The Claims Game

The Claims Game PDF Author: Vladimir P. Chernik
Publisher:
ISBN:
Category : Casualty insurance
Languages : en
Pages : 216

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Book Description

The Claims Game

The Claims Game PDF Author: Vladimir P. Chernik
Publisher:
ISBN:
Category : Casualty insurance
Languages : en
Pages : 216

Get Book Here

Book Description


The Claims Game: The Tricks and Deceptive Tactics Insurance Companies Use to Underpay or Deny Your Claim

The Claims Game: The Tricks and Deceptive Tactics Insurance Companies Use to Underpay or Deny Your Claim PDF Author: David Skipton, PCLA, LPCS, SPPA, AIC
Publisher: Lulu.com
ISBN: 1483437019
Category : Business & Economics
Languages : en
Pages : 133

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Book Description
When someone suffers a serious loss at their home or business, one of the first things they often think is this: "At least I have insurance." But the claims process is deviously designed to pay only pennies on the dollar for losses. Furthermore, if you take an insurance company to court, you'll find that the legal system is stacked against you. David Skipton brings his many years of claims adjusting experience to help you avoid the pitfalls in the claims process. Learn how to: recognize the tricks insurance companies play to cheat you out of money; take steps to improve your chances of enjoying a favorable outcome on a claim; and receive fair compensation in the event of an insurance payout. It doesn't matter if you own a business or a home-if you have an active claim or not-it's important to demystify the claims process. It begins by learning how to protect your best interests and learning how to play The Claims Game.

Delay, Deny, Defend

Delay, Deny, Defend PDF Author: Jay M. Feinman
Publisher: Penguin
ISBN: 1101196289
Category : Business & Economics
Languages : en
Pages : 247

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Book Description
An expose of insurance injustice and a plan for consumers and lawmakers to fight it Over the last two decades, insurance has become less of a safety net and more of a spider's web: sticky and complicated, designed to ensnare as much as to aid. Insurance companies now often try to delay payment of justified claims, deny payment altogether, and defend these actions by forcing claimants to enter litigation. Jay M. Feinman, a legal scholar and insurance expert, explains how these trends developed, how the government ought to fix the system, and what the rest of us can do to protect ourselves. He shows that the denial of valid claims is not occasional or accidental or the fault of a few bad employees. It's the result of an increasing and systematic focus on maximizing profits by major companies such as Allstate and State Farm. Citing dozens of stories of victims who were unfairly denied payment, Feinman explains how people can be more cautious when shopping for policies and what to do when pursuing a disputed claim. He also lays out a plan for the legal reforms needed to prevent future abuses. This exposé will help drive the discussion of this increasingly hot- button issue.

Mastering the Game:

Mastering the Game: PDF Author: World Intellectual Property Organization
Publisher: WIPO
ISBN:
Category : Law
Languages : en
Pages : 378

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Book Description
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Games 2

Games 2 PDF Author: Youth Specialties,
Publisher: Zondervan
ISBN: 0310862132
Category : Religion
Languages : en
Pages : 167

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Book Description
Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we've got contests, activities -- even a spectator Water Carnival (see page 117). - Wide Games . . . Got a few acres and a few hours to organize, strategize -- and then use stealth and cunning to infiltrate enemy lines, smuggle contraband through customs, or detect (and dispatch) aliens? These adventure games are perfect for camps and retreats! - Golf Games . . . You don't need manicured courses, motorized carts, or polyester pants. What you do need are people willing to golf with marshmallows, rubber bands, hula hoops, and croquet mallets. - Frisbee Games . . . Portable, ubiquitous, and supremely cool, flying discs hold hours of entertainment for your group. In fact, why not plan an entire day of Frisbee games? Plus . . . A bevy of relay races, outdoor games especially for large and small groups, 30-some soccer and hockey games, alternative football games, and enough water games (including water balloon games) to give your group a sopping good summertime! Whether you're a youth worker or recreation director in a church, school, club, or camp -- Games 2 is brimming with notoriously wild, creative, and youth-group tested games!

Computer Games for Learning

Computer Games for Learning PDF Author: Richard E. Mayer
Publisher: MIT Press
ISBN: 0262027577
Category : Education
Languages : en
Pages : 303

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Book Description
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

The Art of Property Claims Adjusting: Techniques on How to be a Great Adjuster

The Art of Property Claims Adjusting: Techniques on How to be a Great Adjuster PDF Author: Danny L. Lee
Publisher: Lulu.com
ISBN: 1483479757
Category : Business & Economics
Languages : en
Pages : 134

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Book Description
His common sense approach to sharing techniques on how to make you a great adjuster and providing easy to apply techniques is not seen in most books. After reading this book you will find yourself with many techniques on how to be efficient at what you do, producing great claim files while amazing your customers. His promise to just give key facts will allow anyone to use this book as a reference for years to come. What a refreshing presentation that is geared to truly helping adjusters be great, without having to sift through needless information. Danny lays out a tried and true formula for becoming a great, well rounded adjuster with a fantastic approach to adjusting claims. And Danny does it all in an excellent way that will stay with you long after you finish his book. I highly recommend that all adjusters, from the newest adjuster just entering the property insurance industry to the most experienced adjusters at the tail end of their career, take the time to read and study this outstanding book.

Matt DeVos and Deborah A. Kent

Matt DeVos and Deborah A. Kent PDF Author: Matt DeVos
Publisher: American Mathematical Soc.
ISBN: 1470422107
Category : Mathematics
Languages : en
Pages : 361

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Book Description
This book offers a gentle introduction to the mathematics of both sides of game theory: combinatorial and classical. The combination allows for a dynamic and rich tour of the subject united by a common theme of strategic reasoning. Designed as a textbook for an undergraduate mathematics class and with ample material and limited dependencies between the chapters, the book is adaptable to a variety of situations and a range of audiences. Instructors, students, and independent readers alike will appreciate the flexibility in content choices as well as the generous sets of exercises at various levels.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1609601963
Category : Games & Activities
Languages : en
Pages : 2084

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Book Description
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education PDF Author: Ferdig, Richard E.
Publisher: IGI Global
ISBN: 1599048116
Category : Technology & Engineering
Languages : en
Pages : 1577

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Book Description
"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.