Author: Michael Kindred
Publisher: Pneuma Springs Publishing
ISBN: 1782282688
Category : Biography & Autobiography
Languages : en
Pages : 152
Book Description
How do you get an idea for a game? What’s involved in developing it and making an initial prototype? How important is play-testing, and whom do you involve in that process? What are the tips for writing rules? How do you go about trying to get your idea onto the marketplace? What are the important parts of a contract? This book won’t provide all the answers, but it will give you an insight into the fascinating, and sometimes frustrating world of games inventing based on Michael’s 55 years of experience of the successes and failures; the laughter and tears, the delight and the boredom. Along the way he met his wonderful wife, Maggie, and had a child who loves games - what a surprise! And worked with some great friends and colleagues. For about 30 years, Maggie and Michael and some of these people shared in the writing of books, mainly ones to do with groupwork, communication, teamwork and social care. You will also find out about a collaboration which saw a couple of books about cryptic crosswords launched. Book reviews online: PublishedBestsellers website.
The Book of Games
Author: Bendik Stang
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
The Book of Games
Author: Jack Botermans
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Publisher: Sterling Publishing Company
ISBN: 9781402742217
Category : Games & Activities
Languages : en
Pages : 744
Book Description
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
The Book on Games of Chance
Author: Gerolamo Cardano
Publisher: Courier Dover Publications
ISBN: 048680898X
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.
Publisher: Courier Dover Publications
ISBN: 048680898X
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.
The Book of Games and Warm Ups for Group Leaders 2nd Edition
Author: Leo Rutherford
Publisher: Singing Dragon
ISBN: 0857011847
Category : Psychology
Languages : en
Pages : 170
Book Description
Full of activities for use with groups of all ages, this book draws on the author's extensive experience and presents all the games, improvisations and dance structures that he has found most effective in group settings. It includes everything from warm-ups to warm-downs and provides tips on how to be a good facilitator and run a successful group.
Publisher: Singing Dragon
ISBN: 0857011847
Category : Psychology
Languages : en
Pages : 170
Book Description
Full of activities for use with groups of all ages, this book draws on the author's extensive experience and presents all the games, improvisations and dance structures that he has found most effective in group settings. It includes everything from warm-ups to warm-downs and provides tips on how to be a good facilitator and run a successful group.
The Book of Games and Parties for All Occasions
Author: Theresa Hunt Wolcott
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 686
Book Description
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 686
Book Description
Francis Willughby's Book of Games
Author: David Cram
Publisher: Taylor & Francis
ISBN: 1351935879
Category : History
Languages : en
Pages : 361
Book Description
Francis Willughby's Book of Games, published here for the first time, is a remarkable work and an invaluable resource for anyone with an interest in early modern social history. Dating from the 1660s, it was left unfinished when the writer died in 1672 at the age of 36. Nevertheless, Willughby's manuscript, even in its unpolished form is a goldmine of detail providing a snapshot of mid seventeenth century life, language and culture. The manuscript itself lists a wide variety of sports, games and pastimes, including football, hurling, card games, tennis and children's games. As well as providing rules and a description of the various games (often with accompanying sketches to explain particular points) there are numerous fascinating snippets of related information (such as the care of fighting cocks), that bring the subject to life, whilst the section on children's games is particularly poignant. Besides the intrinsic interest of the subject matter, the fact that Willughby embarked on the project from a scientific perspective adds to the value of the book. Willughby had been admitted to the Royal Society in 1661 and for a number of years prior to that had been collaborating with the naturalist John Ray. It is clear that Willughby's Book of Games was highly influenced by his scientific pursuits and was an extension of his natural history work, utilising the same skills of systematic observation, description and classification. Providing not only a word-for word transcription of the Book of Games, this volume also contains a host of interpretative material to complement the original data. As well as a biography of Willughby and a detailed description of his manuscript, a substantial glossary of games and obsolete terms is provided, together with a bibliography of Willughby's literary remains and more general reference works. Taken together, this publication provides an unparalleled resource for scholars of early modern England.
Publisher: Taylor & Francis
ISBN: 1351935879
Category : History
Languages : en
Pages : 361
Book Description
Francis Willughby's Book of Games, published here for the first time, is a remarkable work and an invaluable resource for anyone with an interest in early modern social history. Dating from the 1660s, it was left unfinished when the writer died in 1672 at the age of 36. Nevertheless, Willughby's manuscript, even in its unpolished form is a goldmine of detail providing a snapshot of mid seventeenth century life, language and culture. The manuscript itself lists a wide variety of sports, games and pastimes, including football, hurling, card games, tennis and children's games. As well as providing rules and a description of the various games (often with accompanying sketches to explain particular points) there are numerous fascinating snippets of related information (such as the care of fighting cocks), that bring the subject to life, whilst the section on children's games is particularly poignant. Besides the intrinsic interest of the subject matter, the fact that Willughby embarked on the project from a scientific perspective adds to the value of the book. Willughby had been admitted to the Royal Society in 1661 and for a number of years prior to that had been collaborating with the naturalist John Ray. It is clear that Willughby's Book of Games was highly influenced by his scientific pursuits and was an extension of his natural history work, utilising the same skills of systematic observation, description and classification. Providing not only a word-for word transcription of the Book of Games, this volume also contains a host of interpretative material to complement the original data. As well as a biography of Willughby and a detailed description of his manuscript, a substantial glossary of games and obsolete terms is provided, together with a bibliography of Willughby's literary remains and more general reference works. Taken together, this publication provides an unparalleled resource for scholars of early modern England.
The American Hoyle, Or Gentleman's Hand-book of Games
Author: William Brisbane Dick
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 536
Book Description
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 536
Book Description
The Book of Psychological Games.
Author: Valentina Penati
Publisher: Edizioni FerrariSinibaldi
ISBN: 8896826217
Category : Education
Languages : en
Pages : 153
Book Description
The Book of Psychological Games is a collection of exercises, simulations, role play designed for teachers, trainers, educators and entertainers. The aim of the volume is to provide concrete tools to facilitate the work of teachers so that they can have a good reference to set their own highly experiential lessons. The point of departure that inspired the authors in writing the book was to suggest ways to play with a high emotional and physical involvement, in order to allow the intervention receiver to try the skills which the recreational activity is oriented.
Publisher: Edizioni FerrariSinibaldi
ISBN: 8896826217
Category : Education
Languages : en
Pages : 153
Book Description
The Book of Psychological Games is a collection of exercises, simulations, role play designed for teachers, trainers, educators and entertainers. The aim of the volume is to provide concrete tools to facilitate the work of teachers so that they can have a good reference to set their own highly experiential lessons. The point of departure that inspired the authors in writing the book was to suggest ways to play with a high emotional and physical involvement, in order to allow the intervention receiver to try the skills which the recreational activity is oriented.
The Book of Vintage Board Games
Author: Adrian Seville
Publisher: Mango Media
ISBN: 1684813921
Category : Antiques & Collectibles
Languages : en
Pages : 291
Book Description
Discover and Delight in Old-Fashioned Board Games from the Past Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games. The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era. Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America. Inside explore: The history of geography board games and more Distant lands through war or journey board games A treasure trove of beautifully designed boards each reflecting its unique historical context If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
Publisher: Mango Media
ISBN: 1684813921
Category : Antiques & Collectibles
Languages : en
Pages : 291
Book Description
Discover and Delight in Old-Fashioned Board Games from the Past Discover the world of old-fashioned board games from Wall Street Journal acclaimed Adrian Seville, an international expert on the cultural history of printed board games. The golden age of board games. Explore the world of vintage board games in this lavishly illustrated book that traces their evolution and cultural significance. From geography and moral lessons to just fun, discover the diverse array of old-fashioned board games from a bygone era. Step back in time. Delve into a bygone era of gaming with this remarkable illustrated board game book. It showcases the exquisite artistry and ingenuity of these games, which covered themes ranging from educational to gambling to simply pure entertainment. Learn all about the moral board games that aimed to instill proper behavior or immerse yourself in the excitement of lottery board games, all while gaining insights into the cultural influences that shaped these games. The Book of Vintage Board Games offers a glimpse into where games started in Europe and the emergence of board games in America. Inside explore: The history of geography board games and more Distant lands through war or journey board games A treasure trove of beautifully designed boards each reflecting its unique historical context If you enjoyed board game books such as Board and Table Games from Many Civilizations, Oxford History of Board Games, or Seven Games: A Human History, then you will love Adrian Seville’s The Book of Vintage Board Games.
The Book of Children's Games
Author: Constance Wakeford Long
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 72
Book Description
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 72
Book Description