Author:
Publisher: Chronicle Books
ISBN: 1616892943
Category : Design
Languages : en
Pages : 161
Book Description
“An inspirational reference with words from the likes of Saul Bass, Stephen Doyle, Milton Glaser, Chip Kidd and Paula Scher.” —Cool Hunting Whether musing about the creative process, the merits of failure and criticism, or the challenges of keeping the studio lights on, designers have opinions. The Designer Says is a compendium of quotations from more than one hundred of history’s leading practitioners. On the page they’re mixed like guests at a dinner party—a nineteenth-century designer might sit next to one working today, or two contemporary designers may strike up a conversation. Listen in as they complime nt, provoke, and one-up each other in this lively volume of insights for anyone curious about the ideas and personalities that shape the art of visual communication. This beautifully designed (of course!) compendium features quotations from * Otl Aicher * Saul Bass * Michael Bierut * Irma Boom * Robert Brownjohn * Matthew Carter * Art Chantry * Ivan Chermayeff * Seymour Chwast * Elaine Lustig Cohen * William Drenttel * Charles and Ray Eames * Ed Fella * Alan Fletcher * Adrian Frutiger * Eric Gill * Milton Glaser * Jessica Helfand * Experimental Jetset * Ellen Lupton * Karel Martens * Debbie Millman * L'szl Moholy-Nagy * Bruno Mari * Paul Rand * Michael Rock * Aleksandr Rodchenko * Paula Scher * Kurt Schwitters * Erik Spiekermann * Jan Tschichold * Massimo Vignelli * Hermann Zapf * and many more “Their wisdom comes across in gorgeous type and succinct humor.”—Cool Hunting “A charming compendium of more than one hundred beautifully typeset remarks by some of today’s and yesteryear’s most celebrated graphic design minds.” —Brain Pickings
The Designer Says
Author:
Publisher: Chronicle Books
ISBN: 1616892943
Category : Design
Languages : en
Pages : 161
Book Description
“An inspirational reference with words from the likes of Saul Bass, Stephen Doyle, Milton Glaser, Chip Kidd and Paula Scher.” —Cool Hunting Whether musing about the creative process, the merits of failure and criticism, or the challenges of keeping the studio lights on, designers have opinions. The Designer Says is a compendium of quotations from more than one hundred of history’s leading practitioners. On the page they’re mixed like guests at a dinner party—a nineteenth-century designer might sit next to one working today, or two contemporary designers may strike up a conversation. Listen in as they complime nt, provoke, and one-up each other in this lively volume of insights for anyone curious about the ideas and personalities that shape the art of visual communication. This beautifully designed (of course!) compendium features quotations from * Otl Aicher * Saul Bass * Michael Bierut * Irma Boom * Robert Brownjohn * Matthew Carter * Art Chantry * Ivan Chermayeff * Seymour Chwast * Elaine Lustig Cohen * William Drenttel * Charles and Ray Eames * Ed Fella * Alan Fletcher * Adrian Frutiger * Eric Gill * Milton Glaser * Jessica Helfand * Experimental Jetset * Ellen Lupton * Karel Martens * Debbie Millman * L'szl Moholy-Nagy * Bruno Mari * Paul Rand * Michael Rock * Aleksandr Rodchenko * Paula Scher * Kurt Schwitters * Erik Spiekermann * Jan Tschichold * Massimo Vignelli * Hermann Zapf * and many more “Their wisdom comes across in gorgeous type and succinct humor.”—Cool Hunting “A charming compendium of more than one hundred beautifully typeset remarks by some of today’s and yesteryear’s most celebrated graphic design minds.” —Brain Pickings
Publisher: Chronicle Books
ISBN: 1616892943
Category : Design
Languages : en
Pages : 161
Book Description
“An inspirational reference with words from the likes of Saul Bass, Stephen Doyle, Milton Glaser, Chip Kidd and Paula Scher.” —Cool Hunting Whether musing about the creative process, the merits of failure and criticism, or the challenges of keeping the studio lights on, designers have opinions. The Designer Says is a compendium of quotations from more than one hundred of history’s leading practitioners. On the page they’re mixed like guests at a dinner party—a nineteenth-century designer might sit next to one working today, or two contemporary designers may strike up a conversation. Listen in as they complime nt, provoke, and one-up each other in this lively volume of insights for anyone curious about the ideas and personalities that shape the art of visual communication. This beautifully designed (of course!) compendium features quotations from * Otl Aicher * Saul Bass * Michael Bierut * Irma Boom * Robert Brownjohn * Matthew Carter * Art Chantry * Ivan Chermayeff * Seymour Chwast * Elaine Lustig Cohen * William Drenttel * Charles and Ray Eames * Ed Fella * Alan Fletcher * Adrian Frutiger * Eric Gill * Milton Glaser * Jessica Helfand * Experimental Jetset * Ellen Lupton * Karel Martens * Debbie Millman * L'szl Moholy-Nagy * Bruno Mari * Paul Rand * Michael Rock * Aleksandr Rodchenko * Paula Scher * Kurt Schwitters * Erik Spiekermann * Jan Tschichold * Massimo Vignelli * Hermann Zapf * and many more “Their wisdom comes across in gorgeous type and succinct humor.”—Cool Hunting “A charming compendium of more than one hundred beautifully typeset remarks by some of today’s and yesteryear’s most celebrated graphic design minds.” —Brain Pickings
100 Things Every Designer Needs to Know About People
Author: Susan Weinschenk
Publisher: Pearson Education
ISBN: 0132658607
Category : Computers
Languages : en
Pages : 438
Book Description
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Publisher: Pearson Education
ISBN: 0132658607
Category : Computers
Languages : en
Pages : 438
Book Description
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
Designing Your Life
Author: Bill Burnett
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
Publisher: Knopf
ISBN: 110187533X
Category : Self-Help
Languages : en
Pages : 274
Book Description
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
The Designer Says
Author: Sara Bader
Publisher: Princeton Architectural Press
ISBN: 9781616891343
Category : Design
Languages : en
Pages : 0
Book Description
The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation. This portable collection makes the perfect gift for designers, students, and anyone curious about the ideas and personalities that have shaped the art of visual communication.
Publisher: Princeton Architectural Press
ISBN: 9781616891343
Category : Design
Languages : en
Pages : 0
Book Description
The Designer Says is a compendium of quotations from more than one hundred of history's leading practitioners. Paired on page spreads like guests at a dinner party, a designer from the nineteenth century might sit next to one working today or two contemporary designers may strike up a conversation. This portable collection makes the perfect gift for designers, students, and anyone curious about the ideas and personalities that have shaped the art of visual communication.
Life Is a Game
Author: Edward Castronova
Publisher: Bloomsbury Publishing USA
ISBN: 1501359177
Category : Computers
Languages : en
Pages : 233
Book Description
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
Publisher: Bloomsbury Publishing USA
ISBN: 1501359177
Category : Computers
Languages : en
Pages : 233
Book Description
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
The Architect Says
Author: Laura S. Dushkes
Publisher: Princeton Architectural Press
ISBN: 9781616890933
Category : Architecture
Languages : en
Pages : 0
Book Description
If there's anything architects like doing more than designing buildings, it's talking about architecture. Whether musing about their inspirations (a blank sheet of paper, the sun hitting the side of a building), expanding on each other's thoughts (on materials, collaboration, clients, and constraints), or dishing out a clever quip, architects make good copy. The Architect Says is a colorful compendium of quotations from more than one hundred of history's most opinionated design minds. Paired on page spreads like guests at a dinner party-an architect of today might sit next to a contemporary or someone from the eighteenth century-these sets of quotes convey a remarkable depth and diversity of thinking. Alternately wise and amusing, this elegant gem of a book makes the perfect gift for architects, students, and anyone curious about the ideas and personalities that have helped shape our built world.
Publisher: Princeton Architectural Press
ISBN: 9781616890933
Category : Architecture
Languages : en
Pages : 0
Book Description
If there's anything architects like doing more than designing buildings, it's talking about architecture. Whether musing about their inspirations (a blank sheet of paper, the sun hitting the side of a building), expanding on each other's thoughts (on materials, collaboration, clients, and constraints), or dishing out a clever quip, architects make good copy. The Architect Says is a colorful compendium of quotations from more than one hundred of history's most opinionated design minds. Paired on page spreads like guests at a dinner party-an architect of today might sit next to a contemporary or someone from the eighteenth century-these sets of quotes convey a remarkable depth and diversity of thinking. Alternately wise and amusing, this elegant gem of a book makes the perfect gift for architects, students, and anyone curious about the ideas and personalities that have helped shape our built world.
Now You See It and Other Essays on Design
Author: Michael Bierut
Publisher: Chronicle Books
ISBN: 1616896760
Category : Design
Languages : en
Pages : 243
Book Description
"Design is a way to engage with real content, real experience," writes celebrated essayist Michael Bierut in this follow-up to his best-selling Seventy-Nine Short Essays on Design (2007). In more than fifty smart and accessible short pieces from the past decade, Bierut engages with a fascinating and diverse array of subjects. Essays range across design history, practice, and process; urban design and architecture; design hoaxes; pop culture; Hydrox cookies, Peggy Noonan, baseball, The Sopranos; and an inside look at his experience creating the "forward" logo for Hillary Clinton's 2016 presidential campaign. Other writings celebrate such legendary figures as Jerry della Femina, Alan Fletcher, Charley Harper, and his own mentor, Massimo Vignelli. Bierut's longtime work in the trenches of graphic design informs everything he writes, lending depth, insight, and humor to this important and engrossing collection.
Publisher: Chronicle Books
ISBN: 1616896760
Category : Design
Languages : en
Pages : 243
Book Description
"Design is a way to engage with real content, real experience," writes celebrated essayist Michael Bierut in this follow-up to his best-selling Seventy-Nine Short Essays on Design (2007). In more than fifty smart and accessible short pieces from the past decade, Bierut engages with a fascinating and diverse array of subjects. Essays range across design history, practice, and process; urban design and architecture; design hoaxes; pop culture; Hydrox cookies, Peggy Noonan, baseball, The Sopranos; and an inside look at his experience creating the "forward" logo for Hillary Clinton's 2016 presidential campaign. Other writings celebrate such legendary figures as Jerry della Femina, Alan Fletcher, Charley Harper, and his own mentor, Massimo Vignelli. Bierut's longtime work in the trenches of graphic design informs everything he writes, lending depth, insight, and humor to this important and engrossing collection.
Don't Make Me Think
Author: Steve Krug
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Publisher: Pearson Education
ISBN: 0321648781
Category : Computers
Languages : en
Pages : 325
Book Description
Five years and more than 100,000 copies after it was first published, it's hard to imagine anyone working in Web design who hasn't read Steve Krug's "instant classic" on Web usability, but people are still discovering it every day. In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike. Don't be surprised if it completely changes the way you think about Web design. Three New Chapters! Usability as common courtesy -- Why people really leave Web sites Web Accessibility, CSS, and you -- Making sites usable and accessible Help! My boss wants me to ______. -- Surviving executive design whims "I thought usability was the enemy of design until I read the first edition of this book. Don't Make Me Think! showed me how to put myself in the position of the person who uses my site. After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book. In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing. If you design, write, program, own, or manage Web sites, you must read this book." -- Jeffrey Zeldman, author of Designing with Web Standards
Change by Design
Author: Tim Brown
Publisher: Harper Collins
ISBN: 0061937746
Category : Business & Economics
Languages : en
Pages : 278
Book Description
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
Publisher: Harper Collins
ISBN: 0061937746
Category : Business & Economics
Languages : en
Pages : 278
Book Description
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
Draplin Design Co.
Author: Aaron James Draplin
Publisher: Abrams
ISBN: 1613129963
Category : Design
Languages : en
Pages : 834
Book Description
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.
Publisher: Abrams
ISBN: 1613129963
Category : Design
Languages : en
Pages : 834
Book Description
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.