Author: Philip Leonard
Publisher: A&C Black
ISBN: 1441105786
Category : Literary Criticism
Languages : en
Pages : 121
Book Description
Choice Outstanding Academic Title 2014 Literature after Globalization offers a detailed study of recent literary and theoretical responses to technology, globalization, and national identity. Focusing on texts of the the 1990s and 2000s, particularly novels and other writing by Mark Danielewski, Hari Kunzru, Indra Sinha, and Neal Stephenson, it charts a departure from narratives of globalization which declare the collapse of national cultures, and it considers how national sovereignty has been reinvented and reasserted in the face of technology's transnational effects. Drawing upon recent theoretical responses to technology and culture (including work by Yochai Benkler, Manuel Castells, Gilles Deleuze, Jacques Derrida, N. Katherine Hayles, Paul Virilio, and McKenzie Wark) this book will explore how, in these novels, the notion of an inclusive globalization has been replaced by a sense of national globalism.
Literature After Globalization
Author: Philip Leonard
Publisher: A&C Black
ISBN: 1441105786
Category : Literary Criticism
Languages : en
Pages : 121
Book Description
Choice Outstanding Academic Title 2014 Literature after Globalization offers a detailed study of recent literary and theoretical responses to technology, globalization, and national identity. Focusing on texts of the the 1990s and 2000s, particularly novels and other writing by Mark Danielewski, Hari Kunzru, Indra Sinha, and Neal Stephenson, it charts a departure from narratives of globalization which declare the collapse of national cultures, and it considers how national sovereignty has been reinvented and reasserted in the face of technology's transnational effects. Drawing upon recent theoretical responses to technology and culture (including work by Yochai Benkler, Manuel Castells, Gilles Deleuze, Jacques Derrida, N. Katherine Hayles, Paul Virilio, and McKenzie Wark) this book will explore how, in these novels, the notion of an inclusive globalization has been replaced by a sense of national globalism.
Publisher: A&C Black
ISBN: 1441105786
Category : Literary Criticism
Languages : en
Pages : 121
Book Description
Choice Outstanding Academic Title 2014 Literature after Globalization offers a detailed study of recent literary and theoretical responses to technology, globalization, and national identity. Focusing on texts of the the 1990s and 2000s, particularly novels and other writing by Mark Danielewski, Hari Kunzru, Indra Sinha, and Neal Stephenson, it charts a departure from narratives of globalization which declare the collapse of national cultures, and it considers how national sovereignty has been reinvented and reasserted in the face of technology's transnational effects. Drawing upon recent theoretical responses to technology and culture (including work by Yochai Benkler, Manuel Castells, Gilles Deleuze, Jacques Derrida, N. Katherine Hayles, Paul Virilio, and McKenzie Wark) this book will explore how, in these novels, the notion of an inclusive globalization has been replaced by a sense of national globalism.
The 1990s: A Decade of Contemporary British Fiction
Author: Nick Hubble
Publisher: Bloomsbury Publishing
ISBN: 1474242413
Category : Literary Criticism
Languages : en
Pages : 430
Book Description
How did social, cultural and political events in Britain during the 1990s shape contemporary British Fiction? From the fall of the Berlin Wall to the turn of the millennium, the 1990s witnessed a realignment of global politics. Against the changing international scene, this volume uses events abroad and in Britain to examine and explain the changes taking place in British fiction, including: the celebration of national identities, fuelled by the move toward political devolution in Northern Ireland, Scotland and Wales; the literary optimism in urban ethnic fictions written by a new generation of authors, born and raised in Britain; the popularity of neo-Victorian fiction. Critical surveys are balanced by in-depth readings of work by the authors who defined the decade, including A.S. Byatt, Hanif Kureishi, Will Self, Caryl Phillips and Irvine Welsh: an approach that illustrates exactly how their key themes and concerns fit within the social and political circumstances of the decade.
Publisher: Bloomsbury Publishing
ISBN: 1474242413
Category : Literary Criticism
Languages : en
Pages : 430
Book Description
How did social, cultural and political events in Britain during the 1990s shape contemporary British Fiction? From the fall of the Berlin Wall to the turn of the millennium, the 1990s witnessed a realignment of global politics. Against the changing international scene, this volume uses events abroad and in Britain to examine and explain the changes taking place in British fiction, including: the celebration of national identities, fuelled by the move toward political devolution in Northern Ireland, Scotland and Wales; the literary optimism in urban ethnic fictions written by a new generation of authors, born and raised in Britain; the popularity of neo-Victorian fiction. Critical surveys are balanced by in-depth readings of work by the authors who defined the decade, including A.S. Byatt, Hanif Kureishi, Will Self, Caryl Phillips and Irvine Welsh: an approach that illustrates exactly how their key themes and concerns fit within the social and political circumstances of the decade.
Cyberpunk and Visual Culture
Author: Graham Murphy
Publisher: Routledge
ISBN: 1351665154
Category : Social Science
Languages : en
Pages : 323
Book Description
Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Publisher: Routledge
ISBN: 1351665154
Category : Social Science
Languages : en
Pages : 323
Book Description
Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.
Cultural Studies
Author: Simon During
Publisher: Psychology Press
ISBN: 9780415246569
Category : Education
Languages : en
Pages : 270
Book Description
An ideal introduction, explaining the history and key concerns of cultural studies
Publisher: Psychology Press
ISBN: 9780415246569
Category : Education
Languages : en
Pages : 270
Book Description
An ideal introduction, explaining the history and key concerns of cultural studies
The Social Life of Avatars
Author: Ralph Schroeder
Publisher: Springer Science & Business Media
ISBN: 1447102770
Category : Computers
Languages : en
Pages : 239
Book Description
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Publisher: Springer Science & Business Media
ISBN: 1447102770
Category : Computers
Languages : en
Pages : 239
Book Description
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Video Games and Storytelling
Author: Souvik Mukherjee
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Japanese Cybercultures
Author: Nanette Gottlieb
Publisher: Routledge
ISBN: 113446763X
Category : History
Languages : en
Pages : 274
Book Description
Japan is rightly regarded as one of the most technologically advanced countries in the world, yet the development and deployment of Internet technology in Japan has taken a different trajectory compared with Western nations. This is the first book to look at the specific dynamics of Japanese Internet use. It examines the crucial questions: * how the Japanese are using the Internet: from the prevalence of access via portable devices, to the fashion culture of mobile phones * how Japan's "cute culture" has colonized cyberspace * the role of the Internet in different musical subcultures * how different men's and women's groups have embraced technology to highlight problems of harassment and bullying * the social, cultural and political impacts of the Internet on Japanese society * how marginalized groups in Japanese society - gay men, those living with AIDS, members of new religious groups and Japan's hereditary sub-caste, the Burakumin - are challenging the mainstream by using the Internet. Examined from a variety of interdisciplinary perspectives, using a broad range of case-studies, this is an exciting and genuinely cutting-edge book which breaks new ground in Japanese studies and will be of value to anyone interested in Japanese culture, the Internet and cyberculture.
Publisher: Routledge
ISBN: 113446763X
Category : History
Languages : en
Pages : 274
Book Description
Japan is rightly regarded as one of the most technologically advanced countries in the world, yet the development and deployment of Internet technology in Japan has taken a different trajectory compared with Western nations. This is the first book to look at the specific dynamics of Japanese Internet use. It examines the crucial questions: * how the Japanese are using the Internet: from the prevalence of access via portable devices, to the fashion culture of mobile phones * how Japan's "cute culture" has colonized cyberspace * the role of the Internet in different musical subcultures * how different men's and women's groups have embraced technology to highlight problems of harassment and bullying * the social, cultural and political impacts of the Internet on Japanese society * how marginalized groups in Japanese society - gay men, those living with AIDS, members of new religious groups and Japan's hereditary sub-caste, the Burakumin - are challenging the mainstream by using the Internet. Examined from a variety of interdisciplinary perspectives, using a broad range of case-studies, this is an exciting and genuinely cutting-edge book which breaks new ground in Japanese studies and will be of value to anyone interested in Japanese culture, the Internet and cyberculture.
Outlook Traveller
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
Book Description
The Evolution of Fantasy Role-Playing Games
Author: Michael J. Tresca
Publisher: McFarland
ISBN: 0786460091
Category : Games & Activities
Languages : en
Pages : 239
Book Description
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Publisher: McFarland
ISBN: 0786460091
Category : Games & Activities
Languages : en
Pages : 239
Book Description
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.