Author: Randy Ellefson
Publisher:
ISBN: 9781946995407
Category : Animals, Mythical
Languages : en
Pages : 802
Book Description
The Complete Art of World Building brings together volumes 1-3 in the series. This how-to guide will make readers a master of inventing imaginary worlds.
The Complete Art of World Building
Author: Randy Ellefson
Publisher:
ISBN: 9781946995407
Category : Animals, Mythical
Languages : en
Pages : 802
Book Description
The Complete Art of World Building brings together volumes 1-3 in the series. This how-to guide will make readers a master of inventing imaginary worlds.
Publisher:
ISBN: 9781946995407
Category : Animals, Mythical
Languages : en
Pages : 802
Book Description
The Complete Art of World Building brings together volumes 1-3 in the series. This how-to guide will make readers a master of inventing imaginary worlds.
Patricia A. McKillip and the Art of Fantasy World-Building
Author: Audrey Isabel Taylor
Publisher: McFarland
ISBN: 1476665168
Category : Literary Criticism
Languages : en
Pages : 191
Book Description
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Publisher: McFarland
ISBN: 1476665168
Category : Literary Criticism
Languages : en
Pages : 191
Book Description
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
World Building
Author: Joanna Gavins
Publisher: Bloomsbury Publishing
ISBN: 1472586549
Category : Language Arts & Disciplines
Languages : en
Pages : 312
Book Description
World Building represents the state-of-the-discipline in worlds-based approaches to discourse, collected together for the first time. Over the last 40 years the 'text-as-world' metaphor has become one of the most prevalent and productive means of describing the experiencing of producing and receiving discourse. This has been the case in a range of disciplines, including stylistics, cognitive poetics, narratology, discourse analysis and literary theory. The metaphor has enabled analysts to formulate a variety of frameworks for describing and examining the textual and conceptual mechanics involved in human communication, articulating these variously through such concepts as 'possible worlds', 'text-worlds' and 'storyworlds'. Each of these key approaches shares an understanding of discourse as a logically grounded, cognitively and pragmatically complex phenomenon. Discourse in this sense is capable of producing highly immersive and emotionally affecting conceptual spaces in the minds of discourse participants. The chapters examine how best to document and analyze this and this is an essential collection for stylisticians, linguists and narrative theorists.
Publisher: Bloomsbury Publishing
ISBN: 1472586549
Category : Language Arts & Disciplines
Languages : en
Pages : 312
Book Description
World Building represents the state-of-the-discipline in worlds-based approaches to discourse, collected together for the first time. Over the last 40 years the 'text-as-world' metaphor has become one of the most prevalent and productive means of describing the experiencing of producing and receiving discourse. This has been the case in a range of disciplines, including stylistics, cognitive poetics, narratology, discourse analysis and literary theory. The metaphor has enabled analysts to formulate a variety of frameworks for describing and examining the textual and conceptual mechanics involved in human communication, articulating these variously through such concepts as 'possible worlds', 'text-worlds' and 'storyworlds'. Each of these key approaches shares an understanding of discourse as a logically grounded, cognitively and pragmatically complex phenomenon. Discourse in this sense is capable of producing highly immersive and emotionally affecting conceptual spaces in the minds of discourse participants. The chapters examine how best to document and analyze this and this is an essential collection for stylisticians, linguists and narrative theorists.
WORLDBUILDING
Author: Julia Stoschek Foundation
Publisher: Hatje Cantz Verlag
ISBN: 3775757015
Category : Art
Languages : en
Pages : 178
Book Description
WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.
Publisher: Hatje Cantz Verlag
ISBN: 3775757015
Category : Art
Languages : en
Pages : 178
Book Description
WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.
Level Design
Author: Rudolf Kremers
Publisher: CRC Press
ISBN: 1040079326
Category : Computers
Languages : en
Pages : 296
Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Publisher: CRC Press
ISBN: 1040079326
Category : Computers
Languages : en
Pages : 296
Book Description
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540
Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Publisher: CRC Press
ISBN: 1482217163
Category : Computers
Languages : en
Pages : 540
Book Description
Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Middlewest: The Complete Tale
Author: Skottie Young
Publisher: Image Comics
ISBN: 1534321381
Category : Comics & Graphic Novels
Languages : en
Pages : 568
Book Description
When a violent storm levels his sleepy Middlewest town, Abel and his childhood companion, Fox, must hastily flee into a world of mystical carnies and soothsayer hobos, bridge trolls and wilderness spirits, endless forests and forgotten children. SKOTTIE YOUNG (Strange Academy, I HATE FAIRYLAND) and JORGE CORONA (NO. 1 WITH A BULLET, Feathers), with colorist JEAN-FRANCOIS BEAULIEU and letterer NATE PIEKOS, collect the complete Eisner Award-nominated tale of Abel, a boy who must navigate a strange and mysterious land in order to discover who he can become. Collects MIDDLEWEST #1-18, with exclusive bonus features!
Publisher: Image Comics
ISBN: 1534321381
Category : Comics & Graphic Novels
Languages : en
Pages : 568
Book Description
When a violent storm levels his sleepy Middlewest town, Abel and his childhood companion, Fox, must hastily flee into a world of mystical carnies and soothsayer hobos, bridge trolls and wilderness spirits, endless forests and forgotten children. SKOTTIE YOUNG (Strange Academy, I HATE FAIRYLAND) and JORGE CORONA (NO. 1 WITH A BULLET, Feathers), with colorist JEAN-FRANCOIS BEAULIEU and letterer NATE PIEKOS, collect the complete Eisner Award-nominated tale of Abel, a boy who must navigate a strange and mysterious land in order to discover who he can become. Collects MIDDLEWEST #1-18, with exclusive bonus features!
Fantasy World-Building
Author: Mark Nelson
Publisher: Courier Dover Publications
ISBN: 048683767X
Category : Art
Languages : en
Pages : 163
Book Description
A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
Publisher: Courier Dover Publications
ISBN: 048683767X
Category : Art
Languages : en
Pages : 163
Book Description
A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
Fast Forward
Author: Holly Willis
Publisher: Columbia University Press
ISBN: 0231850972
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.
Publisher: Columbia University Press
ISBN: 0231850972
Category : Performing Arts
Languages : en
Pages : 201
Book Description
Cinema, the primary vehicle for storytelling in the twentieth century, is being reconfigured by new media in the twenty-first. Terms such as "worldbuilding," "virtual reality," and "transmedia" introduce new methods for constructing a screenplay and experiencing and sharing a story. Similarly, 3D cinematography, hypercinema, and visual effects require different modes for composing an image, and virtual technology, motion capture, and previsualization completely rearrange the traditional flow of cinematic production. What does this mean for telling stories? Fast Forward answers this question by investigating a full range of contemporary creative practices dedicated to the future of mediated storytelling and by connecting with a new generation of filmmakers, screenwriters, technologists, media artists, and designers to discover how they work now, and toward what end. From Chris Milk and Aaron Koblin's exploration of VR spherical filmmaking to Rebeca Méndez's projection and installation work exploring climate change to the richly mediated interactive live performances of the collective Cloud Eye Control, this volume captures a moment of creative evolution and sets the stage for imagining the future of the cinematic arts.
Patricia Johanson and the Re-invention of Public Environmental Art, 1958-2010
Author: Xin Wu
Publisher: Ashgate Publishing, Ltd.
ISBN: 9781409435440
Category : Art
Languages : en
Pages : 350
Book Description
Impeccably researched and richly detailed, this book addresses the issue of translation between visual arts and landscape design in the 50-year career of American painter and environmental artist Patricia Johanson. Exploring the artist's search for an art of the real as a member of the postwar New York art world, it demonstrates that visual translation cannot be understood solely through the works of art, instead attention must be paid to the process of creation. This book is an insightful attempt to confront a crucial question in the history of art through the work of a contemporary artist.
Publisher: Ashgate Publishing, Ltd.
ISBN: 9781409435440
Category : Art
Languages : en
Pages : 350
Book Description
Impeccably researched and richly detailed, this book addresses the issue of translation between visual arts and landscape design in the 50-year career of American painter and environmental artist Patricia Johanson. Exploring the artist's search for an art of the real as a member of the postwar New York art world, it demonstrates that visual translation cannot be understood solely through the works of art, instead attention must be paid to the process of creation. This book is an insightful attempt to confront a crucial question in the history of art through the work of a contemporary artist.