Author: Geoffrey Moorhouse
Publisher: Faber & Faber
ISBN: 0571300030
Category : Sports & Recreation
Languages : en
Pages : 125
Book Description
'It is now thirty-five years since Geoffrey Moorhouse wrote his cricket classic The Best Loved Game, which also seems unimaginable, but only because it feels like last week. Even so, in that time the game has changed, in many respects beyond recognition, which makes the book more valuable than ever - as an elegy for a lost world.' Matthew Engel, in his new Preface Geoffrey Moorhouse spent the summer of 1978 sampling cricket at every level: from Eton v Harrow to the Lancashire League; from Cambridge undergraduates getting a lesson from Zaheer Abbas to Ian Botham excelling with bat and ball at Lord's; from a farmer's boy making an unbeaten 24 at an Oxfordshire village match to the incomparable clowning of Derek Randall at Trent Bridge. 'Surely destined to rest beside the finest works of this nature in the library of cricket.' David Frith, Wisden Cricket Monthly
The Best Loved Game
Author: Geoffrey Moorhouse
Publisher: Faber & Faber
ISBN: 0571300030
Category : Sports & Recreation
Languages : en
Pages : 125
Book Description
'It is now thirty-five years since Geoffrey Moorhouse wrote his cricket classic The Best Loved Game, which also seems unimaginable, but only because it feels like last week. Even so, in that time the game has changed, in many respects beyond recognition, which makes the book more valuable than ever - as an elegy for a lost world.' Matthew Engel, in his new Preface Geoffrey Moorhouse spent the summer of 1978 sampling cricket at every level: from Eton v Harrow to the Lancashire League; from Cambridge undergraduates getting a lesson from Zaheer Abbas to Ian Botham excelling with bat and ball at Lord's; from a farmer's boy making an unbeaten 24 at an Oxfordshire village match to the incomparable clowning of Derek Randall at Trent Bridge. 'Surely destined to rest beside the finest works of this nature in the library of cricket.' David Frith, Wisden Cricket Monthly
Publisher: Faber & Faber
ISBN: 0571300030
Category : Sports & Recreation
Languages : en
Pages : 125
Book Description
'It is now thirty-five years since Geoffrey Moorhouse wrote his cricket classic The Best Loved Game, which also seems unimaginable, but only because it feels like last week. Even so, in that time the game has changed, in many respects beyond recognition, which makes the book more valuable than ever - as an elegy for a lost world.' Matthew Engel, in his new Preface Geoffrey Moorhouse spent the summer of 1978 sampling cricket at every level: from Eton v Harrow to the Lancashire League; from Cambridge undergraduates getting a lesson from Zaheer Abbas to Ian Botham excelling with bat and ball at Lord's; from a farmer's boy making an unbeaten 24 at an Oxfordshire village match to the incomparable clowning of Derek Randall at Trent Bridge. 'Surely destined to rest beside the finest works of this nature in the library of cricket.' David Frith, Wisden Cricket Monthly
Your Best Game Ever
Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :
Book Description
The Favourite Game
Author: Leonard Cohen
Publisher: Emblem Editions
ISBN: 1551995018
Category : Fiction
Languages : en
Pages : 258
Book Description
In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour—a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make.
Publisher: Emblem Editions
ISBN: 1551995018
Category : Fiction
Languages : en
Pages : 258
Book Description
In this unforgettable novel, Leonard Cohen boldly etches the youth and early manhood of Lawrence Breavman, only son of an old Jewish family in Montreal. Life for Breavman is made up of dazzling colour—a series of motion pictures fed through a high-speed projector: the half-understood death of his father; the adult games of love and war, with their infinite capacity for fantasy and cruelty; his secret experiments with hypnotism; the night-long adventures with Krantz, his beloved comrade and confidant. Later, achieving literary fame as a college student, Breavman does penance through manual labour, but ultimately flees to New York. And although he has loved the bodies of many women, it is only when he meets Shell, whom he awakens to her own beauty, that he discovers the totality of love and its demands, and comes to terms with the sacrifices he must make.
Alan Wake
Author: Rick Burroughs
Publisher: St. Martin's Press
ISBN: 9780765366474
Category : Fiction
Languages : en
Pages : 388
Book Description
Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer's block. But when Alice goes missing under mysterious circumstances, Wake's desperate search for her leads him into a hell only he could imagine. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken. Wake's journey will lead him to the very edge of madness, and deep within the dark woods, he will come face-to-face with a story he has no recollection of ever writing.
Publisher: St. Martin's Press
ISBN: 9780765366474
Category : Fiction
Languages : en
Pages : 388
Book Description
Welcome to Bright Falls-a seemingly idyllic small town in the Pacific Northwest. The perfect place for Alan Wake, a bestselling crime novelist, and his wife, Alice, to relax for a few weeks. Maybe a second honeymoon and the fresh air will cure Wake of his writer's block. But when Alice goes missing under mysterious circumstances, Wake's desperate search for her leads him into a hell only he could imagine. In the depths of nearby Cauldron Lake, a dark and malevolent presence has awakened from a long slumber. It's reaching out now, turning the townsfolk into mindless killers. Sheathed in shadows, vulnerable only to light, they are Taken. Wake's journey will lead him to the very edge of madness, and deep within the dark woods, he will come face-to-face with a story he has no recollection of ever writing.
The Everything Tabletop Games Book
Author: Bebo
Publisher: Everything
ISBN: 1507210620
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
Publisher: Everything
ISBN: 1507210620
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.
The Ultimate Book of Family Card Games
Author: Oliver Ho
Publisher: Union Square Kids
ISBN: 9781402750410
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
Publisher: Union Square Kids
ISBN: 9781402750410
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pick a card game - any game Everyone loves to play cards and this ultimate collection has all the fun favourites, including rummy, spades, war, old maid, go fish, snip snap snorem and hearts. There are over 50 games in all, organised by type and difficulty, and complete with instructions, rules, strategies, colour illustrations and a brief note on each one's origins.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
The Love Game
Author: Anthony Adams
Publisher: CreateSpace
ISBN: 9781507621431
Category :
Languages : en
Pages : 106
Book Description
Can 36 Questions make anyone fall in love with you? Turns out science says yes. The Love Game is based on the proven research of Dr. Arthur Aron in the area of rapid intimacy. Created to be read with a partner over an hour or two, The Love Game guides you through a series of 36 increasingly intimate questions, designed to create a context for increased connection and vulnerability. Join hundreds of thousands of couples from around the world and play The Love Game -- you just may fall, or fall deeper, in love.
Publisher: CreateSpace
ISBN: 9781507621431
Category :
Languages : en
Pages : 106
Book Description
Can 36 Questions make anyone fall in love with you? Turns out science says yes. The Love Game is based on the proven research of Dr. Arthur Aron in the area of rapid intimacy. Created to be read with a partner over an hour or two, The Love Game guides you through a series of 36 increasingly intimate questions, designed to create a context for increased connection and vulnerability. Join hundreds of thousands of couples from around the world and play The Love Game -- you just may fall, or fall deeper, in love.
The Player of Games
Author: Iain M. Banks
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Publisher: Orbit
ISBN: 0316095869
Category : Fiction
Languages : en
Pages : 281
Book Description
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Tomorrow, and Tomorrow, and Tomorrow
Author: Gabrielle Zevin
Publisher: Random House
ISBN: 0593466497
Category : Fiction
Languages : en
Pages : 417
Book Description
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.
Publisher: Random House
ISBN: 0593466497
Category : Fiction
Languages : en
Pages : 417
Book Description
NEW YORK TIMES BEST SELLER • Sam and Sadie—two college friends, often in love, but never lovers—become creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before. "Delightful and absorbing." —The New York Times • "Utterly brilliant." —John Green One of the Best Books of the Year: The New York Times, Entertainment Weekly, TIME, GoodReads, Oprah Daily From the best-selling author of The Storied Life of A. J. Fikry: On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won’t protect them from their own creative ambitions or the betrayals of their hearts. Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature of identity, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.