Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
ISBN: 1593921039
Category : Authors and publishers
Languages : en
Pages : 593
Book Description
A market research guide to the entertainment and media industry. It contains trends, statistical tables, and an industry glossary. It also includes one page profiles of entertainment and media industry firms, including addresses, phone numbers, executive names.
Plunkett's Entertainment and Media Industry Almanac 2008
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
ISBN: 1593921039
Category : Authors and publishers
Languages : en
Pages : 593
Book Description
A market research guide to the entertainment and media industry. It contains trends, statistical tables, and an industry glossary. It also includes one page profiles of entertainment and media industry firms, including addresses, phone numbers, executive names.
Publisher: Plunkett Research, Ltd.
ISBN: 1593921039
Category : Authors and publishers
Languages : en
Pages : 593
Book Description
A market research guide to the entertainment and media industry. It contains trends, statistical tables, and an industry glossary. It also includes one page profiles of entertainment and media industry firms, including addresses, phone numbers, executive names.
Plunkett's Entertainment & Media Industry Almanac 2006: The Only Complete Guide to the Technologies and Companies Changing the Way the World Shares En
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
ISBN: 1593920512
Category : Business & Economics
Languages : en
Pages : 581
Book Description
The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. Youll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors. Purchasers of either the book or PDF version can receive a free copy of the company profiles database on CD-ROM, enabling key word search and export of key data.
Publisher: Plunkett Research, Ltd.
ISBN: 1593920512
Category : Business & Economics
Languages : en
Pages : 581
Book Description
The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. Youll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors. Purchasers of either the book or PDF version can receive a free copy of the company profiles database on CD-ROM, enabling key word search and export of key data.
Plunkett's Entertainment and Media Industry Almanac
Author: Jack W. Plunkett
Publisher: Plunkett Research, Ltd.
ISBN: 1593920660
Category : Authors and publishers
Languages : en
Pages : 585
Book Description
The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. You'll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors.
Publisher: Plunkett Research, Ltd.
ISBN: 1593920660
Category : Authors and publishers
Languages : en
Pages : 585
Book Description
The electronic age is bringing sweeping changes to entertainment and media of all kinds, including publishing, broadcasting and film. Multimedia, the Internet and other digital media outlets for entertainment and information are being refined at a rapid rate. Media giants are merging and making big acquisitions. This book covers these exciting developments and provides profiles on hundreds of leading firms in film, radio, television, cable, new media, and publishing of all types including books, magazines and newspapers. It contains thousands of contacts for business and industry leaders, industry associations, Internet sites and other resources. You'll get in-depth profiles of nearly 400 of the world's top Entertainment & Media firms: our own unique list of companies that are the leaders in this field. Here you'll find complete profiles of the hot companies that are making news today, the largest, most successful corporations in all facets of the Entertainment and Media Business, from broadcasters to film production companies, casino operators to theme park companies, publishers of books and magazines to video game designers, and much more. Our corporate profiles include executive contacts, growth plans, financial records, address, phone, fax and much more. This innovative book offers unique information, all indexed and cross-indexed more for each firm! Our industry analysis section provides an exceptional discussion of business and market trends. The book includes statistical tables covering revenues for several industry sectors.
Slots
Author: David V. Forrest
Publisher: Open Road Media
ISBN: 1453218564
Category : Games & Activities
Languages : en
Pages : 147
Book Description
A renowned psychiatrist explores the world of slot machine gambling and the almost religious devotion that has turned it into a billion-dollar industry. This astonishing book reveals that there’s a lot more to playing slot machines—one of America’s fastest growing forms of entertainment—than good fun, deep relaxation and the dream of a multi-million-dollar jackpot. Slots tells how the machines work, how the random numbers that govern them are generated, and how the casinos make their profit . . . slowly but surely . . . as they keep only a dime of every dollar invested. It also offers strategies of slot play, and suggests alternate activities to distract us when casinos become harmfully habitual. But ultimately, as Dr. Forrest writes, to spend one’s time feeding money to the machines is to participate in, well . . . a form of prayer. And the gaming industry seems very much aware of it, as players annually plunge more than $365-billion into slots (of which casinos keep about $30-billion); and as casinos—70 to 85 percent of whose profits are earned by slot machines—have spread to more than a dozen states and even into a number of racetracks (where they’re called “racinos”). What this book describes with both humor and a sense of awe is the way slots emporia have steadily been transformed from underground grottos to soaring cathedral-like structures where congregants sit and commune—all to the end of worshipping the god of chance.
Publisher: Open Road Media
ISBN: 1453218564
Category : Games & Activities
Languages : en
Pages : 147
Book Description
A renowned psychiatrist explores the world of slot machine gambling and the almost religious devotion that has turned it into a billion-dollar industry. This astonishing book reveals that there’s a lot more to playing slot machines—one of America’s fastest growing forms of entertainment—than good fun, deep relaxation and the dream of a multi-million-dollar jackpot. Slots tells how the machines work, how the random numbers that govern them are generated, and how the casinos make their profit . . . slowly but surely . . . as they keep only a dime of every dollar invested. It also offers strategies of slot play, and suggests alternate activities to distract us when casinos become harmfully habitual. But ultimately, as Dr. Forrest writes, to spend one’s time feeding money to the machines is to participate in, well . . . a form of prayer. And the gaming industry seems very much aware of it, as players annually plunge more than $365-billion into slots (of which casinos keep about $30-billion); and as casinos—70 to 85 percent of whose profits are earned by slot machines—have spread to more than a dozen states and even into a number of racetracks (where they’re called “racinos”). What this book describes with both humor and a sense of awe is the way slots emporia have steadily been transformed from underground grottos to soaring cathedral-like structures where congregants sit and commune—all to the end of worshipping the god of chance.
The Devil on Screen
Author: Charles P. Mitchell
Publisher: McFarland
ISBN: 1476605335
Category : Performing Arts
Languages : en
Pages : 344
Book Description
The Devil has been represented in many film genres, including horror, comedy, the musical, fantasy, satire, drama, and the religious epic, and in these works has assumed many shapes and forms. This book begins with a discussion of how the devil has been portrayed on stage, how that portrayal carried over to the big screen, and what are the standard elements of a satanic plot. Each entry in the filmography includes year of production, running time, writer, editor, cinematographer, producer, and director, evaluative rating, annotated cast list, plot synopsis, overall appraisal, and a spotlight on the actor playing Satan.
Publisher: McFarland
ISBN: 1476605335
Category : Performing Arts
Languages : en
Pages : 344
Book Description
The Devil has been represented in many film genres, including horror, comedy, the musical, fantasy, satire, drama, and the religious epic, and in these works has assumed many shapes and forms. This book begins with a discussion of how the devil has been portrayed on stage, how that portrayal carried over to the big screen, and what are the standard elements of a satanic plot. Each entry in the filmography includes year of production, running time, writer, editor, cinematographer, producer, and director, evaluative rating, annotated cast list, plot synopsis, overall appraisal, and a spotlight on the actor playing Satan.
The Devil and the Grafter
Author: Clifton Rodman Wooldridge
Publisher:
ISBN:
Category : Dummies (Bookselling)
Languages : en
Pages : 536
Book Description
Publisher:
ISBN:
Category : Dummies (Bookselling)
Languages : en
Pages : 536
Book Description
The Devil’s Breath
Author: Harry Dayle
Publisher: Shelfless
ISBN:
Category : Fiction
Languages : en
Pages : 345
Book Description
Metropolitan Police Sergeant Xavier Baxter’s life has just ended — and has just begun. Presumed dead by everyone who knows him, he’s been involuntarily recruited into a secret government organisation calling itself The Attic. Now Xavier is part of a ground-breaking experiment into augmented intelligence. A crack team of geniuses have given him incredible mind-expanding abilities. But is he in control of his own head anymore? Before he has a chance to find out, The Attic throws him into an investigation, the likes of which he has never known. Someone inside MI6 is turning British agents over to the Russians, and Xavier must discover who. Time and a hidden enemy are against him as he races to prove his worth before The Attic ends its experiment — and Xavier’s life.
Publisher: Shelfless
ISBN:
Category : Fiction
Languages : en
Pages : 345
Book Description
Metropolitan Police Sergeant Xavier Baxter’s life has just ended — and has just begun. Presumed dead by everyone who knows him, he’s been involuntarily recruited into a secret government organisation calling itself The Attic. Now Xavier is part of a ground-breaking experiment into augmented intelligence. A crack team of geniuses have given him incredible mind-expanding abilities. But is he in control of his own head anymore? Before he has a chance to find out, The Attic throws him into an investigation, the likes of which he has never known. Someone inside MI6 is turning British agents over to the Russians, and Xavier must discover who. Time and a hidden enemy are against him as he races to prove his worth before The Attic ends its experiment — and Xavier’s life.
The Devil's Spine
Author:
Publisher:
ISBN: 9781939979025
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781939979025
Category :
Languages : en
Pages :
Book Description
The Players' Realm
Author: J. Patrick Williams
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
Publisher: McFarland
ISBN: 0786428325
Category : Games & Activities
Languages : en
Pages : 315
Book Description
Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.
The Advertising Red Books
Author:
Publisher:
ISBN:
Category : Advertisers
Languages : en
Pages : 1548
Book Description
Publisher:
ISBN:
Category : Advertisers
Languages : en
Pages : 1548
Book Description