Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Computers
Languages : en
Pages : 244
Book Description
This text should be suitable for researchers, professors, practitioners, students and other computing professionals interested in the topic of computer graphics.
The Fifth Pacific Conference on Computer Graphics and Applications
Author:
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Computers
Languages : en
Pages : 244
Book Description
This text should be suitable for researchers, professors, practitioners, students and other computing professionals interested in the topic of computer graphics.
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN:
Category : Computers
Languages : en
Pages : 244
Book Description
This text should be suitable for researchers, professors, practitioners, students and other computing professionals interested in the topic of computer graphics.
11th Pacific Conference on Computer Graphics and Applications
Author: Silicon Graphics Computer Systems
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780769520285
Category : Computers
Languages : en
Pages : 534
Book Description
Thirty-five papers and 24 short presentations from the October 2003 conference that explore new problems, solutions, and technologies for computer graphics. The researchers describe techniques for geometric modeling, rendering, morphing, 3D acquisition, computer animation, and representing volume and mesh. Specific topics include lightweight face r
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780769520285
Category : Computers
Languages : en
Pages : 534
Book Description
Thirty-five papers and 24 short presentations from the October 2003 conference that explore new problems, solutions, and technologies for computer graphics. The researchers describe techniques for geometric modeling, rendering, morphing, 3D acquisition, computer animation, and representing volume and mesh. Specific topics include lightweight face r
Proceedings of the 5th International Asia Conference on Industrial Engineering and Management Innovation (IEMI2014)
Author: Ershi Qi
Publisher: Springer
ISBN: 9462391009
Category : Business & Economics
Languages : en
Pages : 419
Book Description
The 5th International Asia Conference on Industrial Engineering and Management Innovation is sponsored by the Chinese Industrial Engineering Institution and organized by Xi’an Jiaotong University. The conference aims to share and disseminate information on the most recent and relevant researches, theories and practices in industrial and system engineering to promote their development and application in university and enterprises.
Publisher: Springer
ISBN: 9462391009
Category : Business & Economics
Languages : en
Pages : 419
Book Description
The 5th International Asia Conference on Industrial Engineering and Management Innovation is sponsored by the Chinese Industrial Engineering Institution and organized by Xi’an Jiaotong University. The conference aims to share and disseminate information on the most recent and relevant researches, theories and practices in industrial and system engineering to promote their development and application in university and enterprises.
Proceedings of the ... Pacific Conference on Computer Graphics and Applications
Author:
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 250
Book Description
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 250
Book Description
Machine Learning and Information Processing
Author: Debabala Swain
Publisher: Springer Nature
ISBN: 981151884X
Category : Technology & Engineering
Languages : en
Pages : 533
Book Description
This book includes selected papers from the International Conference on Machine Learning and Information Processing (ICMLIP 2019), held at ISB&M School of Technology, Pune, Maharashtra, India, from December 27 to 28, 2019. It presents the latest developments and technical solutions in the areas of advanced computing and data sciences, covering machine learning, artificial intelligence, human–computer interaction, IoT, deep learning, image processing and pattern recognition, and signal and speech processing.
Publisher: Springer Nature
ISBN: 981151884X
Category : Technology & Engineering
Languages : en
Pages : 533
Book Description
This book includes selected papers from the International Conference on Machine Learning and Information Processing (ICMLIP 2019), held at ISB&M School of Technology, Pune, Maharashtra, India, from December 27 to 28, 2019. It presents the latest developments and technical solutions in the areas of advanced computing and data sciences, covering machine learning, artificial intelligence, human–computer interaction, IoT, deep learning, image processing and pattern recognition, and signal and speech processing.
Artificial Intelligence and Computer Vision
Author: Huimin Lu
Publisher: Springer
ISBN: 3319462458
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
This edited book presents essential findings in the research fields of artificial intelligence and computer vision, with a primary focus on new research ideas and results for mathematical problems involved in computer vision systems. The book provides an international forum for researchers to summarize the most recent developments and ideas in the field, with a special emphasis on the technical and observational results obtained in the past few years.
Publisher: Springer
ISBN: 3319462458
Category : Technology & Engineering
Languages : en
Pages : 220
Book Description
This edited book presents essential findings in the research fields of artificial intelligence and computer vision, with a primary focus on new research ideas and results for mathematical problems involved in computer vision systems. The book provides an international forum for researchers to summarize the most recent developments and ideas in the field, with a special emphasis on the technical and observational results obtained in the past few years.
Fundamentals of Computer Graphics
Author: Steve Marschner
Publisher: CRC Press
ISBN: 1315360209
Category : Computers
Languages : en
Pages : 771
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Publisher: CRC Press
ISBN: 1315360209
Category : Computers
Languages : en
Pages : 771
Book Description
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts
Camera Models and Fundamental Concepts Used in Geometric Computer Vision
Author: Peter Sturm
Publisher: Now Publishers Inc
ISBN: 1601984103
Category : Computers
Languages : en
Pages : 194
Book Description
Camera Models and Fundamental Concepts Used in Geometric Computer Vision surveys the image acquisition methods used in computer vision and especially, of the vast number of camera models that have been proposed and investigated over the years, and points out similarities between different models.
Publisher: Now Publishers Inc
ISBN: 1601984103
Category : Computers
Languages : en
Pages : 194
Book Description
Camera Models and Fundamental Concepts Used in Geometric Computer Vision surveys the image acquisition methods used in computer vision and especially, of the vast number of camera models that have been proposed and investigated over the years, and points out similarities between different models.
Index of Conference Proceedings
Author: British Library. Document Supply Centre
Publisher:
ISBN:
Category : Conference proceedings
Languages : en
Pages : 870
Book Description
Publisher:
ISBN:
Category : Conference proceedings
Languages : en
Pages : 870
Book Description
Computational Photography
Author: Saghi Hajisharif
Publisher: Linköping University Electronic Press
ISBN: 9179299059
Category :
Languages : en
Pages : 151
Book Description
The introduction and recent advancements of computational photography have revolutionized the imaging industry. Computational photography is a combination of imaging techniques at the intersection of various fields such as optics, computer vision, and computer graphics. These methods enhance the capabilities of traditional digital photography by applying computational techniques both during and after the capturing process. This thesis targets two major subjects in this field: High Dynamic Range (HDR) image reconstruction and Light Field (LF) compressive capturing, compression, and real-time rendering. The first part of the thesis focuses on the HDR images that concurrently contain detailed information from the very dark shadows to the brightest areas in the scenes. One of the main contributions presented in this thesis is the development of a unified reconstruction algorithm for spatially variant exposures in a single image. This method is based on a camera noise model, and it simultaneously resamples, reconstructs, denoises, and demosaics the image while extending its dynamic range. Furthermore, the HDR reconstruction algorithm is extended to adapt to the local features of the image, as well as the noise statistics, to preserve the high-frequency edges during reconstruction. In the second part of this thesis, the research focus shifts to the acquisition, encoding, reconstruction, and rendering of light field images and videos in a real-time setting. Unlike traditional integral photography, a light field captures the information of the dynamic environment from all angles, all points in space, and all spectral wavelength and time. This thesis employs sparse representation to provide an end-to-end solution to the problem of encoding, real-time reconstruction, and rendering of high dimensional light field video data sets. These solutions are applied on various types of data sets, such as light fields captured with multi-camera systems or hand-held cameras equipped with micro-lens arrays, and spherical light fields. Finally, sparse representation of light fields was utilized for developing a single sensor light field video camera equipped with a color-coded mask. A new compressive sensing model is presented that is suitable for dynamic scenes with temporal coherency and is capable of reconstructing high-resolution light field videos.
Publisher: Linköping University Electronic Press
ISBN: 9179299059
Category :
Languages : en
Pages : 151
Book Description
The introduction and recent advancements of computational photography have revolutionized the imaging industry. Computational photography is a combination of imaging techniques at the intersection of various fields such as optics, computer vision, and computer graphics. These methods enhance the capabilities of traditional digital photography by applying computational techniques both during and after the capturing process. This thesis targets two major subjects in this field: High Dynamic Range (HDR) image reconstruction and Light Field (LF) compressive capturing, compression, and real-time rendering. The first part of the thesis focuses on the HDR images that concurrently contain detailed information from the very dark shadows to the brightest areas in the scenes. One of the main contributions presented in this thesis is the development of a unified reconstruction algorithm for spatially variant exposures in a single image. This method is based on a camera noise model, and it simultaneously resamples, reconstructs, denoises, and demosaics the image while extending its dynamic range. Furthermore, the HDR reconstruction algorithm is extended to adapt to the local features of the image, as well as the noise statistics, to preserve the high-frequency edges during reconstruction. In the second part of this thesis, the research focus shifts to the acquisition, encoding, reconstruction, and rendering of light field images and videos in a real-time setting. Unlike traditional integral photography, a light field captures the information of the dynamic environment from all angles, all points in space, and all spectral wavelength and time. This thesis employs sparse representation to provide an end-to-end solution to the problem of encoding, real-time reconstruction, and rendering of high dimensional light field video data sets. These solutions are applied on various types of data sets, such as light fields captured with multi-camera systems or hand-held cameras equipped with micro-lens arrays, and spherical light fields. Finally, sparse representation of light fields was utilized for developing a single sensor light field video camera equipped with a color-coded mask. A new compressive sensing model is presented that is suitable for dynamic scenes with temporal coherency and is capable of reconstructing high-resolution light field videos.