Author: G. P. Taylor
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414319479
Category : Juvenile Fiction
Languages : en
Pages : 288
Book Description
At Isambard Dunstan's School for Wayward Children, life is trouble for fourteen-year-old identical twins Sadie and Saskia Dopple and their friend Erik Morrissey Ganger, but when a mysterious woman adopts Saskia and takes her to a mansion filled with secrets and threats, Sadie and Erik escape the orphanage to save her.
The First Escape
Author: G. P. Taylor
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414319479
Category : Juvenile Fiction
Languages : en
Pages : 288
Book Description
At Isambard Dunstan's School for Wayward Children, life is trouble for fourteen-year-old identical twins Sadie and Saskia Dopple and their friend Erik Morrissey Ganger, but when a mysterious woman adopts Saskia and takes her to a mansion filled with secrets and threats, Sadie and Erik escape the orphanage to save her.
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414319479
Category : Juvenile Fiction
Languages : en
Pages : 288
Book Description
At Isambard Dunstan's School for Wayward Children, life is trouble for fourteen-year-old identical twins Sadie and Saskia Dopple and their friend Erik Morrissey Ganger, but when a mysterious woman adopts Saskia and takes her to a mansion filled with secrets and threats, Sadie and Erik escape the orphanage to save her.
The Escape Book 2
Author: Ivan Tapia
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Publisher: White Lion Publishing
ISBN: 1781319529
Category : Games & Activities
Languages : en
Pages : 179
Book Description
Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.
Escape Room
Author: Christopher Edge
Publisher: Nosy Crow
ISBN: 1788007956
Category : Juvenile Fiction
Languages : en
Pages : 155
Book Description
The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -
Publisher: Nosy Crow
ISBN: 1788007956
Category : Juvenile Fiction
Languages : en
Pages : 155
Book Description
The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -
Escape the Game
Author: Adam Clare
Publisher: Createspace Independent Publishing Platform
ISBN: 9781536826852
Category : Escapes (Amusements)
Languages : en
Pages : 0
Book Description
Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781536826852
Category : Escapes (Amusements)
Languages : en
Pages : 0
Book Description
Escape rooms are a new, fun and immersive way for people to play. They provide a venue for players to work together to overcome an exciting challenge -- a challenge you will make. Escape rooms are sometimes known as escape games, exit games, puzzle rooms, adventure rooms, riddle rooms, and other names. --Page 11.
Escape Room
Author: Maren Stoffels
Publisher: Underlined
ISBN: 0593175948
Category : Young Adult Fiction
Languages : en
Pages : 226
Book Description
There's no getting away from this unputdownable thriller about teens being held captive in an escape room where the stakes are all too real. Perfect for spooky season! All they need to do is get out. Alissa, Sky, Miles and Mint are ready for a night of fun at the Escape Room. It's simple. Choose their game. Get locked in a room. Find the clues. Solve the puzzles. And escape the room in 60 minutes. But what happens if the Game Master has no intention of letting them go? Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.
Publisher: Underlined
ISBN: 0593175948
Category : Young Adult Fiction
Languages : en
Pages : 226
Book Description
There's no getting away from this unputdownable thriller about teens being held captive in an escape room where the stakes are all too real. Perfect for spooky season! All they need to do is get out. Alissa, Sky, Miles and Mint are ready for a night of fun at the Escape Room. It's simple. Choose their game. Get locked in a room. Find the clues. Solve the puzzles. And escape the room in 60 minutes. But what happens if the Game Master has no intention of letting them go? Underlined is a line of totally addictive romance, thriller, and horror paperback original titles coming to you fast and furious each month. Enjoy everything you want to read the way you want to read it.
The Do-It-Yourself Escape Room Book
Author: Paige Ellsworth Lyman
Publisher: Simon and Schuster
ISBN: 151075881X
Category : Games & Activities
Languages : en
Pages : 223
Book Description
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!
Publisher: Simon and Schuster
ISBN: 151075881X
Category : Games & Activities
Languages : en
Pages : 223
Book Description
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!
Trip 1907 (2nd Edition)
Author: Giorgos Kiafas
Publisher:
ISBN:
Category :
Languages : en
Pages : 184
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 184
Book Description
The Cypher Files
Author: Dimitris Chassapakis
Publisher: Penguin UK
ISBN: 0241481759
Category : Games & Activities
Languages : en
Pages : 114
Book Description
THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.
Publisher: Penguin UK
ISBN: 0241481759
Category : Games & Activities
Languages : en
Pages : 114
Book Description
THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.
Trapped in a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Category : Juvenile Fiction
Languages : en
Pages : 132
Book Description
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
The Greatest Escape
Author: Douglas Miller
Publisher: Rowman & Littlefield
ISBN: 1493051830
Category : History
Languages : en
Pages : 303
Book Description
The Greatest Escape: A True American Civil War Adventure tells the story of the largest prison breakout in U.S. history. It took place during the Civil War, when more than 1,200 Yankee officers were jammed into Libby, a special prison considered escape-proof, in the Confederate capitol of Richmond, Virginia. A small group of men, obsessed with escape, mapped out an elaborate plan and one cold and clear night, 109 men dug their way to freedom. Freezing, starving, clad in rags, they still had to travel 50 miles to Yankee lines and safety. They were pursued by all the white people in the area, but every Black person they encountered was their friend. In every instance, slaves risked their lives to help these Yankees, and their journey was aided by a female-led Union spy network. Since all the escapees were officers, they all could read and write well. Over 50 of them would publish riveting accounts of their adventures. This is the first book to weave together these contemporary accounts into a true-to-life narrative. Much like a Ken Burns documentary, this book uses the actual words the prisoners recorded more than 150 years ago, as found in their many diaries and journals.
Publisher: Rowman & Littlefield
ISBN: 1493051830
Category : History
Languages : en
Pages : 303
Book Description
The Greatest Escape: A True American Civil War Adventure tells the story of the largest prison breakout in U.S. history. It took place during the Civil War, when more than 1,200 Yankee officers were jammed into Libby, a special prison considered escape-proof, in the Confederate capitol of Richmond, Virginia. A small group of men, obsessed with escape, mapped out an elaborate plan and one cold and clear night, 109 men dug their way to freedom. Freezing, starving, clad in rags, they still had to travel 50 miles to Yankee lines and safety. They were pursued by all the white people in the area, but every Black person they encountered was their friend. In every instance, slaves risked their lives to help these Yankees, and their journey was aided by a female-led Union spy network. Since all the escapees were officers, they all could read and write well. Over 50 of them would publish riveting accounts of their adventures. This is the first book to weave together these contemporary accounts into a true-to-life narrative. Much like a Ken Burns documentary, this book uses the actual words the prisoners recorded more than 150 years ago, as found in their many diaries and journals.