The Future of Creative Work

The Future of Creative Work PDF Author: Greg Hearn
Publisher: Edward Elgar Publishing
ISBN: 1839101105
Category : Business & Economics
Languages : en
Pages : 281

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Book Description
The Future of Creative Work provides a unique overview of the changing nature of creative work, examining how digital developments and the rise of intangible capital are causing an upheaval in the social institutions of work. It offers a profound insight into how this technological and social evolution will affect creative professions.

The Future of Creative Work

The Future of Creative Work PDF Author: Greg Hearn
Publisher: Edward Elgar Publishing
ISBN: 1839101105
Category : Business & Economics
Languages : en
Pages : 281

Get Book Here

Book Description
The Future of Creative Work provides a unique overview of the changing nature of creative work, examining how digital developments and the rise of intangible capital are causing an upheaval in the social institutions of work. It offers a profound insight into how this technological and social evolution will affect creative professions.

AI and the Future of Creative Work

AI and the Future of Creative Work PDF Author: Michael Filimowicz
Publisher: Taylor & Francis
ISBN: 1000924807
Category : Social Science
Languages : en
Pages : 111

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Book Description
This book focuses on the intelligent technologies that are transforming creative practices and industries. The future of creative work will be more complicated than “the robots will take our jobs.” The workplace is becoming increasingly hybridized, with human and computational labor complementing each other. Some economic roles for the former will no doubt fade over time, while new roles are created to produce artificial intelligence (AI)-related technologies and implementations for productivity. New tools for the generation and personalization of content across platforms will be as ubiquitous as the automation of repetitive tasks in content creation workflows. Cultural conceptions of what it means to be a creative worker will necessarily change as a result of these transformations in human-machine labor. The volume covers the possibilities of humans and robots developing collegial relationships, creative cybernetics as machines and artists become co-creators of art, the reconcentration of corporate power as AI transforms the music industry, the rhetoric of algorithm-driven cultural production in streaming media and how artisans provide a model of counter-hegemony to automation processes. Scholars and students from many backgrounds, as well as policy makers, journalists and the general reading public, will find a multidisciplinary approach to questions posed by creative labor and industry research from communication, philosophy, robotics, media, music and the creative arts, informatics, information science, and computer science and engineering.

The Work of the Future

The Work of the Future PDF Author: David H. Autor
Publisher: MIT Press
ISBN: 0262367742
Category : Business & Economics
Languages : en
Pages : 189

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Book Description
Why the United States lags behind other industrialized countries in sharing the benefits of innovation with workers and how we can remedy the problem. The United States has too many low-quality, low-wage jobs. Every country has its share, but those in the United States are especially poorly paid and often without benefits. Meanwhile, overall productivity increases steadily and new technology has transformed large parts of the economy, enhancing the skills and paychecks of higher paid knowledge workers. What’s wrong with this picture? Why have so many workers benefited so little from decades of growth? The Work of the Future shows that technology is neither the problem nor the solution. We can build better jobs if we create institutions that leverage technological innovation and also support workers though long cycles of technological transformation. Building on findings from the multiyear MIT Task Force on the Work of the Future, the book argues that we must foster institutional innovations that complement technological change. Skills programs that emphasize work-based and hybrid learning (in person and online), for example, empower workers to become and remain productive in a continuously evolving workplace. Industries fueled by new technology that augments workers can supply good jobs, and federal investment in R&D can help make these industries worker-friendly. We must act to ensure that the labor market of the future offers benefits, opportunity, and a measure of economic security to all.

Creative Confidence

Creative Confidence PDF Author: Tom Kelley
Publisher: Crown Currency
ISBN: 0385349378
Category : Business & Economics
Languages : en
Pages : 306

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Book Description
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us. Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the leading experts in innovation, design, and creativity on the planet show us that each and every one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.

60

60 PDF Author: Lucas Dietrich
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 422

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Book Description
A celebration of sixty innovators in art, design, fashion and other creative fields.

The Future for Creative Writing

The Future for Creative Writing PDF Author: Graeme Harper
Publisher: John Wiley & Sons
ISBN: 1118325842
Category : Education
Languages : en
Pages : 101

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Book Description
This is a compelling look at the current state and future direction of creative writing by a preeminent scholar in the field. Explores the practice of creative writing, its place in the world, and its impact on individuals and communities Considers the process of creative writing as an art form and as a mode of communication Examines how new technology, notably the internet and cell phones, is changing the ways in which creative work is undertaken and produced Addresses such topics as writing as a cultural production, the education of a creative writer, the changing nature of communication, and different attitudes to empowerment

The Creative Society

The Creative Society PDF Author: Lars Tvede
Publisher: Lid Publishing
ISBN: 9781907794889
Category : Business & Economics
Languages : en
Pages : 548

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Book Description
Why human creativity is the key to overcoming mankind's social and economic challenges.

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition) PDF Author: Ed Catmull
Publisher: Random House
ISBN: 0679644504
Category : Business & Economics
Languages : en
Pages : 367

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Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Future Gaming

Future Gaming PDF Author: Paolo Ruffino
Publisher: MIT Press
ISBN: 1906897557
Category : Games & Activities
Languages : en
Pages : 162

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Book Description
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Be Creative

Be Creative PDF Author: Angela McRobbie
Publisher: John Wiley & Sons
ISBN: 0745656633
Category : Social Science
Languages : en
Pages : 236

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Book Description
In this exciting new book Angela McRobbie charts the ‘euphoric’ moment of the new creative economy, as it rose to prominence in the UK during the Blair years, and considers it from the perspective of contemporary experience of economic austerity and uncertainty about work and employment. McRobbie makes some bold arguments about the staging of creative economy as a mode of ‘labour reform’; she proposes that the dispositif of creativity is a fine-tuned instrument for acclimatising the expanded, youthful urban middle classes to a future of work without the raft of entitlements and security which previous generations had struggled to win through the post-war period of social democratic government. Adopting a cultural studies perspective, McRobbie re-considers resistance as ‘line of flight’ and shows what is at stake in the new politics of culture and creativity. She incisively analyses ‘project working’ as the embodiment of the future of work and poses the question as to how people who come together on this basis can envisage developing stronger and more protective organisations and associations. Scattered throughout the book are excerpts from interviews with artists, stylists, fashion designers, policy-makers, and social entrepreneurs.