The Best Book On Designing iPhone & iPad Apps

The Best Book On Designing iPhone & iPad Apps PDF Author: Michael Miller
Publisher: Hyperink Inc
ISBN: 1614647798
Category : Computers
Languages : en
Pages : 122

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Book Description
For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass the time while waiting for an always-tardy friend. Users who are often on the go use apps with specific objectives in mind, and are bounded by certain temporal and physical constraints. The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application. It delves into and uncovers how to identify and design for the iOS user's specific expectations and needs. The eBook highlights successful design elements, breaks down iOS device real estate and features, and discusses how designers and developers can stay at the forefront of innovation in a quickly and consistently evolving app-centered world. CHAPTER OUTLINE Letter From The Expert + Dear Hopeful App Developer, Introduction + An ever-expanding application library Chapter 1: What’s An App? + From Here To There: Chapter 1 Roadmap Chapter 2: What’s Apple Got To Do With It? + From Here To There: Chapter 2 Roadmap Chapter 3: Identifying Your Target Audience And Constructing Your Brand + From Here To There: Chapter 3 Roadmap + Who’s who? Determining your target demographic Chapter 4: Your App Canvas—Breaking Down iPhone And iPad Real Estate + From Here To There: Chapter 4 Roadmap Chapter 5: Application Real Estate + From Here To There: Chapter 5 Roadmap Chapter 6: Design Time + From Here To There: Chapter 6 Roadmap Chapter 7: Successful Apps + Top 10 Favorite Apps Chapter 8: Marketing Your App + From Here To There: Chapter 8 Roadmap Conclusion + Top 10 Pieces Of Advice ABOUT THE AUTHOR Michael Miller is a Software Quality Consultant specializing in the development of software for iOS devices. He has been involved in the development of numerous iPhone and iPad apps in both the retail and education markets, including some well known apps representing the mobile presence of Fortune 500 companies. Michael started his career in the business management software market, but became intrigued with the mobile market when he purchased his first iPod Touch in 2007. When he's not developing and testing, he likes trying new cuisines, traveling, and training his young dog Sawyer. As a child, he wanted to be an astronaut, a dream he hopes to still accomplish one day with the advent of space tourism.

The Best Book On Designing iPhone & iPad Apps

The Best Book On Designing iPhone & iPad Apps PDF Author: Michael Miller
Publisher: Hyperink Inc
ISBN: 1614647798
Category : Computers
Languages : en
Pages : 122

Get Book Here

Book Description
For iPhone and iPad users, mobile applications are an active part of daily life: they help us get half-priced cocktails at the neighborhood bar, find a nearby pet supply store, and keep us up to date on the score of the home team. They're being poked at and scrolled through as were rush through subway cars, cruise the grocery store, or need to pass the time while waiting for an always-tardy friend. Users who are often on the go use apps with specific objectives in mind, and are bounded by certain temporal and physical constraints. The Best Book on Designing iPhone and iPad Apps walks experienced and beginning designers through the most important areas to consider when designing an Apple application. It delves into and uncovers how to identify and design for the iOS user's specific expectations and needs. The eBook highlights successful design elements, breaks down iOS device real estate and features, and discusses how designers and developers can stay at the forefront of innovation in a quickly and consistently evolving app-centered world. CHAPTER OUTLINE Letter From The Expert + Dear Hopeful App Developer, Introduction + An ever-expanding application library Chapter 1: What’s An App? + From Here To There: Chapter 1 Roadmap Chapter 2: What’s Apple Got To Do With It? + From Here To There: Chapter 2 Roadmap Chapter 3: Identifying Your Target Audience And Constructing Your Brand + From Here To There: Chapter 3 Roadmap + Who’s who? Determining your target demographic Chapter 4: Your App Canvas—Breaking Down iPhone And iPad Real Estate + From Here To There: Chapter 4 Roadmap Chapter 5: Application Real Estate + From Here To There: Chapter 5 Roadmap Chapter 6: Design Time + From Here To There: Chapter 6 Roadmap Chapter 7: Successful Apps + Top 10 Favorite Apps Chapter 8: Marketing Your App + From Here To There: Chapter 8 Roadmap Conclusion + Top 10 Pieces Of Advice ABOUT THE AUTHOR Michael Miller is a Software Quality Consultant specializing in the development of software for iOS devices. He has been involved in the development of numerous iPhone and iPad apps in both the retail and education markets, including some well known apps representing the mobile presence of Fortune 500 companies. Michael started his career in the business management software market, but became intrigued with the mobile market when he purchased his first iPod Touch in 2007. When he's not developing and testing, he likes trying new cuisines, traveling, and training his young dog Sawyer. As a child, he wanted to be an astronaut, a dream he hopes to still accomplish one day with the advent of space tourism.

Tapworthy

Tapworthy PDF Author: Josh Clark
Publisher: "O'Reilly Media, Inc."
ISBN: 1449394248
Category : Computers
Languages : en
Pages : 324

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Book Description
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others. Develop your ideas from initial concept to finished design Build an effortless user experience that rewards every tap Explore the secrets of designing for touch Discover how and why people really use iPhone apps Learn to use iPhone controls the Apple way Create your own personality-packed visuals

Cocoa Design Patterns

Cocoa Design Patterns PDF Author: Erik Buck
Publisher: Pearson Education
ISBN: 0321591208
Category : Computers
Languages : en
Pages : 526

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Book Description
“Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Designing for the iPad

Designing for the iPad PDF Author: Chris Stevens
Publisher: John Wiley & Sons
ISBN: 0470976934
Category : Computers
Languages : en
Pages : 352

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Book Description
Get in the game of developing successful apps for the iPad Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell! Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more Highlights new code frameworks and discusses interface design choices Offers insider advice on using the latest coding options to make your app a surefire success Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.

Head First IPhone and IPad Development

Head First IPhone and IPad Development PDF Author: Dan Pilone
Publisher: "O'Reilly Media, Inc."
ISBN: 1491950099
Category : Computers
Languages : en
Pages : 365

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Book Description
Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

Learning IOS Design

Learning IOS Design PDF Author: William Van Hecke
Publisher: Pearson Education
ISBN: 0321887492
Category : Computers
Languages : en
Pages : 352

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Book Description
Learning iOS Design will help students think systematically about the art and science of design, and consistently design apps that users will appreciate--and love. Pioneering Omni Group user experience expert William Van Hecke first explains what design really means, and why effective app design matters so much. Next, using a sample concept, he walks through transforming a vague idea into a fleshed-out design, moving from outlines to sketches, wireframes to mockups, prototypes to finished apps. Building on universal design principles, he offers practical advice for thinking carefully, critically, and cleverly about students' own projects, and provides exercises to guide the reader step-by-step through planning an app's design.

EPUB Straight to the Point

EPUB Straight to the Point PDF Author: Elizabeth Castro
Publisher: Peachpit Press
ISBN: 0132366991
Category : Computers
Languages : en
Pages : 262

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Book Description
Almost overnight, EPUB has become the favored standard for displaying digital text on ereaders. The EPUB specification is a powerful method for creating gorgeous ebooks for EPUB-capable readers such as the iPad, Nook, and Kindle. Alas, it is far from perfect, with frustrating limitations, sketchy documentation, and incomplete creation tools. This extensively researched guide to creating EPUB files by best-selling author Elizabeth Castro shows you how to prepare EPUB files, make the files look great on the screen, work around EPUB weaknesses, and fix common errors. In this essential book, Liz shares her hard-earned experience for how to: Create EPUB files from existing Microsoft Word or Adobe InDesign files, or from scratch. Tweak EPUB files to take full advantage of the power of EPUB in each respective ereader. Control spacing, indents, and margins. Insert images and sidebars and wrap text around them. Create links to external sources and cross-references to internal ones. Add video to ebooks for the iPad.

Tap, Move, Shake

Tap, Move, Shake PDF Author: Todd Moore
Publisher: "O'Reilly Media, Inc."
ISBN: 1449326463
Category : Computers
Languages : en
Pages : 275

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Book Description
Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI. Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store. Get started by writing a simple game in only 20 lines of code Build a complete air hockey game from scratch Learn best practices for tracking multiple screen touches Use animation loops and create collision functions Get the tools you need to build your own stunning game graphics Apply game physics to give your game a sense of realism Record and edit lifelike sound effects, and create your own background music Design a computer player with different levels of difficulty Featuring an introduction by Steve Wozniak Todd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.

Designed by Apple in California

Designed by Apple in California PDF Author:
Publisher:
ISBN: 9780997513820
Category :
Languages : en
Pages :

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Book Description


iOS App Development For Dummies

iOS App Development For Dummies PDF Author: Jesse Feiler
Publisher: John Wiley & Sons
ISBN: 1118871057
Category : Computers
Languages : en
Pages : 576

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Book Description
If you’ve got incredible iOS ideas, get this book and bring them to life! iOS 7 represents the most significant update to Apple’s mobile operating system since the first iPhone was released, and even the most seasoned app developers are looking for information on how to take advantage of the latest iOS 7 features in their app designs. That’s where iOS App Development For Dummies comes in! Whether you’re a programming hobbyist wanting to build an app for fun or a professional developer looking to expand into the iOS market, this book will walk you through the fundamentals of building a universal app that stands out in the iOS crowd. Walks you through joining Apple’s developer program, downloading the latest SDK, and working with Apple’s developer tools Explains the key differences between iPad and iPhone apps and how to use each device’s features to your advantage Shows you how to design your app with the end user in mind and create a fantastic user experience Covers using nib files, views, view controllers, interface objects, gesture recognizers, and much more There’s no time like now to tap into the power of iOS – start building the next big app today with help from iOS App Development For Dummies!