rose Publishers
ISBN:
Category : Education
Languages : en
Pages : 768
Book Description
Explore the fascinating world of ancient Rome through the pages of "The Game of Power, volume II" by Ainan Ahmed. In this gripping book, delve into the rich tapestry of Roman history, brought to life through the stories of its influential leaders. From the renowned Julius Caesar to the formidable Augustus, and from the mysterious Nero to the wise Marcus Aurelius, each emperor's journey is filled with twists and turns. Through conquests, alliances, and trials, these leaders shaped the course of an empire. With easy language and interesting stories of empires, "The Game of Power, volume II" takes you on a captivating journey through the heart of Roman civilization. Whether you're reading alone or with friends, this book offers a doorway into the captivating world of ancient Rome. Join Ainan Ahmed as you uncover the mysteries of power and ambition in the Roman Empire. From moments of triumph to instances of betrayal, this book paints a vivid picture of a civilization that continues to intrigue and inspire.
Publisher: Blue Rose Publishers
ISBN:
Category : Education
Languages : en
Pages : 768
Book Description
Explore the fascinating world of ancient Rome through the pages of "The Game of Power, volume II" by Ainan Ahmed. In this gripping book, delve into the rich tapestry of Roman history, brought to life through the stories of its influential leaders. From the renowned Julius Caesar to the formidable Augustus, and from the mysterious Nero to the wise Marcus Aurelius, each emperor's journey is filled with twists and turns. Through conquests, alliances, and trials, these leaders shaped the course of an empire. With easy language and interesting stories of empires, "The Game of Power, volume II" takes you on a captivating journey through the heart of Roman civilization. Whether you're reading alone or with friends, this book offers a doorway into the captivating world of ancient Rome. Join Ainan Ahmed as you uncover the mysteries of power and ambition in the Roman Empire. From moments of triumph to instances of betrayal, this book paints a vivid picture of a civilization that continues to intrigue and inspire.
The Grand Babylon Hôtel (Volume 2 of 2) (EasyRead Super Large 24pt Edition)
Author:
Publisher: ReadHowYouWant.com
ISBN: 1442924462
Category :
Languages : en
Pages : 346
Book Description
Publisher: ReadHowYouWant.com
ISBN: 1442924462
Category :
Languages : en
Pages : 346
Book Description
Dark Souls : Beyond the Grave - Volume 2
Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377843689
Category : Games & Activities
Languages : en
Pages : 338
Book Description
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Publisher: Third Editions
ISBN: 2377843689
Category : Games & Activities
Languages : en
Pages : 338
Book Description
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.