Author: Julien Mailland
Publisher: MIT Press
ISBN: 0262380285
Category : Games & Activities
Languages : en
Pages : 351
Book Description
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
The Game That Never Ends
Author: Julien Mailland
Publisher: MIT Press
ISBN: 0262380285
Category : Games & Activities
Languages : en
Pages : 351
Book Description
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
Publisher: MIT Press
ISBN: 0262380285
Category : Games & Activities
Languages : en
Pages : 351
Book Description
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
The Game Never Ends
Author: Zaire Crown
Publisher: Dafina
ISBN: 1496725212
Category : Fiction
Languages : en
Pages : 289
Book Description
From hard times to getting it all, one woman must fight to keep her fortune, her family, and her life, in this intense, unpredictable follow-up to Games Women Play . . . By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman’s club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country’s most feared drug lord wants to use Marcus’s legit empire to push her product—and the fallout threatens to be treacherous . . . Soon Tuesday finds herself on the run with her two daughters—and under pressure from a devious FBI agent to help take down the drug lord for good. But to clear the board of enemies and regain her position, and her life, she’ll have to face unexpected betrayals—and play out a shattering endgame . . . Praise for Games Women Play “Games Women Play goes in hard and heavy straight from the gate! Zaire Crown is a bold new voice in urban fiction!” —Noire “An exciting, twisty thrill ride that'll keep you turning the pages to its jaw-dropping conclusion.” —De’nesha Diamond
Publisher: Dafina
ISBN: 1496725212
Category : Fiction
Languages : en
Pages : 289
Book Description
From hard times to getting it all, one woman must fight to keep her fortune, her family, and her life, in this intense, unpredictable follow-up to Games Women Play . . . By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman’s club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country’s most feared drug lord wants to use Marcus’s legit empire to push her product—and the fallout threatens to be treacherous . . . Soon Tuesday finds herself on the run with her two daughters—and under pressure from a devious FBI agent to help take down the drug lord for good. But to clear the board of enemies and regain her position, and her life, she’ll have to face unexpected betrayals—and play out a shattering endgame . . . Praise for Games Women Play “Games Women Play goes in hard and heavy straight from the gate! Zaire Crown is a bold new voice in urban fiction!” —Noire “An exciting, twisty thrill ride that'll keep you turning the pages to its jaw-dropping conclusion.” —De’nesha Diamond
The Infinite Game
Author: Simon Sinek
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272
Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Publisher: Penguin
ISBN: 0735213526
Category : Business & Economics
Languages : en
Pages : 272
Book Description
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
It Never Ends
Author: Tom Scharpling
Publisher: Abrams
ISBN: 1647000327
Category : Biography & Autobiography
Languages : en
Pages : 295
Book Description
From cult comedy icon and beloved radio host Tom Scharpling, an inspiring, funny, and thoughtful memoir It Never Ends is Tom Scharpling’s harrowing memoir of his coming of age, a story he has never told before. It’s the heartbreaking account of his attempt at suicide, two stays in a mental hospital, and the memory-wiping electroshock therapy that saved his life. After his rehabilitation, Scharpling committed himself to reinvention through the world of comedy. In this book he will lift the curtain on the turmoil that still follows him, despite all of his accolades and achievements. In the vein of candid memoirs from comedians like Mike Birbiglia's Sleepwalk with Me and Norm Macdonald's Based on a True Story, It Never Ends is a revealing book by a beloved comedy icon.
Publisher: Abrams
ISBN: 1647000327
Category : Biography & Autobiography
Languages : en
Pages : 295
Book Description
From cult comedy icon and beloved radio host Tom Scharpling, an inspiring, funny, and thoughtful memoir It Never Ends is Tom Scharpling’s harrowing memoir of his coming of age, a story he has never told before. It’s the heartbreaking account of his attempt at suicide, two stays in a mental hospital, and the memory-wiping electroshock therapy that saved his life. After his rehabilitation, Scharpling committed himself to reinvention through the world of comedy. In this book he will lift the curtain on the turmoil that still follows him, despite all of his accolades and achievements. In the vein of candid memoirs from comedians like Mike Birbiglia's Sleepwalk with Me and Norm Macdonald's Based on a True Story, It Never Ends is a revealing book by a beloved comedy icon.
Games Women Play
Author: Zaire Crown
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
Publisher: Dafina
ISBN: 1617739898
Category : Fiction
Languages : en
Pages : 369
Book Description
In this fast-moving, gritty debut novel, one woman learns that even the strictest rules are made to be broken… At thirty-seven, Tuesday is eager for a better way of life. That means getting out of the game her gentleman’s club has been fronting. Her all-female “business” team has made a fortune using the club to attract, seduce—and rob—wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes... Tuesday only sees one option. She’ll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine. But the risky move just might cause her to break her #1 rule: don’t catch feelings. Because things are not what they seem—and neither is Sebastian. Now Tuesday may have to choose between the future she’s always wanted, the team she swore loyalty to, and the money she desperately needs to save her own life…
The Never Game
Author: Jeffery Deaver
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
Publisher: Penguin
ISBN: 0525535969
Category : Fiction
Languages : en
Pages : 418
Book Description
The first installment in Jeffery Deaver’s Colter Shaw series—the inspiration for the upcoming CBS original series TRACKER starring Justin Hartley! The son of a survivalist family, Colter Shaw is an expert tracker. Now he makes a living as a “reward seeker,” traveling the country to help police solve crimes and locate missing persons for private citizens. “You’ve been abandoned. Escape if you can. Or die with dignity.” Hired by the father of a young woman who has gone missing in Silicon Valley, Shaw's search takes him into the dark heart of America’s cutthroat billion-dollar video-game industry. When another person goes missing, Shaw must ask: Is a madman bringing a twisted video game to life? Encountering eccentric designers, trigger-happy gamers, and ruthless tech titans, Shaw soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast.... Named a Crime Novel of the Year by The New York Times Book Review, The Never Game proves once more why “Deaver is a genius when it comes to manipulation and deception” (Associated Press). CBS, CBS Eye Design, and related logos are trademarks of CBS Broadcasting Inc. Used under license. TRACKER is a trademark of Twentieth Century Fox Film Corporation. Used under license.
Never-Ending Activity Book: A Leap of Leopards
Author: Maggie Fischer
Publisher: Silver Dolphin Books
ISBN: 9781684123223
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Solve this wild search-and-find again and again with the attached write-and-wipe pen! A leap of leopards, a pandemonium of parrots, a zeal of zebras—oh my! This search-and-find activity book is wild with fun animal group names and wacky scenes. Use the attached write-and-wipe pen to circle silly things as you find them and then erase them when you’re finished—it’s the activity that never ends!
Publisher: Silver Dolphin Books
ISBN: 9781684123223
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Solve this wild search-and-find again and again with the attached write-and-wipe pen! A leap of leopards, a pandemonium of parrots, a zeal of zebras—oh my! This search-and-find activity book is wild with fun animal group names and wacky scenes. Use the attached write-and-wipe pen to circle silly things as you find them and then erase them when you’re finished—it’s the activity that never ends!
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The Rebus and the Parrot, The End Game
Author: CR Searle
Publisher: TopM.Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 266
Book Description
Having reached Eden in 4930 in search of the last pieces of the Rebus of Akhenaten and the treasure it promises, a world populated by robots controlled by Montard, Billy discovers space, time and reality are an illusion of pulsating light and dark we perceive not outside but inside, in our consciousness of our unconsciousness. But amazingly learns our unconsciousness is the quantum unconsciousness of all things, solids, liquids and gases, the source of all that is real to us. And the future, once the home of Nanochromes is a virtual reality game controlled by the Toba Men. A game he must escape if he is to reveal the secret of the Rebus and prevent the mass extinction event of 2084. But not without hazarding the most perilous dangers imaginable and suffering the death of a friend that will change his life.
Publisher: TopM.Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 266
Book Description
Having reached Eden in 4930 in search of the last pieces of the Rebus of Akhenaten and the treasure it promises, a world populated by robots controlled by Montard, Billy discovers space, time and reality are an illusion of pulsating light and dark we perceive not outside but inside, in our consciousness of our unconsciousness. But amazingly learns our unconsciousness is the quantum unconsciousness of all things, solids, liquids and gases, the source of all that is real to us. And the future, once the home of Nanochromes is a virtual reality game controlled by the Toba Men. A game he must escape if he is to reveal the secret of the Rebus and prevent the mass extinction event of 2084. But not without hazarding the most perilous dangers imaginable and suffering the death of a friend that will change his life.
End-Game
Author: Lorenzo DiTommaso
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110752808
Category : Games & Activities
Languages : en
Pages : 502
Book Description
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.