Author: Mari Mancusi
Publisher: Disney-Hyperion
ISBN: 9781368010849
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
The Camelot Code, Book #1 The Once and Future Geek (The Camelot Code, Book #1)
Author: Mari Mancusi
Publisher: Disney-Hyperion
ISBN: 9781368010849
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
Publisher: Disney-Hyperion
ISBN: 9781368010849
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
The Camelot Code, Book #1 The Once and Future Geek
Author: Mari Mancusi
Publisher: Disney-Hyperion
ISBN: 9781368023092
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
Publisher: Disney-Hyperion
ISBN: 9781368023092
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.
The Camelot Code: Geeks and the Holy Grail
Author: Mari Mancusi
Publisher: Little, Brown Books for Young Readers
ISBN: 1368023215
Category : Juvenile Fiction
Languages : en
Pages : 269
Book Description
Sophie must embark on her first official mission as a companion in the action-packed sequel to The Camelot Code! In the second book in the Camelot Code series, Sophie is now tasked with protecting the spirit of King Arthur throughout the ages, so it's no surprise when she and Stu get sucked in to another Arthurian adventure: get the Holy Grail into King Arthur's hands so he can drink from it and recover from a deadly illness. It's not easy, especially since Merlin's apprentice, Emrys, has accidentally turned the Grail into a gassy, fire-breathing baby dragon. And Merlin is the only one who can change it back. But Merlin's on spring break in modern-day Las Vegas (at the Excalibur, of course). And Sophie's super-popular (not to mention super-annoying) future stepsister, Ashley, has invited herself along for the ride. From sneaking a baby dragon through airport security to the ultimate showdown with the sorceress Morgana, deep in the land of Faerie, this new Camelot Code adventure will test not only the two geeks' courage, but also their very friendship. Spring break just got epic!
Publisher: Little, Brown Books for Young Readers
ISBN: 1368023215
Category : Juvenile Fiction
Languages : en
Pages : 269
Book Description
Sophie must embark on her first official mission as a companion in the action-packed sequel to The Camelot Code! In the second book in the Camelot Code series, Sophie is now tasked with protecting the spirit of King Arthur throughout the ages, so it's no surprise when she and Stu get sucked in to another Arthurian adventure: get the Holy Grail into King Arthur's hands so he can drink from it and recover from a deadly illness. It's not easy, especially since Merlin's apprentice, Emrys, has accidentally turned the Grail into a gassy, fire-breathing baby dragon. And Merlin is the only one who can change it back. But Merlin's on spring break in modern-day Las Vegas (at the Excalibur, of course). And Sophie's super-popular (not to mention super-annoying) future stepsister, Ashley, has invited herself along for the ride. From sneaking a baby dragon through airport security to the ultimate showdown with the sorceress Morgana, deep in the land of Faerie, this new Camelot Code adventure will test not only the two geeks' courage, but also their very friendship. Spring break just got epic!
Dragon Ops
Author: Mari Mancusi
Publisher: Little, Brown Books for Young Readers
ISBN: 1368044344
Category : Juvenile Fiction
Languages : en
Pages : 286
Book Description
From the beloved author of The Once and Future Geek comes this action-packed adventure set in a futuristic world filled with magic, monsters, and high-tech video gaming. One wrong move, and it's game over. Welcome to Dragon Ops, the world's first augmented-reality video-game theme park. Set on a once-deserted island, our three beta players—classic gamer geek Ian; his adventure-seeking sister, Lily; and their too-cool-for-gaming cousin, Derek—have been lucky enough to score an invite to play before the fully immersive experience opens to the public. But once inside, they find themselves trapped in a game taken over by a rogue AI dragon called Atreus, and suddenly the stakes go beyond the virtual world. With no cheat codes, guidebooks, save points, or do-overs, they'll need all their cunning and video-game hacks to beat the game . . . and survive in real life. Action-packed and unputdownable, Dragon Ops will thrill gamers and reluctant readers alike with high-tech adventure and electrifying twists and turns.
Publisher: Little, Brown Books for Young Readers
ISBN: 1368044344
Category : Juvenile Fiction
Languages : en
Pages : 286
Book Description
From the beloved author of The Once and Future Geek comes this action-packed adventure set in a futuristic world filled with magic, monsters, and high-tech video gaming. One wrong move, and it's game over. Welcome to Dragon Ops, the world's first augmented-reality video-game theme park. Set on a once-deserted island, our three beta players—classic gamer geek Ian; his adventure-seeking sister, Lily; and their too-cool-for-gaming cousin, Derek—have been lucky enough to score an invite to play before the fully immersive experience opens to the public. But once inside, they find themselves trapped in a game taken over by a rogue AI dragon called Atreus, and suddenly the stakes go beyond the virtual world. With no cheat codes, guidebooks, save points, or do-overs, they'll need all their cunning and video-game hacks to beat the game . . . and survive in real life. Action-packed and unputdownable, Dragon Ops will thrill gamers and reluctant readers alike with high-tech adventure and electrifying twists and turns.
The Camelot Code: The Once and Future Geek
Author: Mari Mancusi
Publisher: Hachette+ORM
ISBN: 1368023223
Category : Juvenile Fiction
Languages : en
Pages : 277
Book Description
"Imagine The Sword in the Stone with a dash of Freaky Friday and a pinch of World of Warcraft--this funny, fast-paced adventure is chicken soup for the geek's soul." -- Zack Clark and Nick Eliopulos, authors of The Adventurers Guild series When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future--and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs.
Publisher: Hachette+ORM
ISBN: 1368023223
Category : Juvenile Fiction
Languages : en
Pages : 277
Book Description
"Imagine The Sword in the Stone with a dash of Freaky Friday and a pinch of World of Warcraft--this funny, fast-paced adventure is chicken soup for the geek's soul." -- Zack Clark and Nick Eliopulos, authors of The Adventurers Guild series When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future--and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs.
Dragon Ops: Dragons vs. Robots
Author: Mari Mancusi
Publisher: Little, Brown Books for Young Readers
ISBN: 0759555176
Category : Juvenile Fiction
Languages : en
Pages : 286
Book Description
In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
Publisher: Little, Brown Books for Young Readers
ISBN: 0759555176
Category : Juvenile Fiction
Languages : en
Pages : 286
Book Description
In this sci-fi adventure, the beloved author of Dragon Ops takes readers on a thrilling and heart-pounding journey through a high-stakes video game world. Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right. Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up . . . everywhere, he knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help? When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished. Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted . . . and even worse, are there do-overs in VR that isn't even built yet?
The Absence of Sparrows
Author: Kurt Kirchmeier
Publisher: Little, Brown Books for Young Readers
ISBN: 031645091X
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Stranger Things meets The Stand in this haunting coming-of-age novel about a plague that brings the world to a halt -- and the boy who believes that his town's missing sparrows can save his family. In the small town of Griever's Mill, eleven-year-old Ben Cameron is expecting to finish off his summer of relaxing and bird-watching without a hitch. But everything goes wrong when dark clouds roll in. Old Man Crandall is the first to change -- human one minute and a glass statue the next. Soon it's happening across the world. Dark clouds fill the sky and, at random, people are turned into frozen versions of themselves. There's nowhere to run, nowhere to hide, and no one knows how to stop it. With his mom on the verge of a breakdown, and his brother intent on following the dubious plans put forth by a nameless voice on the radio, Ben must hold out hope that his town's missing sparrows will return with everyone's souls before the glass plague takes them away forever.
Publisher: Little, Brown Books for Young Readers
ISBN: 031645091X
Category : Juvenile Fiction
Languages : en
Pages : 228
Book Description
Stranger Things meets The Stand in this haunting coming-of-age novel about a plague that brings the world to a halt -- and the boy who believes that his town's missing sparrows can save his family. In the small town of Griever's Mill, eleven-year-old Ben Cameron is expecting to finish off his summer of relaxing and bird-watching without a hitch. But everything goes wrong when dark clouds roll in. Old Man Crandall is the first to change -- human one minute and a glass statue the next. Soon it's happening across the world. Dark clouds fill the sky and, at random, people are turned into frozen versions of themselves. There's nowhere to run, nowhere to hide, and no one knows how to stop it. With his mom on the verge of a breakdown, and his brother intent on following the dubious plans put forth by a nameless voice on the radio, Ben must hold out hope that his town's missing sparrows will return with everyone's souls before the glass plague takes them away forever.
The Retake
Author: Jen Calonita
Publisher: Yearling
ISBN: 059317416X
Category : Juvenile Fiction
Languages : en
Pages : 273
Book Description
“A book about a time-traveling app? I’m in! Jen Calonita strikes again with a coming-of-age middle grade full of wit and a little bit of magic. “ —Sarah Mlynowski, New York Times bestselling author of the Whatever After and Upside Down Magic series "A brilliant friendship story that champions kindness, resilience and the courage to challenge long held expectations - both of others and of yourself." --Lauren Myracle, co-author of the New York Times best-selling Upside-Down Magic series You can retake your photos...but what if could redo moments in your life too? With one magical app, Zoe is able to do just that! A smart and funny twist on time travel from New York Times bestselling author Jen Calonita, for fans for Disney's Zapped and The Swap. Zoe knows that the only thing harder than middle school is losing a best friend. She and Laura used to do everything together from taking silly selfies, to joining all the same clubs together and even throwing surprise birthday parties for one another. But lately things have been weird between them. Now Laura will post a photo of her hanging out with other girls before responding to Zoe's simple text. She doesn't even want to sit with her at lunch anymore. Zoe is heartbroken--all she wants is for things to go back to normal. But then a magical app downloads on her phone...and things get even weirder! Suddenly Zoe can travel back in time to moments where her and Laura started drifting apart. It is like a dream come true. A chance for Zoe to mend their friendship. But as Zoe goes back to moments of middle school drama--sleepover games gone wrong, field trips with cliques and crushes, and school projects that bring on more-than-awkward encounters--she realizes that second chances don't always go as planned and that sometimes you need to trust the magic of new beginnings. The Retake is a picture-perfect look at tween friendship, that also explores more serious themes of social media pressure, bullying and what it means to be yourself. "Jen Calonita puts a magical spin on all-to-real middle school drama. Warm, witty and wise, The Retakeis for anyone who has broken up with a best friend and wished they could go back to the way it used to be."—Megan McCaferty, author of True to Your Selfie and Jessica Darling’s It List series "As addictive as your favorite app, you won't be able to put it down." - Stacy McAnulty, the author of The Miscalculations of Lightning Girl
Publisher: Yearling
ISBN: 059317416X
Category : Juvenile Fiction
Languages : en
Pages : 273
Book Description
“A book about a time-traveling app? I’m in! Jen Calonita strikes again with a coming-of-age middle grade full of wit and a little bit of magic. “ —Sarah Mlynowski, New York Times bestselling author of the Whatever After and Upside Down Magic series "A brilliant friendship story that champions kindness, resilience and the courage to challenge long held expectations - both of others and of yourself." --Lauren Myracle, co-author of the New York Times best-selling Upside-Down Magic series You can retake your photos...but what if could redo moments in your life too? With one magical app, Zoe is able to do just that! A smart and funny twist on time travel from New York Times bestselling author Jen Calonita, for fans for Disney's Zapped and The Swap. Zoe knows that the only thing harder than middle school is losing a best friend. She and Laura used to do everything together from taking silly selfies, to joining all the same clubs together and even throwing surprise birthday parties for one another. But lately things have been weird between them. Now Laura will post a photo of her hanging out with other girls before responding to Zoe's simple text. She doesn't even want to sit with her at lunch anymore. Zoe is heartbroken--all she wants is for things to go back to normal. But then a magical app downloads on her phone...and things get even weirder! Suddenly Zoe can travel back in time to moments where her and Laura started drifting apart. It is like a dream come true. A chance for Zoe to mend their friendship. But as Zoe goes back to moments of middle school drama--sleepover games gone wrong, field trips with cliques and crushes, and school projects that bring on more-than-awkward encounters--she realizes that second chances don't always go as planned and that sometimes you need to trust the magic of new beginnings. The Retake is a picture-perfect look at tween friendship, that also explores more serious themes of social media pressure, bullying and what it means to be yourself. "Jen Calonita puts a magical spin on all-to-real middle school drama. Warm, witty and wise, The Retakeis for anyone who has broken up with a best friend and wished they could go back to the way it used to be."—Megan McCaferty, author of True to Your Selfie and Jessica Darling’s It List series "As addictive as your favorite app, you won't be able to put it down." - Stacy McAnulty, the author of The Miscalculations of Lightning Girl
The Revolt of The Public and the Crisis of Authority in the New Millennium
Author: Martin Gurri
Publisher: Stripe Press
ISBN: 1953953344
Category : Political Science
Languages : en
Pages : 465
Book Description
How insurgencies—enabled by digital devices and a vast information sphere—have mobilized millions of ordinary people around the world. In the words of economist and scholar Arnold Kling, Martin Gurri saw it coming. Technology has categorically reversed the information balance of power between the public and the elites who manage the great hierarchical institutions of the industrial age: government, political parties, the media. The Revolt of the Public tells the story of how insurgencies, enabled by digital devices and a vast information sphere, have mobilized millions of ordinary people around the world. Originally published in 2014, The Revolt of the Public is now available in an updated edition, which includes an extensive analysis of Donald Trump’s improbable rise to the presidency and the electoral triumphs of Brexit. The book concludes with a speculative look forward, pondering whether the current elite class can bring about a reformation of the democratic process and whether new organizing principles, adapted to a digital world, can arise out of the present political turbulence.
Publisher: Stripe Press
ISBN: 1953953344
Category : Political Science
Languages : en
Pages : 465
Book Description
How insurgencies—enabled by digital devices and a vast information sphere—have mobilized millions of ordinary people around the world. In the words of economist and scholar Arnold Kling, Martin Gurri saw it coming. Technology has categorically reversed the information balance of power between the public and the elites who manage the great hierarchical institutions of the industrial age: government, political parties, the media. The Revolt of the Public tells the story of how insurgencies, enabled by digital devices and a vast information sphere, have mobilized millions of ordinary people around the world. Originally published in 2014, The Revolt of the Public is now available in an updated edition, which includes an extensive analysis of Donald Trump’s improbable rise to the presidency and the electoral triumphs of Brexit. The book concludes with a speculative look forward, pondering whether the current elite class can bring about a reformation of the democratic process and whether new organizing principles, adapted to a digital world, can arise out of the present political turbulence.
Boys that Bite
Author: Mari Mancusi
Publisher: Penguin
ISBN: 110111777X
Category : Young Adult Fiction
Languages : en
Pages : 191
Book Description
Okay, so technically she can’t because I’m immortal. Well, not yet. See, due to the worst case of mistaken identity with my dark-side-loving twin sister at a Goth club called Club Fang, Magnus, a vampire hottie, went for my innocent neck instead of hers. Now if I don’t reverse it in time, Magnus will be my blood mate forever and I’m doomed to be a blood-gulping, pasty, daylight-hating vampire. Believe me, it seriously bites. After the unfortunate slaying of the vampire leader, it’s up to me, my sister, and Magnus to find the one thing that can solve my problem—the Holy Grail. No joke. I seriously hope I can get out of this in time, because somehow, I scored the hottest prom date in my school, the mouth-watering Jake Wilder. And I do not want to be a vampire for the prom—let alone the rest of eternity...
Publisher: Penguin
ISBN: 110111777X
Category : Young Adult Fiction
Languages : en
Pages : 191
Book Description
Okay, so technically she can’t because I’m immortal. Well, not yet. See, due to the worst case of mistaken identity with my dark-side-loving twin sister at a Goth club called Club Fang, Magnus, a vampire hottie, went for my innocent neck instead of hers. Now if I don’t reverse it in time, Magnus will be my blood mate forever and I’m doomed to be a blood-gulping, pasty, daylight-hating vampire. Believe me, it seriously bites. After the unfortunate slaying of the vampire leader, it’s up to me, my sister, and Magnus to find the one thing that can solve my problem—the Holy Grail. No joke. I seriously hope I can get out of this in time, because somehow, I scored the hottest prom date in my school, the mouth-watering Jake Wilder. And I do not want to be a vampire for the prom—let alone the rest of eternity...