The New Game Makers Bible

The New Game Makers Bible PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322

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Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

The New Game Makers Bible

The New Game Makers Bible PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 322

Get Book Here

Book Description
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

The Game Maker's Bible

The Game Maker's Bible PDF Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
ISBN:
Category : Computers
Languages : en
Pages : 116

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Book Description
The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

The Games Bible

The Games Bible PDF Author: Leigh Anderson
Publisher: Workman Publishing Company
ISBN: 9780761153894
Category : Games
Languages : en
Pages : 390

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Book Description
A comprehensive compendium celebrating the old-fashioned pleasure of pure play.

Making A Great Video Game

Making A Great Video Game PDF Author: Adam Jeremy Capps
Publisher: Lucifer Jeremy White
ISBN:
Category : Computers
Languages : en
Pages : 80

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Book Description
Great guide for making a great video game. It primes the game maker before they start, it provides things they need to know while making a game, and contains 20 pages of free and original ideas. It is a book of ideas- of what was before and what could be. It brings all sorts of things to mind that the game maker should know. It covers every little thing that makes a good video game and things that ruin them too. It is a book that helps a game maker make the best game possible.

Abingdon's Books of the Bible Games

Abingdon's Books of the Bible Games PDF Author: Rhoda Preston
Publisher:
ISBN: 9780687494804
Category : Juvenile Nonfiction
Languages : en
Pages : 64

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Book Description
Books of the Bible Games will help students learn the books of the Bible of the Old and New Testaments through games played in the classroom. Contains reproducible Books of the Bible cards for the students. Over 20 fun games that build on one another.

ACTION BIBLE GUESS-IT GAME.

ACTION BIBLE GUESS-IT GAME. PDF Author: SERGIO. CARIELLO
Publisher:
ISBN: 9780830786695
Category :
Languages : en
Pages : 0

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Book Description


God's Secretaries

God's Secretaries PDF Author: Adam Nicolson
Publisher: Harper Collins
ISBN: 0061804029
Category : Biography & Autobiography
Languages : en
Pages : 326

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Book Description
NATIONAL BESTSELLER • A NEW YORK TIMES NOTABLE BOOK “This scrupulously elegant account of the creation of what four centuries of history has confirmed is the finest English-language work of all time, is entirely true to its subject: Adam Nicolson’s lapidary prose is masterly, his measured account both as readable as the curious demand and as dignified as the story deserves.” — Simon Winchester, author of Krakatoa In God's Secretaries, Adam Nicolson gives a fascinating and dramatic account of the era of the King James Bible and its translation, immersing us in an age whose greatest monument is not a painting or a building but a book. A network of complex currents flowed across Jacobean England. This was the England of Shakespeare, Jonson, and Bacon; the era of the Gunpowder Plot and the worst outbreak of the plague. Jacobean England was both more godly and less godly than the country had ever been, and the entire culture was drawn taut between these polarities. This was the world that created the King James Bible. It is the greatest work of English prose ever written, and it is no coincidence that the translation was made at the moment "Englishness," specifically the English language itself, had come into its first passionate maturity. The English of Jacobean England has a more encompassing idea of its own scope than any form of the language before or since. It drips with potency and sensitivity. The age, with all its conflicts, explains the book. This P.S. edition features an extra 16 pages of insights into the book, including author interviews, recommended reading, and more.

Christianity, Satanism, And Christian Satanism

Christianity, Satanism, And Christian Satanism PDF Author: Lucifer Jeremy White
Publisher: Lucifer Jeremy White
ISBN:
Category : Religion
Languages : en
Pages : 80

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Book Description
A book just about those (Christianity, Satanism, and Christian Satanism) taken as different subjects. Christianity is approached here in a philanthropic way. Satanism is approached in a worldly way. Christian Satanism is approached as a gray sided spiritually world based religion. The topics overall cover magic, the occult, Christian scripture, gray sided philosophy, and Satanist centered belief. This is also a public domain book at low cost or no cost.

The Luciferian Book

The Luciferian Book PDF Author: Lucifer Damuel White
Publisher: Lucifer Damuel White
ISBN:
Category : Religion
Languages : en
Pages : 144

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Book Description
This is not only a theistic approach to Satanism but a philanthropic one as well. This book is an examination of what is good about life. The answers here are not ones of achieving the greatest spiritual states but are down to earth and require that your own strength accompany it all. The answers here are not lofty headed. They are sensible, practical, and founded on Truth. It is all the better through self empowerment, something required of you here. Just as a Luciferian book should be, it is a book of enlightenment.

Lucifer's Great Book

Lucifer's Great Book PDF Author: Lucifer Jeremy Damuel White
Publisher: Lucifer Jeremy Damuel White
ISBN:
Category : Religion
Languages : en
Pages : 102

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Book Description
This is a chaotic book of Luciferian things. It teaches the occult, Satanic philosophy, gray sided philosophy, becoming greater, personal growth, philanthropy, and discussion of some worthwhile topics. It is a book of improvement in the Luciferian sense, motivational at times, imparting wisdom, some enlightenment, going over the modern world, and sometimes just things that are fun to talk about.