Author: Karen Schrier
Publisher: Lulu.com
ISBN: 0359984010
Category : Education
Languages : en
Pages : 584
Book Description
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.
Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond
The Book of Games
Author: Bendik Stang
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737838
Category : Computer games
Languages : en
Pages : 0
Book Description
Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737838
Category : Computer games
Languages : en
Pages : 0
Book Description
Explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page"--Publisher's website (viewed April 21, 2008).
The Book of Games
Author: Bendik Stang
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
The Board Game Book
Author:
Publisher:
ISBN: 9781916456228
Category :
Languages : en
Pages : 256
Book Description
Publisher:
ISBN: 9781916456228
Category :
Languages : en
Pages : 256
Book Description
Hoyle's Rules of Games
Author: Philip D. Morehead
Publisher: Berkley
ISBN: 9780451204844
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides rules, strategies, and odds for card, indoor, and computer games.
Publisher: Berkley
ISBN: 9780451204844
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides rules, strategies, and odds for card, indoor, and computer games.
Final Fantasy Ultimania Archive Volume 3
Author: Square Enix
Publisher: Dark Horse Comics
ISBN: 1506708013
Category : Games & Activities
Languages : en
Pages : 344
Book Description
The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.
Publisher: Dark Horse Comics
ISBN: 1506708013
Category : Games & Activities
Languages : en
Pages : 344
Book Description
The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.
If..., Volume 3
Author: Evelyn McFarlane
Publisher: Villard
ISBN: 0307415635
Category : Family & Relationships
Languages : en
Pages : 150
Book Description
From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”
Publisher: Villard
ISBN: 0307415635
Category : Family & Relationships
Languages : en
Pages : 150
Book Description
From the Introduction: “Love. Romance. Sex. From the imaginative lover to the imaginary one, our imaginations play central role in our love lives. Pity the person who believes there exists no connection between the heart and the imagination, or pity their lover, anyway. From the first time we begin to discover there’s a thing called love—tumultuous, chaotic, confusing, frightfully powerful, and stunningly joyous—we begin to imagine what might be if . . . And as long as we are able to love (in other words, as long as we are alive), our imaginations help us through it, fill in the gaps, make us hopeful, steel our nerves, augment our romantic ideas, protect our humility, guide our actions, and help keep things interesting. Would we dare enter into love otherwise? Yet as wonderful and wrenching as romantic love can be, it remains startlingly incomprehensible, and the mysteries of our own hearts tantalize us. Can we know more? Are we meant to? Ask yourself some of these questions, and ask those you love, or would like to. Where will they take you? What will they reveal? Do you have the courage to answer? Be prepared for anything. And always, always, treasure the game of love. We would like to add that some of the following questions are rather direct, and personal, and not everyone will choose to ponder them, but in no case do we intend offense.”
Patty Takes Charge
Author: Patty Mills
Publisher:
ISBN: 9781684640249
Category :
Languages : en
Pages : 128
Book Description
Patty's skills have improved and playing in a major tournament in Sydney is an opportunity too exciting to pass up. He might even have a future in basketball. But when an injury puts it all at risk, could his dream be over before it's begun?
Publisher:
ISBN: 9781684640249
Category :
Languages : en
Pages : 128
Book Description
Patty's skills have improved and playing in a major tournament in Sydney is an opportunity too exciting to pass up. He might even have a future in basketball. But when an injury puts it all at risk, could his dream be over before it's begun?
Escape from a Video Game
Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
Publisher: Andrews McMeel Publishing
ISBN: 1524878324
Category : Juvenile Fiction
Languages : en
Pages : 227
Book Description
The latest battle royale video game from Bionosoft promises a crazy cast of villains, over-the-top superweapons, and non-stop action. But when you get sucked into the game, you discover that Grim Island is home to something far stranger than a few costumed baddies. Young gamers control the action in this new interactive adventure from the bestselling author of Trapped in a Video Game. They’ll use critical thinking skills to solve puzzles, explore hidden areas, and outsmart villains. Then, once they finish the main story, they’ll get a chance to unlock a whole new tale. Fans of battle royale games like Fortnite will fall in love with the story’s frenetic pace and quirky humor, while parents will appreciate a book that can captivate the attention of their “I’d rather be gaming” kid.
The Book of Games Volume 3
Author: Bendik Stang
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737845
Category :
Languages : en
Pages : 0
Book Description
The third volume in this acclaimed series features more than 100 of the newest games from a variety of platforms. A complete compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots, this comprehensive visual tour through the world of PC and video gaming is sorted by genre, with each game review containing information of interest to players, parents, and industry professionals. A two-page spread includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age range; notes Entertainment Software Rating Board (ESRB) content ratings; and complete technological specifications to supplement each game's profile. A game developers' Hall of Fame and a thorough run-down of the world's best gamers, clans, and guilds are coupled with fascinating stories about the politics of video gaming, the latest research on gaming's effects, and the world of Flash and Java games. Useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms—such as Sony's new PlayStation 3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP—are also provided.
Publisher: Gamexplore N.A. Incorporated
ISBN: 9788299737845
Category :
Languages : en
Pages : 0
Book Description
The third volume in this acclaimed series features more than 100 of the newest games from a variety of platforms. A complete compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots, this comprehensive visual tour through the world of PC and video gaming is sorted by genre, with each game review containing information of interest to players, parents, and industry professionals. A two-page spread includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age range; notes Entertainment Software Rating Board (ESRB) content ratings; and complete technological specifications to supplement each game's profile. A game developers' Hall of Fame and a thorough run-down of the world's best gamers, clans, and guilds are coupled with fascinating stories about the politics of video gaming, the latest research on gaming's effects, and the world of Flash and Java games. Useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms—such as Sony's new PlayStation 3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP—are also provided.