Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322
Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
The New Game Makers Bible
The Games Bible
Author: Leigh Anderson
Publisher: Workman Publishing Company
ISBN: 9780761153894
Category : Games
Languages : en
Pages : 390
Book Description
A comprehensive compendium celebrating the old-fashioned pleasure of pure play.
Publisher: Workman Publishing Company
ISBN: 9780761153894
Category : Games
Languages : en
Pages : 390
Book Description
A comprehensive compendium celebrating the old-fashioned pleasure of pure play.
Biblical Games
Author: Steven J. Brams
Publisher: MIT Press
ISBN: 9780262523325
Category : Business & Economics
Languages : en
Pages : 244
Book Description
BACK IN PRINT with a new preface and a new chapter
Publisher: MIT Press
ISBN: 9780262523325
Category : Business & Economics
Languages : en
Pages : 244
Book Description
BACK IN PRINT with a new preface and a new chapter
The Luciferian Book
Author: Lucifer Damuel White
Publisher: Lucifer Damuel White
ISBN:
Category : Religion
Languages : en
Pages : 144
Book Description
This is not only a theistic approach to Satanism but a philanthropic one as well. This book is an examination of what is good about life. The answers here are not ones of achieving the greatest spiritual states but are down to earth and require that your own strength accompany it all. The answers here are not lofty headed. They are sensible, practical, and founded on Truth. It is all the better through self empowerment, something required of you here. Just as a Luciferian book should be, it is a book of enlightenment.
Publisher: Lucifer Damuel White
ISBN:
Category : Religion
Languages : en
Pages : 144
Book Description
This is not only a theistic approach to Satanism but a philanthropic one as well. This book is an examination of what is good about life. The answers here are not ones of achieving the greatest spiritual states but are down to earth and require that your own strength accompany it all. The answers here are not lofty headed. They are sensible, practical, and founded on Truth. It is all the better through self empowerment, something required of you here. Just as a Luciferian book should be, it is a book of enlightenment.
ACTION BIBLE GUESS-IT GAME.
Author: SERGIO. CARIELLO
Publisher:
ISBN: 9780830786695
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780830786695
Category :
Languages : en
Pages : 0
Book Description
Dave Pelz's Short Game Bible
Author: Dave Pelz
Publisher: Doubleday
ISBN: 0767903447
Category : Reference
Languages : en
Pages : 466
Book Description
Dave Pelz's Short Game Bible is the first book in a four-book series, The Dave Pelz Scoring Game Series. The next volume in the series will be Dave Pelz's Putting Bible. "He who rules the short game collects the gold." --Dave Pelz's Golden Rule of Golf Fed up with trying to imitate the pros, buying the latest expensive equipment, and seeing your handicap stay the same? The first book by bestselling author and internationally revered golf instructor Dave Pelz since Putt Like the Pros, his bestselling classic, Dave Pelz's Short Game Bible can show you the way to lower scores by improving your short game. The result of decades of scientific research studying thousands of golfers, Dave's philosophy is as simple as it is revolutionary and groundbreaking: Instead of practicing the wrong things the right way, or the right things the wrong way, Pelz shows you how to find your own personal weaknesses and how to improve them to efficiently lower your scores. Packed with all the knowledge, charts, and photos needed to learn from the master, Dave Pelz's Short Game Bible is the essential book for every golfer who's looking to improve his or her game. Dave's approach to golf is easy to understand: 80 percent of the strokes golfers lose to par are determined by their play within 100 yards of the green--the crucial scoring game. The most important and yet the least focused-on aspect of golf, your short game, can indeed make or break your entire game. And nobody teaches the short game like Dave Pelz. His renowned golf schools and clinics focus exclusively on putting and the short game, attracting top players like Tom Kite, Colin Montgomerie, two-time U.S. Open champion Lee Janzen, reigning PGA champion Vijay Singh, Steve Elkington, Payne Stewart, Peter Jacobsen, and many LPGA players including Annika Sorenstam and Liselotte Neumann. The pros know, as you are about to learn, that while others teach golfers how to swing, Dave Pelz teaches golfers how to score . . . and win. A former physicist for NASA, Dave brings a scientific rigor to his research and instruction that has made him the top short-game expert in the world. Dave has observed and then taught thousands of golfers to improve their ability to score better. The years he has spent studying the short game, including chipping, lobs, pitches, distance wedges, and bunker play, have resulted in an unequaled expertise and a fascinating body of knowledge on golf, with the statistics and data to back it up. In this new book, Dave for the first time shares the understanding and techniques he has taught the pros, including a wide array of innovative tests and exercises for mastering those deceptive and high-pressure shots of the short game. Dave Pelz's Short Game Bible is an essential book for golfers of all levels. Covering everything golfers need to know to improve their short game, Dave's system can--and will--help you to consistently shoot lower scores.
Publisher: Doubleday
ISBN: 0767903447
Category : Reference
Languages : en
Pages : 466
Book Description
Dave Pelz's Short Game Bible is the first book in a four-book series, The Dave Pelz Scoring Game Series. The next volume in the series will be Dave Pelz's Putting Bible. "He who rules the short game collects the gold." --Dave Pelz's Golden Rule of Golf Fed up with trying to imitate the pros, buying the latest expensive equipment, and seeing your handicap stay the same? The first book by bestselling author and internationally revered golf instructor Dave Pelz since Putt Like the Pros, his bestselling classic, Dave Pelz's Short Game Bible can show you the way to lower scores by improving your short game. The result of decades of scientific research studying thousands of golfers, Dave's philosophy is as simple as it is revolutionary and groundbreaking: Instead of practicing the wrong things the right way, or the right things the wrong way, Pelz shows you how to find your own personal weaknesses and how to improve them to efficiently lower your scores. Packed with all the knowledge, charts, and photos needed to learn from the master, Dave Pelz's Short Game Bible is the essential book for every golfer who's looking to improve his or her game. Dave's approach to golf is easy to understand: 80 percent of the strokes golfers lose to par are determined by their play within 100 yards of the green--the crucial scoring game. The most important and yet the least focused-on aspect of golf, your short game, can indeed make or break your entire game. And nobody teaches the short game like Dave Pelz. His renowned golf schools and clinics focus exclusively on putting and the short game, attracting top players like Tom Kite, Colin Montgomerie, two-time U.S. Open champion Lee Janzen, reigning PGA champion Vijay Singh, Steve Elkington, Payne Stewart, Peter Jacobsen, and many LPGA players including Annika Sorenstam and Liselotte Neumann. The pros know, as you are about to learn, that while others teach golfers how to swing, Dave Pelz teaches golfers how to score . . . and win. A former physicist for NASA, Dave brings a scientific rigor to his research and instruction that has made him the top short-game expert in the world. Dave has observed and then taught thousands of golfers to improve their ability to score better. The years he has spent studying the short game, including chipping, lobs, pitches, distance wedges, and bunker play, have resulted in an unequaled expertise and a fascinating body of knowledge on golf, with the statistics and data to back it up. In this new book, Dave for the first time shares the understanding and techniques he has taught the pros, including a wide array of innovative tests and exercises for mastering those deceptive and high-pressure shots of the short game. Dave Pelz's Short Game Bible is an essential book for golfers of all levels. Covering everything golfers need to know to improve their short game, Dave's system can--and will--help you to consistently shoot lower scores.
Play the Man
Author: Mark Batterson
Publisher: Baker Books
ISBN: 1493409220
Category : Religion
Languages : en
Pages : 204
Book Description
Somewhere along the way, our culture lost its definition of manhood, leaving generations of men and men-to-be confused about their roles, responsibilities, relationships, and the reason God made them men. It's into this "no man's land" that New York Times bestselling author Mark Batterson declares his mantra for manhood: play the man. In this inspiring call to something greater, he helps men understand what it means to be a man of God by unveiling seven virtues of manhood. Mark shares inspiring stories of manhood, including the true story of the hero and martyr Polycarp, who first heard the voice from heaven say, "Play the man." Mark couples those stories with practical ideas about how to disciple the next generation of men. This is more than a book; it's a movement of men who will settle for nothing less than fulfilling their highest calling to be the man and the father God has destined them to be. Play the man. Make the man.
Publisher: Baker Books
ISBN: 1493409220
Category : Religion
Languages : en
Pages : 204
Book Description
Somewhere along the way, our culture lost its definition of manhood, leaving generations of men and men-to-be confused about their roles, responsibilities, relationships, and the reason God made them men. It's into this "no man's land" that New York Times bestselling author Mark Batterson declares his mantra for manhood: play the man. In this inspiring call to something greater, he helps men understand what it means to be a man of God by unveiling seven virtues of manhood. Mark shares inspiring stories of manhood, including the true story of the hero and martyr Polycarp, who first heard the voice from heaven say, "Play the man." Mark couples those stories with practical ideas about how to disciple the next generation of men. This is more than a book; it's a movement of men who will settle for nothing less than fulfilling their highest calling to be the man and the father God has destined them to be. Play the man. Make the man.
Making A Great Video Game
Author: Adam Jeremy Capps
Publisher: Lucifer Jeremy White
ISBN:
Category : Computers
Languages : en
Pages : 80
Book Description
Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.
Publisher: Lucifer Jeremy White
ISBN:
Category : Computers
Languages : en
Pages : 80
Book Description
Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.
Making Sense of Scripture Leader Guide
Author: David J. Lose
Publisher: Augsburg Fortress Publishing
ISBN: 9780806696195
Category : Bible
Languages : en
Pages : 0
Book Description
In Making Sense of Scripture, David Lose invites the reader to engage in a conversation, one that he imagines discussing around his kitchen table, about seven major questions of the Bible. More than a standard biblical reference book, Making Sense of Scripture is a dialogue that encourages readers to bring their questions or doubts to the table when reading Scripture. During this conversation, there are different opportunities for the reader to interact with the Bible, ultimately leaving room for personal transformation of the heart and mind.--Amazon.com.
Publisher: Augsburg Fortress Publishing
ISBN: 9780806696195
Category : Bible
Languages : en
Pages : 0
Book Description
In Making Sense of Scripture, David Lose invites the reader to engage in a conversation, one that he imagines discussing around his kitchen table, about seven major questions of the Bible. More than a standard biblical reference book, Making Sense of Scripture is a dialogue that encourages readers to bring their questions or doubts to the table when reading Scripture. During this conversation, there are different opportunities for the reader to interact with the Bible, ultimately leaving room for personal transformation of the heart and mind.--Amazon.com.
Biblical Games
Author: Steven J. Brams
Publisher: Mit Press
ISBN: 9780262520744
Category : Philosophy
Languages : en
Pages : 196
Book Description
Uses game theory to analyze the stories of Adam and Eve, Cain and Abel, Moses, Joshua, and David and interpret the motives and strategies of each person
Publisher: Mit Press
ISBN: 9780262520744
Category : Philosophy
Languages : en
Pages : 196
Book Description
Uses game theory to analyze the stories of Adam and Eve, Cain and Abel, Moses, Joshua, and David and interpret the motives and strategies of each person