Author: Dan Lubin
Publisher:
ISBN: 9781935396727
Category : Games & Activities
Languages : en
Pages : 256
Book Description
The Essentials of Casino Game Design is a handbook for aspiring or practicing game designers. It explains, in detail, the techniques of designing a casino game that actually works. The author, Dan Lubin, is an experienced game designer. He not only succeeded as an independent, with EZ Pai Gow and Double Blackjack, to name only a couple, but also worked as a table-games designer and manager for big gaming corporations, including Galaxy Gaming, the largest independent supplier of table games in the world. His approach in this book is more than just giving advice in the how-to style. Rather, he walks aspiring table-game designers through the decision points, and the reasoning behind them, that can make or break a game. Aside from main game design, topics also include proper side-bet development, including as a stand-alone money maker, game protection, game design, technical writing, and business and negotiation considerations.
The Essentials of Casino Game Design
Author: Dan Lubin
Publisher:
ISBN: 9781935396727
Category : Games & Activities
Languages : en
Pages : 256
Book Description
The Essentials of Casino Game Design is a handbook for aspiring or practicing game designers. It explains, in detail, the techniques of designing a casino game that actually works. The author, Dan Lubin, is an experienced game designer. He not only succeeded as an independent, with EZ Pai Gow and Double Blackjack, to name only a couple, but also worked as a table-games designer and manager for big gaming corporations, including Galaxy Gaming, the largest independent supplier of table games in the world. His approach in this book is more than just giving advice in the how-to style. Rather, he walks aspiring table-game designers through the decision points, and the reasoning behind them, that can make or break a game. Aside from main game design, topics also include proper side-bet development, including as a stand-alone money maker, game protection, game design, technical writing, and business and negotiation considerations.
Publisher:
ISBN: 9781935396727
Category : Games & Activities
Languages : en
Pages : 256
Book Description
The Essentials of Casino Game Design is a handbook for aspiring or practicing game designers. It explains, in detail, the techniques of designing a casino game that actually works. The author, Dan Lubin, is an experienced game designer. He not only succeeded as an independent, with EZ Pai Gow and Double Blackjack, to name only a couple, but also worked as a table-games designer and manager for big gaming corporations, including Galaxy Gaming, the largest independent supplier of table games in the world. His approach in this book is more than just giving advice in the how-to style. Rather, he walks aspiring table-game designers through the decision points, and the reasoning behind them, that can make or break a game. Aside from main game design, topics also include proper side-bet development, including as a stand-alone money maker, game protection, game design, technical writing, and business and negotiation considerations.
Mathematics of Casino Carnival Games
Author: Mark Bollman
Publisher: CRC Press
ISBN: 1000192032
Category : Mathematics
Languages : en
Pages : 300
Book Description
There are thousands of books relating to poker, blackjack, roulette and baccarat, including strategy guides, statistical analysis, psychological studies, and much more. However, there are no books on Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos! While this is understandable — most casino gamblers have not heard of these games, and no one is currently playing them — their absence from published works means that some interesting mathematics and gaming history are at risk of being lost forever. Table games other than baccarat, blackjack, craps, and roulette are called carnival games, as a nod to their origin in actual traveling or seasonal carnivals. Mathematics of Casino Carnival Games is a focused look at these games and the mathematics at their foundation. Features • Exercises, with solutions, are included for readers who wish to practice the ideas presented • Suitable for a general audience with an interest in the mathematics of gambling and games • Goes beyond providing practical ‘tips’ for gamblers, and explores the mathematical principles that underpin gambling games
Publisher: CRC Press
ISBN: 1000192032
Category : Mathematics
Languages : en
Pages : 300
Book Description
There are thousands of books relating to poker, blackjack, roulette and baccarat, including strategy guides, statistical analysis, psychological studies, and much more. However, there are no books on Pell, Rouleno, Street Dice, and many other games that have had a short life in casinos! While this is understandable — most casino gamblers have not heard of these games, and no one is currently playing them — their absence from published works means that some interesting mathematics and gaming history are at risk of being lost forever. Table games other than baccarat, blackjack, craps, and roulette are called carnival games, as a nod to their origin in actual traveling or seasonal carnivals. Mathematics of Casino Carnival Games is a focused look at these games and the mathematics at their foundation. Features • Exercises, with solutions, are included for readers who wish to practice the ideas presented • Suitable for a general audience with an interest in the mathematics of gambling and games • Goes beyond providing practical ‘tips’ for gamblers, and explores the mathematical principles that underpin gambling games
Mathematics of The Big Four Casino Table Games
Author: Mark Bollman
Publisher: CRC Press
ISBN: 1000423840
Category : Mathematics
Languages : en
Pages : 364
Book Description
Mathematics is the basis of casino games, which are the bedrock of a $100 billion/year industry. Mathematics of the Big Four Casino Table Games: Blackjack, Baccarat, Craps, & Roulette takes an in-depth look at the four biggest table games in casinos: blackjack, baccarat, craps, and roulette. It guides readers through the mathematical principles that underpin these games and their different variations, providing insights that will be of huge interest to gamblers, casino managers, researchers, and students of mathematics. Features A valuable teaching resource, replete with exercises, for any course on gambling mathematics Suitable for a wide audience of professionals, researchers, and students Many practical applications for the gambling industry Mark Bollman is Professor of Mathematics and chair of the Department of Mathematics & Computer Science at Albion College in Albion, Michigan, and has taught 116 different courses in his career. Among these courses is "Mathematics of the Gaming Industry," where mathematics majors carefully study the math behind games of chance and travel to Las Vegas, Nevada, in order to compare theory and practice. He has also taken those ideas into Albion’s Honors Program in "Great Issues in Humanities: Perspectives on Gambling," which considers gambling from literary, philosophical, and historical points of view as well as mathematically. Mark has also authored Basic Gambling Mathematics: The Numbers Behind the Neon, Mathematics of Keno and Lotteries, and Mathematics of Casino Carnival Games.
Publisher: CRC Press
ISBN: 1000423840
Category : Mathematics
Languages : en
Pages : 364
Book Description
Mathematics is the basis of casino games, which are the bedrock of a $100 billion/year industry. Mathematics of the Big Four Casino Table Games: Blackjack, Baccarat, Craps, & Roulette takes an in-depth look at the four biggest table games in casinos: blackjack, baccarat, craps, and roulette. It guides readers through the mathematical principles that underpin these games and their different variations, providing insights that will be of huge interest to gamblers, casino managers, researchers, and students of mathematics. Features A valuable teaching resource, replete with exercises, for any course on gambling mathematics Suitable for a wide audience of professionals, researchers, and students Many practical applications for the gambling industry Mark Bollman is Professor of Mathematics and chair of the Department of Mathematics & Computer Science at Albion College in Albion, Michigan, and has taught 116 different courses in his career. Among these courses is "Mathematics of the Gaming Industry," where mathematics majors carefully study the math behind games of chance and travel to Las Vegas, Nevada, in order to compare theory and practice. He has also taken those ideas into Albion’s Honors Program in "Great Issues in Humanities: Perspectives on Gambling," which considers gambling from literary, philosophical, and historical points of view as well as mathematically. Mark has also authored Basic Gambling Mathematics: The Numbers Behind the Neon, Mathematics of Keno and Lotteries, and Mathematics of Casino Carnival Games.
Marmalade SDK Mobile Game Development Essentials
Author: Sean Scaplehorn
Publisher: Packt Publishing Ltd
ISBN: 1849693374
Category : Computers
Languages : en
Pages : 503
Book Description
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter, This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK, Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
Publisher: Packt Publishing Ltd
ISBN: 1849693374
Category : Computers
Languages : en
Pages : 503
Book Description
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter, This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK, Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.
Players Making Decisions
Author: Zack Hiwiller
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Publisher: New Riders
ISBN: 013439464X
Category : Computers
Languages : en
Pages : 646
Book Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Game Development Essentials
Author: Michael E. Moore
Publisher: Course Technology
ISBN:
Category : Business & Economics
Languages : en
Pages : 356
Book Description
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Publisher: Course Technology
ISBN:
Category : Business & Economics
Languages : en
Pages : 356
Book Description
Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.
Casino Operations Management
Author: Jim Kilby
Publisher: Wiley
ISBN: 0470073640
Category : Business & Economics
Languages : en
Pages : 416
Book Description
Complete guidance to the ins and outs of gaming operations Management personnel need a thorough understanding of the business side of the casino industry to ensure profits???and to avoid losses. It's a sure bet that Casino Operations Management, Second Edition will help current and future gaming management professionals better serve any casino. Written by experts with over 65 years of combined experience in the field, this Second Edition offers all the critical skills and know-how to equip gaming and casino operators with the knowledge needed for the management office, cage operations, and table game and slot operations. This updated edition features detailed coverage of: Current high-roller marketing tactics and their effect on profitability The effect of popular money management systems on casino profits The initial development process of an Indian casino Studies designed to identify the patronage motives of gamblers, including those of riverboat customers Slot club design: player rating issues, point accumulation schemes, and more Principles of casino floor design: managing table game and slot location Studies designed to measure the profit contribution of popular slot promotions Casino Operations Management, Second Edition uses simplified mathematics and statistics throughout, and provides readers with a thorough understanding of all aspects of the casino industry business. It is a must-have reference for students and casinos that develop managers internally.
Publisher: Wiley
ISBN: 0470073640
Category : Business & Economics
Languages : en
Pages : 416
Book Description
Complete guidance to the ins and outs of gaming operations Management personnel need a thorough understanding of the business side of the casino industry to ensure profits???and to avoid losses. It's a sure bet that Casino Operations Management, Second Edition will help current and future gaming management professionals better serve any casino. Written by experts with over 65 years of combined experience in the field, this Second Edition offers all the critical skills and know-how to equip gaming and casino operators with the knowledge needed for the management office, cage operations, and table game and slot operations. This updated edition features detailed coverage of: Current high-roller marketing tactics and their effect on profitability The effect of popular money management systems on casino profits The initial development process of an Indian casino Studies designed to identify the patronage motives of gamblers, including those of riverboat customers Slot club design: player rating issues, point accumulation schemes, and more Principles of casino floor design: managing table game and slot location Studies designed to measure the profit contribution of popular slot promotions Casino Operations Management, Second Edition uses simplified mathematics and statistics throughout, and provides readers with a thorough understanding of all aspects of the casino industry business. It is a must-have reference for students and casinos that develop managers internally.
The Essentials of GCSE Design & Technology
Author: David McHugh
Publisher: Letts and Lonsdale
ISBN: 9781905129119
Category : Juvenile Nonfiction
Languages : en
Pages : 124
Book Description
Publisher: Letts and Lonsdale
ISBN: 9781905129119
Category : Juvenile Nonfiction
Languages : en
Pages : 124
Book Description
Intermediate Poker Mathematics
Author: Mark Bollman
Publisher: CRC Press
ISBN: 1040266045
Category : Mathematics
Languages : en
Pages : 370
Book Description
Intermediate Poker Mathematics provides a fascinating collection of mathematical questions set in the diverse world of poker. While it is absolutely possible that a poker player will glean some insight that will improve their skill at the table, this book is not intended primarily as a players’ strategy manual, but rather as a means of building up readers understanding of the mathematical concepts at play in the complex world of poker. Although the book is suitable for a general audience, it is formatted in the style of a textbook, with exercises included at the end of each chapter to help build understanding. Features Written in an approachable style with minimal mathematical prerequisites beyond basic algebra and arithmetic Replete with engaging exercises and examples Wide-ranging exploration of multiple forms of poker beyond the more well-known varieties.
Publisher: CRC Press
ISBN: 1040266045
Category : Mathematics
Languages : en
Pages : 370
Book Description
Intermediate Poker Mathematics provides a fascinating collection of mathematical questions set in the diverse world of poker. While it is absolutely possible that a poker player will glean some insight that will improve their skill at the table, this book is not intended primarily as a players’ strategy manual, but rather as a means of building up readers understanding of the mathematical concepts at play in the complex world of poker. Although the book is suitable for a general audience, it is formatted in the style of a textbook, with exercises included at the end of each chapter to help build understanding. Features Written in an approachable style with minimal mathematical prerequisites beyond basic algebra and arithmetic Replete with engaging exercises and examples Wide-ranging exploration of multiple forms of poker beyond the more well-known varieties.
Game Development Essentials: Online Game Development
Author: Rick Hall
Publisher: Course Technology
ISBN:
Category : Art
Languages : en
Pages : 318
Book Description
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Publisher: Course Technology
ISBN:
Category : Art
Languages : en
Pages : 318
Book Description
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.