Author: Richard Pini
Publisher: Warp Graphics
ISBN: 9780936861036
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
The Elfquest Gatherum
Author: Richard Pini
Publisher: Warp Graphics
ISBN: 9780936861036
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
Publisher: Warp Graphics
ISBN: 9780936861036
Category : Comics & Graphic Novels
Languages : en
Pages : 148
Book Description
Jink!
Author: Wendy Pini
Publisher: Wolfrider Books
ISBN: 9780936861487
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
Publisher: Wolfrider Books
ISBN: 9780936861487
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
The Big Elfquest Gatherum
Author: Cherie Wilkerson
Publisher: Father Tree Press
ISBN: 9780936861135
Category : Elfquest
Languages : en
Pages : 0
Book Description
Grade level: 6, 7, 8, 9, 10, 11, 12, e, i, s.
Publisher: Father Tree Press
ISBN: 9780936861135
Category : Elfquest
Languages : en
Pages : 0
Book Description
Grade level: 6, 7, 8, 9, 10, 11, 12, e, i, s.
The Wolfrider's Guide to the World of Elfquest
Author: Theresa Robeson
Publisher: Wolfrider Books
ISBN: 9780936861395
Category : Fantasy fiction, American
Languages : en
Pages : 0
Book Description
A guide to the World of Elfquest, including characters, magic lore, etc.
Publisher: Wolfrider Books
ISBN: 9780936861395
Category : Fantasy fiction, American
Languages : en
Pages : 0
Book Description
A guide to the World of Elfquest, including characters, magic lore, etc.
Cartoonists, Works, and Characters in the United States through 2005
Author: John Lent
Publisher: Bloomsbury Publishing USA
ISBN: 0313083924
Category : Social Science
Languages : en
Pages : 569
Book Description
This penultimate work in John Lent's series of bibliographies on comic art gathers together an astounding array of citations on American cartoonists and their work. Author John Lent has used all manner of methods to gather the citations, searching library and online databases, contacting scholars and other professionals, attending conferences and festivals, and scanning hundreds of periodicals. He has gone to great length to categorize the citations in an easy-to-use, scholarly fashion, and in the process, has helped to establish the field of comic art as an important part of social science and humanities research. The ten volumes in this series, covering all regions of the world, constitute the largest printed bibliography of comic art in the world, and serve as the beacon guiding the burgeoning fields of animation, comics, and cartooning. They are the definitive works on comic art research, and are exhaustive in their inclusiveness, covering all types of publications (academic, trade, popular, fan, etc.) from all over the world. Also included in these books are citations to systematically-researched academic exercises, as well as more ephemeral sources such as fanzines, press articles, and fugitive materials (conference papers, unpublished documents, etc.), attesting to Lent's belief that all pieces of information are vital in a new field of study such as comic art.
Publisher: Bloomsbury Publishing USA
ISBN: 0313083924
Category : Social Science
Languages : en
Pages : 569
Book Description
This penultimate work in John Lent's series of bibliographies on comic art gathers together an astounding array of citations on American cartoonists and their work. Author John Lent has used all manner of methods to gather the citations, searching library and online databases, contacting scholars and other professionals, attending conferences and festivals, and scanning hundreds of periodicals. He has gone to great length to categorize the citations in an easy-to-use, scholarly fashion, and in the process, has helped to establish the field of comic art as an important part of social science and humanities research. The ten volumes in this series, covering all regions of the world, constitute the largest printed bibliography of comic art in the world, and serve as the beacon guiding the burgeoning fields of animation, comics, and cartooning. They are the definitive works on comic art research, and are exhaustive in their inclusiveness, covering all types of publications (academic, trade, popular, fan, etc.) from all over the world. Also included in these books are citations to systematically-researched academic exercises, as well as more ephemeral sources such as fanzines, press articles, and fugitive materials (conference papers, unpublished documents, etc.), attesting to Lent's belief that all pieces of information are vital in a new field of study such as comic art.
Old Friends, New Enemies
Author: Marv Wolfman
Publisher:
ISBN: 9781401240448
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form in Secret Origins 13, Action Comics Weekly 613-618, 627-634."
Publisher:
ISBN: 9781401240448
Category : Comic books, strips, etc
Languages : en
Pages : 0
Book Description
"Originally published in single magazine form in Secret Origins 13, Action Comics Weekly 613-618, 627-634."
The Comics Journal
Author:
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 536
Book Description
Publisher:
ISBN:
Category : Comic books, strips, etc
Languages : en
Pages : 536
Book Description
Dreaming the Graphic Novel
Author: Paul Williams
Publisher: Rutgers University Press
ISBN: 197880508X
Category : Literary Criticism
Languages : en
Pages : 278
Book Description
Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.
Publisher: Rutgers University Press
ISBN: 197880508X
Category : Literary Criticism
Languages : en
Pages : 278
Book Description
Winner of the Best Book Award in Comics History from the Grand Comics Database Honorable Mention, 2019-2020 Research Society for American Periodicals Book Prize The term “graphic novel” was first coined in 1964, but it wouldn’t be broadly used until the 1980s, when graphic novels such as Watchmen and Maus achieved commercial success and critical acclaim. What happened in the intervening years, after the graphic novel was conceptualized yet before it was widely recognized? Dreaming the Graphic Novel examines how notions of the graphic novel began to coalesce in the 1970s, a time of great change for American comics, with declining sales of mainstream periodicals, the arrival of specialty comics stores, and (at least initially) a thriving underground comix scene. Surveying the eclectic array of long comics narratives that emerged from this fertile period, Paul Williams investigates many texts that have fallen out of graphic novel history. As he demonstrates, the question of what makes a text a ‘graphic novel’ was the subject of fierce debate among fans, creators, and publishers, inspiring arguments about the literariness of comics that are still taking place among scholars today. Unearthing a treasure trove of fanzines, adverts, and unpublished letters, Dreaming the Graphic Novel gives readers an exciting inside look at a pivotal moment in the art form’s development.
The Complete Elfquest Volume 1: The Original Quest
Author: Richard Pini
Publisher: Dark Horse Comics
ISBN: 1621159817
Category : Comics & Graphic Novels
Languages : en
Pages : 722
Book Description
Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
Publisher: Dark Horse Comics
ISBN: 1621159817
Category : Comics & Graphic Novels
Languages : en
Pages : 722
Book Description
Discover the legendary ElfQuest! Chief Cutter and the Wolfriders are driven from their forest home by threat of annihilation. As they wander an ever-changing landscape in search of a new home, they are confronted by fearful and vengeful humans, power-hungry trolls, and other mysterious elfin tribes. Alliances are forged, enemies discovered, and savage battles fought in this epic fantasy adventure! Collects ElfQuest #1–#20.
Siege at Blue Mountain
Author: Wendy Pini
Publisher: Warp Graphics
ISBN: 9780936861340
Category : Comics & Graphic Novels
Languages : en
Pages : 144
Book Description
The Wolfriders have settled into their new Holt in the Forbidden Grove. The tumult of the Quest is behind them, and new life has come to the tribe. All is peaceful until a Wolfrider child is kidnapped. The elves must once again confront Winnowill and her schemes -- but first they must get through the humans who worship the evil temptress!
Publisher: Warp Graphics
ISBN: 9780936861340
Category : Comics & Graphic Novels
Languages : en
Pages : 144
Book Description
The Wolfriders have settled into their new Holt in the Forbidden Grove. The tumult of the Quest is behind them, and new life has come to the tribe. All is peaceful until a Wolfrider child is kidnapped. The elves must once again confront Winnowill and her schemes -- but first they must get through the humans who worship the evil temptress!