Author: Martin Robinson
Publisher: National Geographic Books
ISBN: 1781168954
Category : Art
Languages : en
Pages : 0
Book Description
Castlevania is a multi-generational video game series developed and published by Konami. The franchise was first released in 1986, but has evolved from a side-scrolling platformer into a full-scale adventure series – and has sold over 20 million copies worldwide. The series is a fan-favourite, and has influenced generation after generation of games since first being released.
The Art of Castlevania: Lords of Shadow
Author: Martin Robinson
Publisher: National Geographic Books
ISBN: 1781168954
Category : Art
Languages : en
Pages : 0
Book Description
Castlevania is a multi-generational video game series developed and published by Konami. The franchise was first released in 1986, but has evolved from a side-scrolling platformer into a full-scale adventure series – and has sold over 20 million copies worldwide. The series is a fan-favourite, and has influenced generation after generation of games since first being released.
Publisher: National Geographic Books
ISBN: 1781168954
Category : Art
Languages : en
Pages : 0
Book Description
Castlevania is a multi-generational video game series developed and published by Konami. The franchise was first released in 1986, but has evolved from a side-scrolling platformer into a full-scale adventure series – and has sold over 20 million copies worldwide. The series is a fan-favourite, and has influenced generation after generation of games since first being released.
Castlevania: The Art of the Animated Series
Author: Frederator Studios
Publisher: Dark Horse Comics
ISBN: 1506715702
Category : Art
Languages : en
Pages : 200
Book Description
Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!
Publisher: Dark Horse Comics
ISBN: 1506715702
Category : Art
Languages : en
Pages : 200
Book Description
Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!
Game Anim
Author: Jonathan Cooper
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Publisher: CRC Press
ISBN: 1000357805
Category : Computers
Languages : en
Pages : 317
Book Description
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
The Witcher Adult Coloring Book
Author: CD Projekt Red
Publisher: Dark Horse Comics
ISBN: 1506706371
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Forty-five colorable images from the fantastical world of The Witcher! Journey along with Geralt, Ciri, Triss, Yennefer, Roach, Shani, and all of your favorite Witcher characters in a variety of fantastic settings . . . all inspired by the hit video game franchise with The Witcher Adult Coloring Book. Featuring uniquely designed and highly detailed black and white illustrations inspired by the games; this compilation of exquisitely crafted images is a must-have for Witcher fans worldwide!
Publisher: Dark Horse Comics
ISBN: 1506706371
Category : Games & Activities
Languages : en
Pages : 100
Book Description
Forty-five colorable images from the fantastical world of The Witcher! Journey along with Geralt, Ciri, Triss, Yennefer, Roach, Shani, and all of your favorite Witcher characters in a variety of fantastic settings . . . all inspired by the hit video game franchise with The Witcher Adult Coloring Book. Featuring uniquely designed and highly detailed black and white illustrations inspired by the games; this compilation of exquisitely crafted images is a must-have for Witcher fans worldwide!
Castlevania
Author: Marc Andreyko
Publisher: IDW Publishing
ISBN: 9781933239194
Category : Dracula, Count (Fictitious character)
Languages : en
Pages : 0
Book Description
It is 1576, and the legend of the Belmont family's vampire-hunting prowess still echoes through the Romanian countryside. While Christopher Belmont celebrates his nuptials, dark forces conspire to raise Count Dracula from his unholy slumber. With this ancient evil unleashed once more, young Belmont must to prove he is worthy of the Belmont legacy.
Publisher: IDW Publishing
ISBN: 9781933239194
Category : Dracula, Count (Fictitious character)
Languages : en
Pages : 0
Book Description
It is 1576, and the legend of the Belmont family's vampire-hunting prowess still echoes through the Romanian countryside. While Christopher Belmont celebrates his nuptials, dark forces conspire to raise Count Dracula from his unholy slumber. With this ancient evil unleashed once more, young Belmont must to prove he is worthy of the Belmont legacy.
The Art of Arkham Horror
Author: Asmodee
Publisher: Dark Horse Comics
ISBN: 1506724388
Category : Games & Activities
Languages : en
Pages : 200
Book Description
Explore the witch-cursed, legend-haunted world of Arkham Horror with an expansive tome that showcases material from the hit tabletop games and each of their expansions! Inspired by the works of H.P. Lovecraft, the bizarre and terrifying town of Arkham, Massachusetts, is peopled with courageous townsfolk, wise mystics, and curious academics who seek to understand the unknowable ancient entities that dwell at the edge of our reality. This full color hardcover collection showcases dynamic illustrations of the investigators and their allies, as well as the monsters directly inspired by the Cthulhu Mythos—even the Ancient Ones themselves! Alongside the eldritch creatures and intrepid investigators, each brooding location is beautifully rendered in a large, lush format so that readers can examine every amazing detail. Dark Horse Books and Asmodee join forces to present The Art of Arkham Horror! This volume is a must-have for any fan of table-top gaming or H.P. Lovecraft lore!
Publisher: Dark Horse Comics
ISBN: 1506724388
Category : Games & Activities
Languages : en
Pages : 200
Book Description
Explore the witch-cursed, legend-haunted world of Arkham Horror with an expansive tome that showcases material from the hit tabletop games and each of their expansions! Inspired by the works of H.P. Lovecraft, the bizarre and terrifying town of Arkham, Massachusetts, is peopled with courageous townsfolk, wise mystics, and curious academics who seek to understand the unknowable ancient entities that dwell at the edge of our reality. This full color hardcover collection showcases dynamic illustrations of the investigators and their allies, as well as the monsters directly inspired by the Cthulhu Mythos—even the Ancient Ones themselves! Alongside the eldritch creatures and intrepid investigators, each brooding location is beautifully rendered in a large, lush format so that readers can examine every amazing detail. Dark Horse Books and Asmodee join forces to present The Art of Arkham Horror! This volume is a must-have for any fan of table-top gaming or H.P. Lovecraft lore!
The Art of God of War III
Author: Daniel Wade
Publisher: Ballistic Publishing
ISBN: 9781921002724
Category : Computer art
Languages : en
Pages : 0
Book Description
Takes you behind the scenes of Sony's biggest 2010 game release, featuring character and environment concept art and production art.
Publisher: Ballistic Publishing
ISBN: 9781921002724
Category : Computer art
Languages : en
Pages : 0
Book Description
Takes you behind the scenes of Sony's biggest 2010 game release, featuring character and environment concept art and production art.
Devil in Disguise
Author: Ciara Graves
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
Lucifer, lords of hell, fallen angels, demons, corrupted mortals, hell spawn, and the dark creatures of nightmares. The Devil's Own series is just starting! You’re Lucifer’s daughter. That’s bad, right? Could get worse, if you asked Ashmielle, the devil’s own. Her soul’s been splintered and she’s addicted to consuming souls. Samazrael, her soul mate and bodyguard has finally Ashmielle again, only to lose her to her addiction and a demon gone bad. These two will need a little help. Devil in disguise... Warning: Unputdownable action-packed fantasy, with a touch of romance which features Lucifer, lords of hell, fallen angels, demons, hell spawn, and the dark creatures of nightmares.
Publisher:
ISBN:
Category : Fiction
Languages : en
Pages : 167
Book Description
Lucifer, lords of hell, fallen angels, demons, corrupted mortals, hell spawn, and the dark creatures of nightmares. The Devil's Own series is just starting! You’re Lucifer’s daughter. That’s bad, right? Could get worse, if you asked Ashmielle, the devil’s own. Her soul’s been splintered and she’s addicted to consuming souls. Samazrael, her soul mate and bodyguard has finally Ashmielle again, only to lose her to her addiction and a demon gone bad. These two will need a little help. Devil in disguise... Warning: Unputdownable action-packed fantasy, with a touch of romance which features Lucifer, lords of hell, fallen angels, demons, hell spawn, and the dark creatures of nightmares.
The Strange Works of Taro Yoko
Author: Nicolas Turcev
Publisher: Third Editions
ISBN: 2377842364
Category : Games & Activities
Languages : en
Pages : 213
Book Description
Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK "Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong." - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.
Publisher: Third Editions
ISBN: 2377842364
Category : Games & Activities
Languages : en
Pages : 213
Book Description
Throughout his career, Taro Yoko was despaired by the image of humanity returned by most big budget video games. Taro Yoko's strange work reviews the entire career of this extraordinary creator, his games (Drakengard, NieR) and sheds light on the link that constitutes his work. Check out this complete book on Taro Yoko, which explores the contours of its games, their development, the complexity of their stories and their thematic depth. With a preface by Taro Yoko himself ! EXTRACT Nowadays, most of the players who have heard of Taro Yoko do not associate his name to any particular face. Inconvenienced by public appearances, the director systematically equipped himself with a device to cover his face during meetings with the press, at least since the creation of NieR. Shortly before the announcement of NieR: Automata at the E3 2015, Yoko even had a mask made, based on the character Emil, by a plastic artist from PlatinumGames for a mere four hundred euros. Since then, he has worn it every time he is in the presence of photo and video cameras. His persistence in hiding his face under this thick layer of plastic naturally arouses curiosity. One might be led to believe that this is a communication strategy or the eccentricity of an enigmatic creator. Nevertheless, the visual anonymity of the director is in no way a means to nurture the mystery of his personality. Far from comparing himself to the likes of Banksy (a famous street artist and statement maker, who prefers to remain anonymous), Yoko just prefers to let his games speak for themselves. In fact, ask him, and he will answer with no difficulty that he grew up in Nagoya, in the Japanese prefecture of Aichi. Restaurant managers (izakayas, ramens, tempuras, etc.), his parents flitted from one restaurant opening to the next and entrusted their son’s education to his grandmother. WHAT CRITICS THINK "Overall, I enjoyed my time with The Strange Works of Taro Yoko, especially as a fan of the man’s works [...] It’s a great companion piece for long-time fans, and if you’re looking for more unofficial content to read about for the Drakenier universe, you can’t go too wrong." - RPG Site ABOUT THE AUTHOR Nicolas Turcev - Journalist specialized in pop culture, he has contributed to the following magazines: Chronic’Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the Level Up collection at Third Éditions.
The Art of Dead Space
Author: Martin Robinson
Publisher: National Geographic Books
ISBN: 1781164266
Category : Art
Languages : en
Pages : 0
Book Description
The Art of Dead Space is the ultimate gallery of the Dead Space universe, with over 300 images including sketches and concept art by acclaimed artists from breathtaking spacescapes to terrifying necromorphs, character designs to creating a religion, plus commentary from the artists themselves. Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.
Publisher: National Geographic Books
ISBN: 1781164266
Category : Art
Languages : en
Pages : 0
Book Description
The Art of Dead Space is the ultimate gallery of the Dead Space universe, with over 300 images including sketches and concept art by acclaimed artists from breathtaking spacescapes to terrifying necromorphs, character designs to creating a religion, plus commentary from the artists themselves. Includes art from Dead Space, Dead Space: Extraction, Dead Space: Ignition, and Dead Space 2.