The Fun of Programming

The Fun of Programming PDF Author: Jeremy Gibbons
Publisher: Red Globe Press
ISBN: 0333992857
Category : Computers
Languages : en
Pages : 0

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Book Description
What will be the next revolution in software technology to follow XML and generics? Whatever it may be, it is likely to come from functional programming, where many of the key ideas of the last decade originated. In this textbook, the leading researchers of the field take you on a tour of the current hot topics in functional programming, with applications ranging from financial contracts to circuit design. There are also chapters on new idioms for structuring programs, such as monads and arrows. All new concepts are illustrated with many examples, and exercises appear throughout to further enliven the material. Several of the chapters describe a substantial piece of software, and most of these programs are collected on a website for free downloading. This book was edited in honour of Richard S.Bird, Professor of Computer Science at the University of Oxford, on his 60th birthday.

The Fun of Programming

The Fun of Programming PDF Author: Jeremy Gibbons
Publisher: Palgrave MacMillan
ISBN: 9780333992852
Category : Computers
Languages : en
Pages : 277

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Book Description
In this textbook, leading researchers give tutorial expositions on the current state of the art of functional programming. The text is suitable for an undergraduate course immediately following an introduction to functional programming, and also for self-study. All new concepts are illustrated by plentiful examples, as well as exercises. A website gives access to accompanying software.

Racket Programming the Fun Way

Racket Programming the Fun Way PDF Author: James. W. Stelly
Publisher: No Starch Press
ISBN: 1718500831
Category : Computers
Languages : en
Pages : 362

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Book Description
An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Mazes for Programmers

Mazes for Programmers PDF Author: Jamis Buck
Publisher: Pragmatic Bookshelf
ISBN: 1680503960
Category : Computers
Languages : en
Pages : 385

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Book Description
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

A Curious Moon

A Curious Moon PDF Author: Rob Conery
Publisher:
ISBN:
Category :
Languages : en
Pages : 386

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Book Description
Starting an application is simple enough, whether you use migrations, a model-synchronizer or good old-fashioned hand-rolled SQL. A year from now, however, when your app has grown and you're trying to measure what's happened... the story can quickly change when data is overwhelming you and you need to make sense of what's been accumulating. Learning how PostgreSQL works is just one aspect of working with data. PostgreSQL is there to enable, enhance and extend what you do as a developer/DBA. And just like any tool in your toolbox, it can help you create crap, slice off some fingers, or help you be the superstar that you are.That's the perspective of A Curious Moon - data is the truth, data is your friend, data is your business. The tools you use (namely PostgreSQL) are simply there to safeguard your treasure and help you understand what it's telling you.But what does it mean to be "data-minded"? How do you even get started? These are good questions and ones I struggled with when outlining this book. I quickly realized that the only way you could truly understand the power and necessity of solid databsae design was to live the life of a new DBA... thrown into the fire like we all were at some point...Meet Dee Yan, our fictional intern at Red:4 Aerospace. She's just been handed the keys to a massive set of data, straight from Saturn, and she has to load it up, evaluate it and then analyze it for a critical project. She knows that PostgreSQL exists... but that's about it.Much more than a tutorial, this book has a narrative element to it a bit like The Martian, where you get to know Dee and the problems she faces as a new developer/DBA... and how she solves them.The truth is in the data...

The Fun of Programming

The Fun of Programming PDF Author: Jeremy Gibbons
Publisher: Red Globe Press
ISBN: 0333992857
Category : Computers
Languages : en
Pages : 0

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Book Description
What will be the next revolution in software technology to follow XML and generics? Whatever it may be, it is likely to come from functional programming, where many of the key ideas of the last decade originated. In this textbook, the leading researchers of the field take you on a tour of the current hot topics in functional programming, with applications ranging from financial contracts to circuit design. There are also chapters on new idioms for structuring programs, such as monads and arrows. All new concepts are illustrated with many examples, and exercises appear throughout to further enliven the material. Several of the chapters describe a substantial piece of software, and most of these programs are collected on a website for free downloading. This book was edited in honour of Richard S.Bird, Professor of Computer Science at the University of Oxford, on his 60th birthday.

Learn to Code Kit (4 Books and Downloadable App)

Learn to Code Kit (4 Books and Downloadable App) PDF Author: Publications International Ltd
Publisher:
ISBN: 9781640304185
Category : Juvenile Nonfiction
Languages : en
Pages : 224

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Book Description
Boxed kit teaches children how to understand and guide coding activities. Including, how to design and code characters, backgrounds scenes, and animations. Turn their ideas into animated stories, complete with dialogue and sound effects using the coding app! Includes 4 books and a downloadable coding app: 1 book is a parental guide instructing parents how to interact with their children in assisting them with the instructions (64 pages). 3 books for kids: 2 books show them how to design and code characters (64 pages each). 1 book of character and design grids (32 pages). Coding app allows kids design and code animated stories: No limit on the number they can save and play back. For iPhone or Android.

Ctional Programming, Or, How the "fun" Got Taken Out of Functional Programming

Ctional Programming, Or, How the Author: Aadit Bagdi
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


Python for Kids

Python for Kids PDF Author: Jason R. Briggs
Publisher: No Starch Press
ISBN: 1593274076
Category : Computers
Languages : en
Pages : 348

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Book Description
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone. Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side. Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more. As you strike out on your programming adventure, you’ll learn how to: –Use fundamental data structures like lists, tuples, and maps –Organize and reuse your code with functions and modules –Use control structures like loops and conditional statements –Draw shapes and patterns with Python’s turtle module –Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. For kids ages 10+ (and their parents) The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

Racket Programming the Fun Way

Racket Programming the Fun Way PDF Author: James. W. Stelly
Publisher: No Starch Press
ISBN: 1718500823
Category : Computers
Languages : en
Pages : 362

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Book Description
An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

Beginning Programming For Dummies

Beginning Programming For Dummies PDF Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 1118051076
Category : Computers
Languages : en
Pages : 408

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Book Description
Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!