Author: David Gascoigne
Publisher: Peter Lang
ISBN: 9783039106974
Category : Literary Criticism
Languages : en
Pages : 336
Book Description
This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one of the most influential and innovative French writers of his generation. In particular, it explores in depth the nature of the numerous, and often astonishing, games and ludic devices which he used to generate and develop his material and to draw his readers into a playful interaction with his texts. Moreover this study situates Perec's writings as the culmination of a significant tradition in twentieth-century French writing, that of ludic fiction, whose evolution is traced from Roussel to Ricardou and the Nouveau Roman and Oulipo movements. In so doing, it seeks to answer two important questions: why did ludic writing reach such particular prominence in the 1960s and 1970s? What made its appeal for Georges Perec so special that it came to shape his whole approach to writing, and led this orphan of war and holocaust to invest literary game-playing with such a profound personal and cultural importance?
The Games of Fiction
Author: David Gascoigne
Publisher: Peter Lang
ISBN: 9783039106974
Category : Literary Criticism
Languages : en
Pages : 336
Book Description
This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one of the most influential and innovative French writers of his generation. In particular, it explores in depth the nature of the numerous, and often astonishing, games and ludic devices which he used to generate and develop his material and to draw his readers into a playful interaction with his texts. Moreover this study situates Perec's writings as the culmination of a significant tradition in twentieth-century French writing, that of ludic fiction, whose evolution is traced from Roussel to Ricardou and the Nouveau Roman and Oulipo movements. In so doing, it seeks to answer two important questions: why did ludic writing reach such particular prominence in the 1960s and 1970s? What made its appeal for Georges Perec so special that it came to shape his whole approach to writing, and led this orphan of war and holocaust to invest literary game-playing with such a profound personal and cultural importance?
Publisher: Peter Lang
ISBN: 9783039106974
Category : Literary Criticism
Languages : en
Pages : 336
Book Description
This book presents the first complete overview in English of the prose fiction of Georges Perec, recognised since his death in 1982 as one of the most influential and innovative French writers of his generation. In particular, it explores in depth the nature of the numerous, and often astonishing, games and ludic devices which he used to generate and develop his material and to draw his readers into a playful interaction with his texts. Moreover this study situates Perec's writings as the culmination of a significant tradition in twentieth-century French writing, that of ludic fiction, whose evolution is traced from Roussel to Ricardou and the Nouveau Roman and Oulipo movements. In so doing, it seeks to answer two important questions: why did ludic writing reach such particular prominence in the 1960s and 1970s? What made its appeal for Georges Perec so special that it came to shape his whole approach to writing, and led this orphan of war and holocaust to invest literary game-playing with such a profound personal and cultural importance?
Invitation to the Game
Author: Monica Hughes
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Publisher: Simon and Schuster
ISBN: 0671866923
Category : Juvenile Fiction
Languages : en
Pages : 198
Book Description
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
The Games
Author: Ted Kosmatka
Publisher: Del Rey
ISBN: 0345526635
Category : Fiction
Languages : en
Pages : 370
Book Description
Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)
Publisher: Del Rey
ISBN: 0345526635
Category : Fiction
Languages : en
Pages : 370
Book Description
Jurassic Park meets The Hunger Games in this stunning new high-energy, high-concept tale from first-time novelist Ted Kosmatka, a Nebula Award and Theodore Sturgeon Memorial Award finalist. Brilliant geneticist Silas Williams oversees U.S. selections for the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: No entrants may possess human DNA. Desperate to maintain America’s edge in the upcoming Games, Silas’s superior engages an experimental supercomputer to design the ultimate, unbeatable combatant. The result is a highly specialized killing machine, its genome never before seen on earth. But even a genius like Silas cannot anticipate the consequences of allowing a computer’s cold logic to play God. Growing swiftly, the mutant gladiator demonstrates preternatural strength, speed, and—most chillingly—intelligence. And before hell breaks loose, Silas and beautiful xenobiologist Vidonia João must race to understand what unbound science has wrought—even as their professional curiosity gives way to a most unexpected emotion: sheer terror. “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)
Native American Games and Stories
Author: James Bruchac
Publisher: Fulcrum Publishing
ISBN: 9781555919795
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.
Publisher: Fulcrum Publishing
ISBN: 9781555919795
Category : Juvenile Nonfiction
Languages : en
Pages : 100
Book Description
Recognizing the widespread American Indian belief that you can learn while you play and play while you learn, "Native American Games and Stories" provides young readers with stories and games that educate and entertain them. Illustrations.
Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Publisher: CRC Press
ISBN: 1040074618
Category : Computers
Languages : en
Pages : 540
Book Description
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
John Fowles's Fiction and the Poetics of Postmodernism
Author: Mahmoud Salami
Publisher: Associated University Presse
ISBN: 9780838634462
Category : Language Arts & Disciplines
Languages : en
Pages : 312
Book Description
Salami presents, for instance, a critique of the self-conscious narrative of the diary form in The Collector, the intertextual relations of the multiplicity of voices, the problems of subjectivity, the reader's position, the politics of seduction, ideology, and history in The Magus and The French Lieutenant's Woman. The book also analyzes the ways in which Fowles uses and abuses the short-story genre, in which enigmas remain enigmatic and the author disappears to leave the characters free to construct their own texts. Salami centers, for example, on A Maggot, which embodies the postmodernist technique of dialogical narrative, the problem of narrativization of history, and the explicitly political critique of both past and present in terms of social and religious dissent. These political questions are also echoed in Fowles's nonfictional book The Aristos, in which he strongly rejects the totalization of narratives and the materialization of society.
Publisher: Associated University Presse
ISBN: 9780838634462
Category : Language Arts & Disciplines
Languages : en
Pages : 312
Book Description
Salami presents, for instance, a critique of the self-conscious narrative of the diary form in The Collector, the intertextual relations of the multiplicity of voices, the problems of subjectivity, the reader's position, the politics of seduction, ideology, and history in The Magus and The French Lieutenant's Woman. The book also analyzes the ways in which Fowles uses and abuses the short-story genre, in which enigmas remain enigmatic and the author disappears to leave the characters free to construct their own texts. Salami centers, for example, on A Maggot, which embodies the postmodernist technique of dialogical narrative, the problem of narrativization of history, and the explicitly political critique of both past and present in terms of social and religious dissent. These political questions are also echoed in Fowles's nonfictional book The Aristos, in which he strongly rejects the totalization of narratives and the materialization of society.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262195364
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Encyclopædia of Religion and Ethics: Fiction-Hyksos
Author: James Hastings
Publisher:
ISBN:
Category : Ethics
Languages : en
Pages : 922
Book Description
Scope: theology, philosophy, ethics of various religions and ethical systems and relevant portions of anthropology, mythology, folklore, biology, psychology, economics and sociology.
Publisher:
ISBN:
Category : Ethics
Languages : en
Pages : 922
Book Description
Scope: theology, philosophy, ethics of various religions and ethical systems and relevant portions of anthropology, mythology, folklore, biology, psychology, economics and sociology.
More than a game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Narrative Design and Authorship in Bloodborne
Author: Madelon Hoedt
Publisher: McFarland
ISBN: 1476672180
Category : Games & Activities
Languages : en
Pages : 215
Book Description
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.
Publisher: McFarland
ISBN: 1476672180
Category : Games & Activities
Languages : en
Pages : 215
Book Description
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.