Never a Bad Game

Never a Bad Game PDF Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288

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Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.

Never a Bad Game

Never a Bad Game PDF Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288

Get Book Here

Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.

Bad Kitty Does Not Like Snow

Bad Kitty Does Not Like Snow PDF Author: Nick Bruel
Publisher: Macmillan
ISBN: 1626725810
Category : Juvenile Fiction
Languages : en
Pages : 26

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Book Description
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--

Legends of Localization Book 1

Legends of Localization Book 1 PDF Author: Clyde Mandelin
Publisher:
ISBN: 9780984503278
Category :
Languages : en
Pages :

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Book Description
An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

Legends of Localization Book 2

Legends of Localization Book 2 PDF Author: Clyde Mandelin
Publisher:
ISBN: 9781945908903
Category :
Languages : en
Pages : 432

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Book Description


Math with Bad Drawings

Math with Bad Drawings PDF Author: Ben Orlin
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556

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Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.

Math Games with Bad Drawings

Math Games with Bad Drawings PDF Author: Ben Orlin
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762499861
Category :
Languages : en
Pages : 368

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Book Description
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--

Game Love

Game Love PDF Author: Jessica Enevold
Publisher: McFarland
ISBN: 147661878X
Category : Games & Activities
Languages : en
Pages : 284

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Book Description
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

The Inside Game

The Inside Game PDF Author: Keith Law
Publisher: HarperCollins
ISBN: 0062942743
Category : Sports & Recreation
Languages : en
Pages : 258

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Book Description
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.

A Selective History of 'Bad' Video Games

A Selective History of 'Bad' Video Games PDF Author: Michael Greenhut
Publisher: White Owl
ISBN: 1399016180
Category : Games & Activities
Languages : en
Pages : 295

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Book Description
Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking — and occasionally succeed. While there’s been some recent coverage of the most famously “bad” video game — E.T. — this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry’s lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.

The Art of Failure

The Art of Failure PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173

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Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.