Author: B.R. Collins
Publisher: A&C Black
ISBN: 1408812940
Category : Young Adult Fiction
Languages : en
Pages : 290
Book Description
Rick is a Gamerunner. His job is to test there are no glitches or bugs in The Maze - the computer game that is much more than just a computer game. In The Maze you physically become your avatar. You fight, run and loot, all the time avoiding the deadly slicing traps - whirling blades that appear from nowhere. Rick has known nothing outside The Maze and his life at the headquarters of Crater, the company that created The Maze. When Rick's father falls out of favour and Rick is faced with being thrown out of Crater HQ into the outside world - a world of flesh-dissolving acid rain and ferocious, feral roving gangs - Rick has some life-changing decisions to make . . .
Gamerunner
Author: B.R. Collins
Publisher: A&C Black
ISBN: 1408812940
Category : Young Adult Fiction
Languages : en
Pages : 290
Book Description
Rick is a Gamerunner. His job is to test there are no glitches or bugs in The Maze - the computer game that is much more than just a computer game. In The Maze you physically become your avatar. You fight, run and loot, all the time avoiding the deadly slicing traps - whirling blades that appear from nowhere. Rick has known nothing outside The Maze and his life at the headquarters of Crater, the company that created The Maze. When Rick's father falls out of favour and Rick is faced with being thrown out of Crater HQ into the outside world - a world of flesh-dissolving acid rain and ferocious, feral roving gangs - Rick has some life-changing decisions to make . . .
Publisher: A&C Black
ISBN: 1408812940
Category : Young Adult Fiction
Languages : en
Pages : 290
Book Description
Rick is a Gamerunner. His job is to test there are no glitches or bugs in The Maze - the computer game that is much more than just a computer game. In The Maze you physically become your avatar. You fight, run and loot, all the time avoiding the deadly slicing traps - whirling blades that appear from nowhere. Rick has known nothing outside The Maze and his life at the headquarters of Crater, the company that created The Maze. When Rick's father falls out of favour and Rick is faced with being thrown out of Crater HQ into the outside world - a world of flesh-dissolving acid rain and ferocious, feral roving gangs - Rick has some life-changing decisions to make . . .
The Gamerunners
Author: Barnaby Quirk
Publisher: Everything League
ISBN: 9780985787790
Category : Juvenile Fiction
Languages : en
Pages : 300
Book Description
Bobby Thomas knows the Everything League grand prize is way out of his reach. As a gamerunner, he provides challenges to the premier players of the VR game. When he suspects that the competition is rigged, the dangers of the virtual world start to rub off on reality. Bobby must unmask the cheater before he suffers a real-life game over...
Publisher: Everything League
ISBN: 9780985787790
Category : Juvenile Fiction
Languages : en
Pages : 300
Book Description
Bobby Thomas knows the Everything League grand prize is way out of his reach. As a gamerunner, he provides challenges to the premier players of the VR game. When he suspects that the competition is rigged, the dangers of the virtual world start to rub off on reality. Bobby must unmask the cheater before he suffers a real-life game over...
For the Win
Author: Cory Doctorow
Publisher: Tor Teen
ISBN: 1429989041
Category : Young Adult Fiction
Languages : en
Pages : 478
Book Description
In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay. Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo. The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Publisher: Tor Teen
ISBN: 1429989041
Category : Young Adult Fiction
Languages : en
Pages : 478
Book Description
In the virtual future, you must organize to survive At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay. Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo. The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all. Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Gamerunner
Author: B.R. Collins
Publisher: A&C Black
ISBN: 1408806487
Category : Juvenile Fiction
Languages : en
Pages : 290
Book Description
A stunning departure into a futuristic world of computer gaming. From award-winning author B.R. Collins
Publisher: A&C Black
ISBN: 1408806487
Category : Juvenile Fiction
Languages : en
Pages : 290
Book Description
A stunning departure into a futuristic world of computer gaming. From award-winning author B.R. Collins
The Game of Ten
Author: P. Tanner
Publisher: AuthorHouse
ISBN: 1665568127
Category : Fiction
Languages : en
Pages : 326
Book Description
A Note to the Reader The Universes can travel as they wish. They can appear to be whatever they please. Many are beautiful and carry great light. But there are some who question the balance of neutrality. This behavior causes ripples, changes in stability. Frightful things are born of unbalanced givers. Games are made for fun. But by whose definition? By whose set of rules and to what end? What is fun for one may not be fun for another. What is considered fair can vary by perception. There is a Game greater than any other; a Game with rules that contradict and change as they please. A Game with glitches and cheaters and more death than can be described. This Game is driven by jealousy and hatred and fear and is never ending. Unfortunately, in a Game like this, there is no such thing as fun. Where do Humans belong in this Game, you may wonder, what part do they play?
Publisher: AuthorHouse
ISBN: 1665568127
Category : Fiction
Languages : en
Pages : 326
Book Description
A Note to the Reader The Universes can travel as they wish. They can appear to be whatever they please. Many are beautiful and carry great light. But there are some who question the balance of neutrality. This behavior causes ripples, changes in stability. Frightful things are born of unbalanced givers. Games are made for fun. But by whose definition? By whose set of rules and to what end? What is fun for one may not be fun for another. What is considered fair can vary by perception. There is a Game greater than any other; a Game with rules that contradict and change as they please. A Game with glitches and cheaters and more death than can be described. This Game is driven by jealousy and hatred and fear and is never ending. Unfortunately, in a Game like this, there is no such thing as fun. Where do Humans belong in this Game, you may wonder, what part do they play?
Women in Gaming: 100 Professionals of Play
Author: Meagan Marie
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Publisher: Penguin
ISBN: 0744019931
Category : History
Languages : en
Pages : 354
Book Description
Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.
Pastplay
Author: Kevin Kee
Publisher: University of Michigan Press
ISBN: 0472120484
Category : Education
Languages : en
Pages : 347
Book Description
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Publisher: University of Michigan Press
ISBN: 0472120484
Category : Education
Languages : en
Pages : 347
Book Description
In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Gendered Militarism in Canada
Author: Nancy Taber
Publisher: University of Alberta
ISBN: 1772121096
Category : History
Languages : en
Pages : 272
Book Description
“Despite Canada’s claim to be a gender equitable nation, militarism continues to function in ways that protect inequality.” —from the Introduction Little has been done to examine, critique, and challenge the ways ingrained societal ideas of militarism and gender influence lifelong learning patterns and practices of Canadians. Editor Nancy Taber and ten other contributors explore reasons why Canadian educators should be concerned with how learning, militarism, and gender intersect. Readers may be surprised to discover how this reaches beyond the classroom into the everyday lessons, attitudes, and habits that all Canadians are taught, often without question. Pushing the boundaries of education theory, research, and practice, this book will be of particular interest to feminist, adult, and teacher educators and to scholars and students of education, the military, and women’s and gender studies. Contributors: Mark Anthony Castrodale, Gillian L. Fournier, Andrew Haddow, Cindy L. Hanson, Laura Lane, Jamie Magnusson, Robert C. Mizzi, Shahrzad Mojab, Snežana Ratković, Roger Saul, Nancy Taber.
Publisher: University of Alberta
ISBN: 1772121096
Category : History
Languages : en
Pages : 272
Book Description
“Despite Canada’s claim to be a gender equitable nation, militarism continues to function in ways that protect inequality.” —from the Introduction Little has been done to examine, critique, and challenge the ways ingrained societal ideas of militarism and gender influence lifelong learning patterns and practices of Canadians. Editor Nancy Taber and ten other contributors explore reasons why Canadian educators should be concerned with how learning, militarism, and gender intersect. Readers may be surprised to discover how this reaches beyond the classroom into the everyday lessons, attitudes, and habits that all Canadians are taught, often without question. Pushing the boundaries of education theory, research, and practice, this book will be of particular interest to feminist, adult, and teacher educators and to scholars and students of education, the military, and women’s and gender studies. Contributors: Mark Anthony Castrodale, Gillian L. Fournier, Andrew Haddow, Cindy L. Hanson, Laura Lane, Jamie Magnusson, Robert C. Mizzi, Shahrzad Mojab, Snežana Ratković, Roger Saul, Nancy Taber.
Python, PyGame, and Raspberry Pi Game Development
Author: Sloan Kelly
Publisher: Apress
ISBN: 1484245334
Category : Computers
Languages : en
Pages : 395
Book Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
Publisher: Apress
ISBN: 1484245334
Category : Computers
Languages : en
Pages : 395
Book Description
Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games. The book also includes complete code listings and explanations for "Bricks," "Snake," and "Invaders"—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development.
On A Roll: Level Up Your RPG
Author: Ryan Faricelli
Publisher: Lulu.com
ISBN: 1312907444
Category : Crafts & Hobbies
Languages : en
Pages : 279
Book Description
On A Roll: Level Up Your RPG is a book of theories, wisdom, tips and advice for players and game runners of all experience levels. Designed to help break through the egos that so often keep gamers from learning from one another's experiences, On A Roll strives to help make everyone's game better and more fun while acknowledging that no one knows your game better than you. Featuring a foreword by gamer and author of ""The Dresden Files,"" Jim Butcher, On A Roll is an exploration of everything learned in the author's 25 years of gaming. Covering everything from gamer etiquette, character development and problem players to plot creation and community building, On A Roll is everything you need to help you have more fun playing or running your tabletop, LARP or MUSH game.
Publisher: Lulu.com
ISBN: 1312907444
Category : Crafts & Hobbies
Languages : en
Pages : 279
Book Description
On A Roll: Level Up Your RPG is a book of theories, wisdom, tips and advice for players and game runners of all experience levels. Designed to help break through the egos that so often keep gamers from learning from one another's experiences, On A Roll strives to help make everyone's game better and more fun while acknowledging that no one knows your game better than you. Featuring a foreword by gamer and author of ""The Dresden Files,"" Jim Butcher, On A Roll is an exploration of everything learned in the author's 25 years of gaming. Covering everything from gamer etiquette, character development and problem players to plot creation and community building, On A Roll is everything you need to help you have more fun playing or running your tabletop, LARP or MUSH game.