Author: Robert Sheckley
Publisher: Hachette UK
ISBN: 1473207525
Category : Fiction
Languages : en
Pages : 108
Book Description
All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but un-earned. Somehow, he thinks he's the best there is and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre.
The Game of X
Author: Robert Sheckley
Publisher: Hachette UK
ISBN: 1473207525
Category : Fiction
Languages : en
Pages : 108
Book Description
All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but un-earned. Somehow, he thinks he's the best there is and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre.
Publisher: Hachette UK
ISBN: 1473207525
Category : Fiction
Languages : en
Pages : 108
Book Description
All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but un-earned. Somehow, he thinks he's the best there is and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre.
Unity 3.x Game Development Essentials
Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 1849691452
Category : Computers
Languages : en
Pages : 674
Book Description
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Publisher: Packt Publishing Ltd
ISBN: 1849691452
Category : Computers
Languages : en
Pages : 674
Book Description
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
The Game of X
Author: Robert Sheckley
Publisher: Open Road Media
ISBN: 1480496960
Category : Fiction
Languages : en
Pages : 81
Book Description
All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but unearned. Somehow, he thinks he’s the best there is, and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre. From the very beginning of his career, Robert Sheckley was recognized by fans, reviewers, and fellow authors as a master storyteller and the wittiest satirist working in the science fiction field. Open Road is proud to republish his acclaimed body of work, with nearly thirty volumes of full-length fiction and short story collections. Rediscover, or discover for the first time, a master of science fiction who, according to the New York Times, was “a precursor to Douglas Adams.”
Publisher: Open Road Media
ISBN: 1480496960
Category : Fiction
Languages : en
Pages : 81
Book Description
All secret agents need to look out for William Nye, now known as Agent X. His recruitment was simple and his legend is brilliant but unearned. Somehow, he thinks he’s the best there is, and we all know how pride goeth before a fall. The master of SF hilarity and biting social satire creates a spy world that has gathered praise from the greats of the genre. From the very beginning of his career, Robert Sheckley was recognized by fans, reviewers, and fellow authors as a master storyteller and the wittiest satirist working in the science fiction field. Open Road is proud to republish his acclaimed body of work, with nearly thirty volumes of full-length fiction and short story collections. Rediscover, or discover for the first time, a master of science fiction who, according to the New York Times, was “a precursor to Douglas Adams.”
X-Factor Vol. 5
Author: Peter Allen David
Publisher: Marvel Entertainment
ISBN: 1302367552
Category : Comics & Graphic Novels
Languages : en
Pages : 144
Book Description
Following the events of Messiah CompleX, X-Factor Investigations is in shambles. Jamie is a basketcase from his trip to a nightmarish future, Layla's fate is completely in the air, and Wolfsbane has to leave the team to join X-Force, though none of her friends can know about it. What will Wolfsbane tell the X-Factor team? What are they going to do about Layla? How is Jamie coping with his guilt? Get onboard here for X-Factor's brand-new direction! Collects X-Factor #28-32 and X-Factor: The Quick and the Dead.
Publisher: Marvel Entertainment
ISBN: 1302367552
Category : Comics & Graphic Novels
Languages : en
Pages : 144
Book Description
Following the events of Messiah CompleX, X-Factor Investigations is in shambles. Jamie is a basketcase from his trip to a nightmarish future, Layla's fate is completely in the air, and Wolfsbane has to leave the team to join X-Force, though none of her friends can know about it. What will Wolfsbane tell the X-Factor team? What are they going to do about Layla? How is Jamie coping with his guilt? Get onboard here for X-Factor's brand-new direction! Collects X-Factor #28-32 and X-Factor: The Quick and the Dead.
A Game of Fate
Author: Scarlett St Clair
Publisher: Bloom Books
ISBN: 9781728260730
Category :
Languages : en
Pages : 416
Book Description
Publisher: Bloom Books
ISBN: 9781728260730
Category :
Languages : en
Pages : 416
Book Description
Game of X Volume 1 and Game of X V.2 Standard Set
Author: Rusel DeMaria
Publisher: CRC Press
ISBN: 9781138350205
Category :
Languages : en
Pages : 590
Book Description
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. Key Feature Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Publisher: CRC Press
ISBN: 9781138350205
Category :
Languages : en
Pages : 590
Book Description
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis. Key Feature Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.
Procedural Storytelling in Game Design
Author: Tanya X. Short
Publisher: CRC Press
ISBN: 0429948581
Category : Computers
Languages : en
Pages : 341
Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Publisher: CRC Press
ISBN: 0429948581
Category : Computers
Languages : en
Pages : 341
Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
HBO's Game of Thrones Coloring Book
Author: HBO
Publisher: Chronicle Books
ISBN: 9781452154305
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Immerse yourself in the world of Game of Thrones through this beautifully and intricately illustrated coloring book for adults. Complete portraits of your favorite characters, and experience the dramatic landscapes and cities of the Seven Kingdoms and beyond. This is a coloring book of truly epic proportions. Official HBO Licensed Product © 2016 Home Box Office, Inc. All Rights Reserved. HBO and related trademarks are the property of Home Box Office, Inc.
Publisher: Chronicle Books
ISBN: 9781452154305
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Immerse yourself in the world of Game of Thrones through this beautifully and intricately illustrated coloring book for adults. Complete portraits of your favorite characters, and experience the dramatic landscapes and cities of the Seven Kingdoms and beyond. This is a coloring book of truly epic proportions. Official HBO Licensed Product © 2016 Home Box Office, Inc. All Rights Reserved. HBO and related trademarks are the property of Home Box Office, Inc.
A Game of Retribution
Author: Scarlett St Clair
Publisher: Bloom Books
ISBN: 9781728259635
Category : Fiction
Languages : en
Pages : 416
Book Description
Become enchanted by the fantasy world of gods and mortals in bestselling author Scarlett St. Clair's reimagined New Greece. Readers are "hopelessly addicted" to the story of Hades and Persephone told from Hades's point of view. Hades, God of the Dead, does not take sides or bend the rules. He makes no exceptions to these values-not for god or mortal, even his lover, Persephone, Goddess of Spring. Usually, fear prevents retaliation. But not this time. When Hera, Goddess of Women, approaches Hades with a plan to overthrow Zeus, he declines to offer help. As punishment, Hera sentences Hades to perform a series of labors. Each feat seems more impossible than the last and draws his attention away from Persephone-whose own tragedy has left her questioning whether she can be Queen of the Underworld. Can Hades maintain the balance he craves?
Publisher: Bloom Books
ISBN: 9781728259635
Category : Fiction
Languages : en
Pages : 416
Book Description
Become enchanted by the fantasy world of gods and mortals in bestselling author Scarlett St. Clair's reimagined New Greece. Readers are "hopelessly addicted" to the story of Hades and Persephone told from Hades's point of view. Hades, God of the Dead, does not take sides or bend the rules. He makes no exceptions to these values-not for god or mortal, even his lover, Persephone, Goddess of Spring. Usually, fear prevents retaliation. But not this time. When Hera, Goddess of Women, approaches Hades with a plan to overthrow Zeus, he declines to offer help. As punishment, Hera sentences Hades to perform a series of labors. Each feat seems more impossible than the last and draws his attention away from Persephone-whose own tragedy has left her questioning whether she can be Queen of the Underworld. Can Hades maintain the balance he craves?
The Game of Language
Author: Jaakko Hintikka
Publisher: Springer Science & Business Media
ISBN: 9401098476
Category : Philosophy
Languages : en
Pages : 350
Book Description
Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
Publisher: Springer Science & Business Media
ISBN: 9401098476
Category : Philosophy
Languages : en
Pages : 350
Book Description
Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.