Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
Never a Bad Game
Author: Mark McCarter
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
Publisher:
ISBN: 9781938532535
Category :
Languages : en
Pages : 288
Book Description
Fans of the Southern League have seen it all since the circuit was founded over 50 years ago: colorful characters, charming ballparks, and some of the best baseball players showing their potential. From Chipper Jones and Cal Ripken, Jr. to Michael Jordan and Jose Canseco, Mark McCarter has seen them all-and tells their stories with grace, humor, and style in Never a Bad Game: Fifty-Plus Years of the Southern League.The updated edition from McCarter, a four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, features his tales of the Southern League. From can't-miss prospects like Cal Ripken, Jr. and Jose Canseco to some of the most colorful players in the minors, like Joe Charboneau, Bo Jackson, Chipper Jones, and Derrek Lee, Never a Bad Game: Fifty-Plus Years of the Southern League is a fascinating account of the people who make baseball what it is. In Never a Bad Game: Fifty-Plus Years of the Southern League, you'll find entertaining tales about the likes of Jose Canseco, Charlie O. Finley, Jim Bouton, Michael Jordan, Cal Ripken, Jr., and the legendary Joe Charboneau. Mark McCarter is a former sports reporter and columnist who began covering the Southern League in 1976 for the Chattanooga News-Free Press. He is the author of Pandamonium: Engineering Pro Baseball's Return to the Rocket City, the story of the Rocket City Trash Pandas' arrival in north Alabama, to be published in the fall of 2020 by August Publications. A four-time Alabama Sportswriter of the Year and four times the Southern League Writer of the Year, he lives in Huntsville with his wife Patricia. He has been inducted into the Huntsville-Madison County Athletic Hall of Fame and the Greater Chattanooga Sports Hall of Fame, a bittersweet honor when he learned it was for his writing-not for having led the Brainerd Dixie Youth League in home runs in 1966.
Bad Kitty Does Not Like Snow
Author: Nick Bruel
Publisher: Macmillan
ISBN: 1626725810
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--
Publisher: Macmillan
ISBN: 1626725810
Category : Juvenile Fiction
Languages : en
Pages : 26
Book Description
"Kitty is back in this ... tale in which she discovers that she does not, in fact, like snow. Not at all. Not even a little"--
Math with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556
Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556
Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
Math Games with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762499861
Category :
Languages : en
Pages : 368
Book Description
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--
Publisher: Black Dog & Leventhal Publishers, Incorporated
ISBN: 9780762499861
Category :
Languages : en
Pages : 368
Book Description
"Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertain"--
Moneyball: The Art of Winning an Unfair Game
Author: Michael Lewis
Publisher: W. W. Norton & Company
ISBN: 0393066231
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
Michael Lewis’s instant classic may be “the most influential book on sports ever written” (People), but “you need know absolutely nothing about baseball to appreciate the wit, snap, economy and incisiveness of [Lewis’s] thoughts about it” (Janet Maslin, New York Times). One of GQ's 50 Best Books of Literary Journalism of the 21st Century Just before the 2002 season opens, the Oakland Athletics must relinquish its three most prominent (and expensive) players and is written off by just about everyone—but then comes roaring back to challenge the American League record for consecutive wins. How did one of the poorest teams in baseball win so many games? In a quest to discover the answer, Michael Lewis delivers not only “the single most influential baseball book ever” (Rob Neyer, Slate) but also what “may be the best book ever written on business” (Weekly Standard). Lewis first looks to all the logical places—the front offices of major league teams, the coaches, the minds of brilliant players—but discovers the real jackpot is a cache of numbers?numbers!?collected over the years by a strange brotherhood of amateur baseball enthusiasts: software engineers, statisticians, Wall Street analysts, lawyers, and physics professors. What these numbers prove is that the traditional yardsticks of success for players and teams are fatally flawed. Even the box score misleads us by ignoring the crucial importance of the humble base-on-balls. This information had been around for years, and nobody inside Major League Baseball paid it any mind. And then came Billy Beane, general manager of the Oakland Athletics. He paid attention to those numbers?with the second-lowest payroll in baseball at his disposal he had to?to conduct an astonishing experiment in finding and fielding a team that nobody else wanted. In a narrative full of fabulous characters and brilliant excursions into the unexpected, Michael Lewis shows us how and why the new baseball knowledge works. He also sets up a sly and hilarious morality tale: Big Money, like Goliath, is always supposed to win . . . how can we not cheer for David?
Publisher: W. W. Norton & Company
ISBN: 0393066231
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
Michael Lewis’s instant classic may be “the most influential book on sports ever written” (People), but “you need know absolutely nothing about baseball to appreciate the wit, snap, economy and incisiveness of [Lewis’s] thoughts about it” (Janet Maslin, New York Times). One of GQ's 50 Best Books of Literary Journalism of the 21st Century Just before the 2002 season opens, the Oakland Athletics must relinquish its three most prominent (and expensive) players and is written off by just about everyone—but then comes roaring back to challenge the American League record for consecutive wins. How did one of the poorest teams in baseball win so many games? In a quest to discover the answer, Michael Lewis delivers not only “the single most influential baseball book ever” (Rob Neyer, Slate) but also what “may be the best book ever written on business” (Weekly Standard). Lewis first looks to all the logical places—the front offices of major league teams, the coaches, the minds of brilliant players—but discovers the real jackpot is a cache of numbers?numbers!?collected over the years by a strange brotherhood of amateur baseball enthusiasts: software engineers, statisticians, Wall Street analysts, lawyers, and physics professors. What these numbers prove is that the traditional yardsticks of success for players and teams are fatally flawed. Even the box score misleads us by ignoring the crucial importance of the humble base-on-balls. This information had been around for years, and nobody inside Major League Baseball paid it any mind. And then came Billy Beane, general manager of the Oakland Athletics. He paid attention to those numbers?with the second-lowest payroll in baseball at his disposal he had to?to conduct an astonishing experiment in finding and fielding a team that nobody else wanted. In a narrative full of fabulous characters and brilliant excursions into the unexpected, Michael Lewis shows us how and why the new baseball knowledge works. He also sets up a sly and hilarious morality tale: Big Money, like Goliath, is always supposed to win . . . how can we not cheer for David?
Game Love
Author: Jessica Enevold
Publisher: McFarland
ISBN: 147661878X
Category : Games & Activities
Languages : en
Pages : 284
Book Description
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.
Publisher: McFarland
ISBN: 147661878X
Category : Games & Activities
Languages : en
Pages : 284
Book Description
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.
The Inside Game
Author: Keith Law
Publisher: HarperCollins
ISBN: 0062942743
Category : Sports & Recreation
Languages : en
Pages : 258
Book Description
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.
Publisher: HarperCollins
ISBN: 0062942743
Category : Sports & Recreation
Languages : en
Pages : 258
Book Description
In this groundbreaking book, Keith Law, baseball writer for The Athletic and author of the acclaimed Smart Baseball, offers an era-spanning dissection of some of the best and worst decisions in modern baseball, explaining what motivated them, what can be learned from them, and how their legacy has shaped the game. For years, Daniel Kahneman’s iconic work of behavioral science Thinking Fast and Slow has been required reading in front offices across Major League Baseball. In this smart, incisive, and eye-opening book, Keith Law applies Kahneman’s ideas about decision making to the game itself. Baseball is a sport of decisions. Some are so small and routine they become the building blocks of the game itself—what pitch to throw or when to swing away. Others are so huge they dictate the future of franchises—when to make a strategic trade for a chance to win now, or when to offer a millions and a multi-year contract for a twenty-eight-year-old star. These decisions have long shaped the behavior of players, managers, and entire franchises. But as those choices have become more complex and data-driven, knowing what’s behind them has become key to understanding the sport. This fascinating, revelatory work explores as never before the essential question: What were they thinking? Combining behavioral science and interviews with executives, managers, and players, Keith Law analyzes baseball’s biggest decision making successes and failures, looking at how gambles and calculated risks of all sizes and scales have shaped the sport, and how the game’s ongoing data revolution is rewriting decades of accepted decision making. In the process, he explores questions that have long been debated, from whether throwing harder really increases a player’s risk of serious injury to whether teams actually “overvalue” trade prospects. Bringing his analytical and combative style to some of baseball’s longest running debates, Law deepens our knowledge of the sport in this entertaining work that is both fun and deeply informative.
A Selective History of 'Bad' Video Games
Author: Michael Greenhut
Publisher: White Owl
ISBN: 1399016180
Category : Games & Activities
Languages : en
Pages : 295
Book Description
Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking — and occasionally succeed. While there’s been some recent coverage of the most famously “bad” video game — E.T. — this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry’s lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.
Publisher: White Owl
ISBN: 1399016180
Category : Games & Activities
Languages : en
Pages : 295
Book Description
Did you grow up playing video games when you had to wait online to get them? Do you remember the bad, weird, or otherwise underrated video games of your youth? Did you like a few of them more than your friends did? A Selective History of ‘Bad’ Video Games will walk you down memory lane and perform unholy excavations of games you remember, games you’ve forgotten, and games you never knew you wanted to read about during your lunch break. From a seemingly nude Atari 2600 karate referee to a basketball star doing martial arts to a tiger that speaks broken English and walks through walls, the book will try to uncover what the developers were thinking — and occasionally succeed. While there’s been some recent coverage of the most famously “bad” video game — E.T. — this book starts there and continues on to 40 other curiously (or unsurprisingly) unsuccessful video games during the first few decades of the industry’s lifespan. Written by a modern day video game developer, the book explores why these games failed, whether or not they truly deserved it, and what could have made them better. The covered games include screen shots that capture awkward moments, irreverent captions, and pages of tongue-in-cheek psychoanalysis.
Game of Scones: from the Doodle Boy Joe Whale (Bad Food #1)
Author: Eric Luper
Publisher: Scholastic Incorporated
ISBN: 9781338730357
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"Somewhere deep within the walk-in pantry at Belching Walrus Elementary lives an array of different foods that live in harmony. There are baskets of fruits and veggies, a cooler filled with chocolate milks and apple juices, and a freezer for ice-creams and yet-to-be-nuked chicken fingers. One day, the Supplies from the Principal's office show up and insist on sharing the coolness of the cooler. Their ruler is a ruler (pun intended) named Baron von Lineal. There's plenty of room in the cooler for everyone, right? Wrong! It's up to three young heroes Slice, Scoop, and Totz to venture out of the pantry and foil the Baron's plan for good!" -- Back cover.
Publisher: Scholastic Incorporated
ISBN: 9781338730357
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"Somewhere deep within the walk-in pantry at Belching Walrus Elementary lives an array of different foods that live in harmony. There are baskets of fruits and veggies, a cooler filled with chocolate milks and apple juices, and a freezer for ice-creams and yet-to-be-nuked chicken fingers. One day, the Supplies from the Principal's office show up and insist on sharing the coolness of the cooler. Their ruler is a ruler (pun intended) named Baron von Lineal. There's plenty of room in the cooler for everyone, right? Wrong! It's up to three young heroes Slice, Scoop, and Totz to venture out of the pantry and foil the Baron's plan for good!" -- Back cover.
Dangerous Game
Author: Louis George Alexander
Publisher: Pearson UK
ISBN: 1292302763
Category : Ghost stories
Languages : en
Pages : 84
Book Description
"For a number of years, William Harris plays a game with a ghost before he goes to sleep. The ghoast is a poltergeist that William calls "Poldy". At the beginning William and Poldy play a friendly game every night, but then the game begins to change. It becomes a dangerous game. Who will win?"--Back cover note.
Publisher: Pearson UK
ISBN: 1292302763
Category : Ghost stories
Languages : en
Pages : 84
Book Description
"For a number of years, William Harris plays a game with a ghost before he goes to sleep. The ghoast is a poltergeist that William calls "Poldy". At the beginning William and Poldy play a friendly game every night, but then the game begins to change. It becomes a dangerous game. Who will win?"--Back cover note.