Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341
Book Description
The Book of Adventure Games
Author: Kim Schuette
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341
Book Description
Publisher: Book Company
ISBN: 9780912003085
Category : Adventure games
Languages : en
Pages : 341
Book Description
The Art of Point-and-Click Adventure Games
Author: Bitmap Books
Publisher:
ISBN: 9780995658660
Category :
Languages : en
Pages : 460
Book Description
Publisher:
ISBN: 9780995658660
Category :
Languages : en
Pages : 460
Book Description
Creating Adventure Games on Your Computer
Author: Tim Hartnell
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212
Book Description
Publisher:
ISBN: 9780345318831
Category : Games & Activities
Languages : en
Pages : 212
Book Description
Creating Adventure Games for Teens
Author: Jason Darby
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Publisher: Muska/Lipman
ISBN: 9781133728023
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Compute!'s Guide to Adventure Games
Author: Gary McGath
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203
Book Description
Publisher: Compute
ISBN: 9780942386677
Category : Computers
Languages : en
Pages : 203
Book Description
Adventure Games
Author: Aaron A. Reed
Publisher: Bloomsbury Academic
ISBN: 1501346547
Category : Games & Activities
Languages : en
Pages : 241
Book Description
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
Publisher: Bloomsbury Academic
ISBN: 1501346547
Category : Games & Activities
Languages : en
Pages : 241
Book Description
The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.
Conquering Adventure Games
Author: Carl Townsend
Publisher:
ISBN: 9780880563505
Category : Computer adventure games.
Languages : en
Pages : 145
Book Description
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game
Publisher:
ISBN: 9780880563505
Category : Computer adventure games.
Languages : en
Pages : 145
Book Description
Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game
Roblox Top Adventure Games
Author: Alex Wiltshire
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96
Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
Publisher: Harper
ISBN: 9781643109824
Category : Internet games
Languages : en
Pages : 96
Book Description
This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.
The Boy's Book of Adventure
Author: Michele Lecreux
Publisher: B.E.S. Publishing
ISBN: 9780764166112
Category : Juvenile Nonfiction
Languages : en
Pages : 121
Book Description
An outdoor activity guide for boys outlines nature-themed craft projects while explaining how to develop proficient skills in areas ranging from reading topographic maps and identifying birds to using a compass and providing first-aid for injuries.
Publisher: B.E.S. Publishing
ISBN: 9780764166112
Category : Juvenile Nonfiction
Languages : en
Pages : 121
Book Description
An outdoor activity guide for boys outlines nature-themed craft projects while explaining how to develop proficient skills in areas ranging from reading topographic maps and identifying birds to using a compass and providing first-aid for injuries.
The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528
Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.