The Commodore Puzzle Book

The Commodore Puzzle Book PDF Author: LEE
Publisher: Springer Science & Business Media
ISBN: 1468467387
Category : Science
Languages : en
Pages : 131

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Book Description

The Commodore Puzzle Book

The Commodore Puzzle Book PDF Author: LEE
Publisher: Springer Science & Business Media
ISBN: 1468467387
Category : Science
Languages : en
Pages : 131

Get Book Here

Book Description


Commodore the Inside Story

Commodore the Inside Story PDF Author: DAVID. PLEASANCE
Publisher: Unicorn
ISBN: 9781913491659
Category :
Languages : en
Pages :

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Book Description
Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.

The Commodore Puzzle Book

The Commodore Puzzle Book PDF Author: LEE
Publisher: Birkhäuser
ISBN: 9781468467390
Category : Science
Languages : en
Pages : 126

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Book Description


The Future Was Here

The Future Was Here PDF Author: Jimmy Maher
Publisher: MIT Press
ISBN: 0262300745
Category : Games & Activities
Languages : en
Pages : 341

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Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Yubotu

Yubotu PDF Author: Peter Gordon
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402741890
Category : Games & Activities
Languages : en
Pages : 148

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Book Description
Here it is: the next big puzzle sensation, destined to join sudoku and kakuro as a bestselling blockbuster. Yubotu is the Japanese word for "U-Boat" or submarine, and this collection plays a variation on the traditional favorite known as Battleships. It's co-created by Peter Gordon and Mike Shenk, the team that first brought this type of puzzle to America. The object is to locate 10 ships in a fleet--four subs, three destroyers, two cruisers, and one battleship--all hidden in an "ocean" represented by the spaces in a grid. An introduction explains all the basics in detail, taking solvers through a sample puzzle, with the puzzles getting more difficult as you go along until they're absolutely brain-busting!

Artificial Intelligence Projects for the Commodore 64

Artificial Intelligence Projects for the Commodore 64 PDF Author: Timothy J. O'Malley
Publisher:
ISBN: 9780830608836
Category : Artificial intelligence
Languages : en
Pages : 129

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Book Description
Attempts a Comparison of How Human's Solve Problems & How the Commodore 64 Might Be Programmed To Do So. Text Can Be of Interest to the Computer Science As Well As the Psychology Student

Programming the Commodore 64

Programming the Commodore 64 PDF Author: Raeto Collin West
Publisher: Compute Publications International
ISBN:
Category : Computers
Languages : en
Pages : 644

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Book Description


U.S. History Puzzles, Book 3, Grades 5 - 8

U.S. History Puzzles, Book 3, Grades 5 - 8 PDF Author:
Publisher: Mark Twain Media
ISBN: 1622236688
Category : Education
Languages : en
Pages : 52

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Book Description
The Mark Twain U.S. History Puzzles book enhances social studies with activities such as crosswords, word searches, and quizzes. A fun way to teach students about early settlements and global wars, this middle school U.S. history book uses puzzle-based activities to present significant events. Correlated to meet current state standards, the U.S. History Puzzles book helps students focus on significant topics and events in America’s past, including: -the expansion of the United States -American involvement in global wars -the increasing role of industrialization and technology -equality Mark Twain Media Publishing Company provides innovative supplemental books and content-rich decorations for middle-grade and upper-grade classrooms. This product line is designed by leading educators and features a variety of subjects, including history, fine arts, science, language arts, social studies, government, math, and behavior management.

The Game Console 2.0

The Game Console 2.0 PDF Author: Evan Amos
Publisher: No Starch Press
ISBN: 1718500610
Category : Games & Activities
Languages : en
Pages : 314

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Book Description
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Recreations in the Theory of Numbers

Recreations in the Theory of Numbers PDF Author: Albert H. Beiler
Publisher: Courier Corporation
ISBN: 0486210960
Category : Games & Activities
Languages : en
Pages : 383

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Book Description
Number theory proves to be a virtually inexhaustible source of intriguing puzzle problems. Includes divisors, perfect numbers, the congruences of Gauss, scales of notation, the Pell equation, more. Solutions to all problems.