Author: United States Travel Service. Office of Research and Analysis
Publisher:
ISBN:
Category : Aeronautics, Commercial
Languages : en
Pages : 100
Book Description
The Arrivals
Author: Meg Mitchell Moore
Publisher: Hachette+ORM
ISBN: 0316122750
Category : Fiction
Languages : en
Pages : 249
Book Description
Two empty nesters living a quiet life have their lives changed overnight as each of their children returns home to recover under the guidance of their parents in this story of relationships and familial connections. It's early summer when Ginny and William's peaceful life in Vermont comes to an abrupt halt. First, their daughter Lillian arrives, with her two children in tow, to escape her crumbling marriage. Next, their son Stephen and his pregnant wife Jane show up for a weekend visit, which extends indefinitely when Jane ends up on bed rest. When their youngest daughter Rachel appears, fleeing her difficult life in New York, Ginny and William find themselves consumed again by the chaos of parenthood -- only this time around, their children are facing adult problems. By summer's end, the family gains new ideas of loyalty and responsibility, exposing the challenges of surviving the modern family -- and the old adage, once a parent, always a parent, has never rung so true.
Publisher: Hachette+ORM
ISBN: 0316122750
Category : Fiction
Languages : en
Pages : 249
Book Description
Two empty nesters living a quiet life have their lives changed overnight as each of their children returns home to recover under the guidance of their parents in this story of relationships and familial connections. It's early summer when Ginny and William's peaceful life in Vermont comes to an abrupt halt. First, their daughter Lillian arrives, with her two children in tow, to escape her crumbling marriage. Next, their son Stephen and his pregnant wife Jane show up for a weekend visit, which extends indefinitely when Jane ends up on bed rest. When their youngest daughter Rachel appears, fleeing her difficult life in New York, Ginny and William find themselves consumed again by the chaos of parenthood -- only this time around, their children are facing adult problems. By summer's end, the family gains new ideas of loyalty and responsibility, exposing the challenges of surviving the modern family -- and the old adage, once a parent, always a parent, has never rung so true.
The Arrival
Author: Shaun Tan
Publisher: Lothian Children's Books
ISBN: 9780734415868
Category : Children's stories
Languages : en
Pages : 128
Book Description
What drives so many to leave everything behind and journey alone to a mysterious country, a place without family or friends, where everything is nameless and the future is unknown. This silent graphic novel is the story of every migrant, every refugee, every displaced person, and a tribute to all those who have made the journey.
Publisher: Lothian Children's Books
ISBN: 9780734415868
Category : Children's stories
Languages : en
Pages : 128
Book Description
What drives so many to leave everything behind and journey alone to a mysterious country, a place without family or friends, where everything is nameless and the future is unknown. This silent graphic novel is the story of every migrant, every refugee, every displaced person, and a tribute to all those who have made the journey.
Second Arrivals
Author: Sarah Phillips Casteel
Publisher: University of Virginia Press
ISBN: 9780813926391
Category : Art
Languages : en
Pages : 260
Book Description
Diaspora studies have tended to privilege urban landscapes over rural ones, wanting to avoid the racial homogeneity, conservatism, and xenophobia usually associated with the latter. This book examines the work of various writers to show how it expresses the appeal that rural and wilderness spaces can hold for the diasporic imagination.
Publisher: University of Virginia Press
ISBN: 9780813926391
Category : Art
Languages : en
Pages : 260
Book Description
Diaspora studies have tended to privilege urban landscapes over rural ones, wanting to avoid the racial homogeneity, conservatism, and xenophobia usually associated with the latter. This book examines the work of various writers to show how it expresses the appeal that rural and wilderness spaces can hold for the diasporic imagination.
The Cosmos
Author: Professor Gamer
Publisher:
ISBN: 9780615969862
Category :
Languages : en
Pages : 552
Book Description
Not far away, and possibly someplace you may have passed through unknowingly, there exists a small School, a campus with a Village nearby. This place blends the real and the fantastic, and here it is, now, with you peering into it. Blink twice and you can pop into the Game. Move around: you see trees, buildings, streets, and people in motion. Here at School, you're a Gamer now. If you travel on foot, the School appears to be a place of learning, instruction, and knowledge. Old trees, brick buildings. A Library, Lecture Hall, and Laboratory face onto a Quad, complete with a flagpole, stocks, and a hitching post. The Village nearby contains a Beauty Parlor and a restaurant. Down the road lies a Strip club, but you must drive to Flesh Ranch. Some people who live nearby never imagine the Game exists. The School is akin to a school for wayward girls, except it is different than that. The eight rambling boarding Houses might be akin to sorority or fraternity houses, except they are different than that. Some of the Houses are inhabited by gals, some by guys, and some are not segregated by sex or gender preference. But there are always eight Gamers per House, one a Monitor who is in charge, and seven Pledge, who compete for the Options. Our narrative focuses on the eight gals of the Cosmos House during one Term at School. We meet them during The Arrivals, as they enter both one-by-one and in pairs. Some are veterans, some newbies, but all must value the Garments they wear, accumulate Props and Obeisances, and manage their Exposures. Yes, they shall play a power Game. "In the Game stay the Game," is one of the Chants. But beware should you decide to continue! The School is a most unusual playground, a Game of high-stakes stimulation, where Kundalini, the sexual force, gets teased into awakening. The Game here at School demands deeper commitment than your typical zip fuck, overnight passion, or prolonged dungeon visit. At School, Gamers play for real. Lifestyle 24x7, on the grid. Up and down, back and forth, sideways. Here at School, Gamers study the arts of Kundalini, a creative power manifest in Nature, and learn ways to make love and balance power. Make no mistake: volunteering to attend School is a non-trivial commitment. The Game combines knowledge, power, and passion. Have the Cosmos been pressed into service? No; they have all competed to be here! Begged to attend! Perhaps as the Term progresses they may be persuaded to reveal their reasons for wanting this challenge. Or not. But remember, for the eight Cosmos, there is no turning back. Students always need to Game, and Gamers always need to be students. "In the Game stay the Game," is one of the Chants. * Meet Monitor Babs and Seven Cosmos House Pledge. * The Eight Cosmos are beautiful women, all different. *Spend one Term with them. Play the Game at School. *They shall exchange, gain or lose power. * Struggle to Opt Up or Opt Down. *In a Game of sexual tension. *Where Kundalini runs loose! WHAT HAS BEEN SAID ABOUT THE COSMOS? "A Slow and deliberate striptease, combined with a fun vocabulary of contemporary erotic media." -Anonymous Gamer. "No body part, no body function, no power play remains immune to the eyes of Professor Gamer." -Name withheld by request. "The squeeze upon the Cosmos takes up torque at a deliciously measured pace which counters all of your ideas about quick sex." "Taste carefully. Because The Cosmos is rich, intellectual, unabashed. And downright fun." -A Gamer who plays for real. "Be careful opening this, because for some people it is like grabbing onto a hot wire. Enter a sex-world amusement park playpen that will amaze, shock, delight you, and pop your head." -Wise Guy. "Open it anywhere. Read it and feel it. Check out the Diagrams, Appendix, Manifests, and Index. Hook and read from the start, and become a Gamer too." -The Switch who appears inside. "The Game is played by all of us." -An old Cosmos saying.
Publisher:
ISBN: 9780615969862
Category :
Languages : en
Pages : 552
Book Description
Not far away, and possibly someplace you may have passed through unknowingly, there exists a small School, a campus with a Village nearby. This place blends the real and the fantastic, and here it is, now, with you peering into it. Blink twice and you can pop into the Game. Move around: you see trees, buildings, streets, and people in motion. Here at School, you're a Gamer now. If you travel on foot, the School appears to be a place of learning, instruction, and knowledge. Old trees, brick buildings. A Library, Lecture Hall, and Laboratory face onto a Quad, complete with a flagpole, stocks, and a hitching post. The Village nearby contains a Beauty Parlor and a restaurant. Down the road lies a Strip club, but you must drive to Flesh Ranch. Some people who live nearby never imagine the Game exists. The School is akin to a school for wayward girls, except it is different than that. The eight rambling boarding Houses might be akin to sorority or fraternity houses, except they are different than that. Some of the Houses are inhabited by gals, some by guys, and some are not segregated by sex or gender preference. But there are always eight Gamers per House, one a Monitor who is in charge, and seven Pledge, who compete for the Options. Our narrative focuses on the eight gals of the Cosmos House during one Term at School. We meet them during The Arrivals, as they enter both one-by-one and in pairs. Some are veterans, some newbies, but all must value the Garments they wear, accumulate Props and Obeisances, and manage their Exposures. Yes, they shall play a power Game. "In the Game stay the Game," is one of the Chants. But beware should you decide to continue! The School is a most unusual playground, a Game of high-stakes stimulation, where Kundalini, the sexual force, gets teased into awakening. The Game here at School demands deeper commitment than your typical zip fuck, overnight passion, or prolonged dungeon visit. At School, Gamers play for real. Lifestyle 24x7, on the grid. Up and down, back and forth, sideways. Here at School, Gamers study the arts of Kundalini, a creative power manifest in Nature, and learn ways to make love and balance power. Make no mistake: volunteering to attend School is a non-trivial commitment. The Game combines knowledge, power, and passion. Have the Cosmos been pressed into service? No; they have all competed to be here! Begged to attend! Perhaps as the Term progresses they may be persuaded to reveal their reasons for wanting this challenge. Or not. But remember, for the eight Cosmos, there is no turning back. Students always need to Game, and Gamers always need to be students. "In the Game stay the Game," is one of the Chants. * Meet Monitor Babs and Seven Cosmos House Pledge. * The Eight Cosmos are beautiful women, all different. *Spend one Term with them. Play the Game at School. *They shall exchange, gain or lose power. * Struggle to Opt Up or Opt Down. *In a Game of sexual tension. *Where Kundalini runs loose! WHAT HAS BEEN SAID ABOUT THE COSMOS? "A Slow and deliberate striptease, combined with a fun vocabulary of contemporary erotic media." -Anonymous Gamer. "No body part, no body function, no power play remains immune to the eyes of Professor Gamer." -Name withheld by request. "The squeeze upon the Cosmos takes up torque at a deliciously measured pace which counters all of your ideas about quick sex." "Taste carefully. Because The Cosmos is rich, intellectual, unabashed. And downright fun." -A Gamer who plays for real. "Be careful opening this, because for some people it is like grabbing onto a hot wire. Enter a sex-world amusement park playpen that will amaze, shock, delight you, and pop your head." -Wise Guy. "Open it anywhere. Read it and feel it. Check out the Diagrams, Appendix, Manifests, and Index. Hook and read from the start, and become a Gamer too." -The Switch who appears inside. "The Game is played by all of us." -An old Cosmos saying.
Stories of Your Life and Others
Author: Ted Chiang
Publisher: Knopf
ISBN: 1931520895
Category : Fiction
Languages : en
Pages : 298
Book Description
From the author of Exhalation, an award-winning short story collection that blends "absorbing storytelling with meditations on the universe, being, time and space ... raises questions about the nature of reality and what it is to be human" (The New York Times). Stories of Your Life and Others delivers dual delights of the very, very strange and the heartbreakingly familiar, often presenting characters who must confront sudden change—the inevitable rise of automatons or the appearance of aliens—with some sense of normalcy. With sharp intelligence and humor, Chiang examines what it means to be alive in a world marked by uncertainty, but also by beauty and wonder. An award-winning collection from one of today's most lauded writers, Stories of Your Life and Others is a contemporary classic. Includes “Story of Your Life”—the basis for the major motion picture Arrival
Publisher: Knopf
ISBN: 1931520895
Category : Fiction
Languages : en
Pages : 298
Book Description
From the author of Exhalation, an award-winning short story collection that blends "absorbing storytelling with meditations on the universe, being, time and space ... raises questions about the nature of reality and what it is to be human" (The New York Times). Stories of Your Life and Others delivers dual delights of the very, very strange and the heartbreakingly familiar, often presenting characters who must confront sudden change—the inevitable rise of automatons or the appearance of aliens—with some sense of normalcy. With sharp intelligence and humor, Chiang examines what it means to be alive in a world marked by uncertainty, but also by beauty and wonder. An award-winning collection from one of today's most lauded writers, Stories of Your Life and Others is a contemporary classic. Includes “Story of Your Life”—the basis for the major motion picture Arrival
Arrivals and Departures by Selected Ports
Author: United States Travel Service. Office of Research and Analysis
Publisher:
ISBN:
Category : Aeronautics, Commercial
Languages : en
Pages : 100
Book Description
Publisher:
ISBN:
Category : Aeronautics, Commercial
Languages : en
Pages : 100
Book Description
Arrivals and Departures by Selected Ports
Author: United States Travel Service. Research and Analysis Division
Publisher:
ISBN:
Category : Aeronautics, Commercial
Languages : en
Pages : 100
Book Description
Publisher:
ISBN:
Category : Aeronautics, Commercial
Languages : en
Pages : 100
Book Description
Arrivals, Departures and the Adventures In-Between
Author: Christopher O'Shaughnessy
Publisher: Summertime Publishing
ISBN: 9781909193727
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
"Everyone's got a story to tell. If your story involves growing up among different cultures - either moving between them or having them move around you - then read this book. Growing up and transitioning cross-culturally can present unexpected challenges and bestow surprising skills. This is a book of adventures that helped me identify some of those challenges and realize some of those skills. Hopefully it can help you too - which is important because you've got more to contribute to the world than you realize." "Once, down a dark alleyway, a struggling TCK bumped into a mysterious Zen master, a grinning comedian, and an author of thrillers. That alleyway and those personas reside at O'Shaughnessy's center. Get ready to grab your seat to steady your heart and to avoid falling over with laughter." Douglas W. Ota Author, Safe Passage: What Mobility Does to People & What International Schools Should Do About It "I wish this book had been written when I was younger." Ruth E Van Reken Co-author, Third Culture Kids: Growing Up Among Worlds "O'Shaughnessy's does a marvelous job of covering the characteristics of the Third Culture Kid with riveting examples taken from his own life. Thanks for this valuable addition to the TCK literature and most importantly, the teen TCK." Lois J Bushong Author, Belonging Everywhere & Nowhere: Insights into Counseling the Globally Mobile "O'Shaughnessy skillfully approaches cross-cultural upbringings and transitions with insight, compassion and humorous tales of identity, connection, community, belonging and resilience." Linda A Janssen, Author, The Emotionally Resilient Expat: Engage, Adapt and Thrive Across Cultures "Every TCK who is a junior or senior in high school should read this book before going off to college or living on their own." Delana H Stewart, Education Consultant
Publisher: Summertime Publishing
ISBN: 9781909193727
Category : Juvenile Nonfiction
Languages : en
Pages : 226
Book Description
"Everyone's got a story to tell. If your story involves growing up among different cultures - either moving between them or having them move around you - then read this book. Growing up and transitioning cross-culturally can present unexpected challenges and bestow surprising skills. This is a book of adventures that helped me identify some of those challenges and realize some of those skills. Hopefully it can help you too - which is important because you've got more to contribute to the world than you realize." "Once, down a dark alleyway, a struggling TCK bumped into a mysterious Zen master, a grinning comedian, and an author of thrillers. That alleyway and those personas reside at O'Shaughnessy's center. Get ready to grab your seat to steady your heart and to avoid falling over with laughter." Douglas W. Ota Author, Safe Passage: What Mobility Does to People & What International Schools Should Do About It "I wish this book had been written when I was younger." Ruth E Van Reken Co-author, Third Culture Kids: Growing Up Among Worlds "O'Shaughnessy's does a marvelous job of covering the characteristics of the Third Culture Kid with riveting examples taken from his own life. Thanks for this valuable addition to the TCK literature and most importantly, the teen TCK." Lois J Bushong Author, Belonging Everywhere & Nowhere: Insights into Counseling the Globally Mobile "O'Shaughnessy skillfully approaches cross-cultural upbringings and transitions with insight, compassion and humorous tales of identity, connection, community, belonging and resilience." Linda A Janssen, Author, The Emotionally Resilient Expat: Engage, Adapt and Thrive Across Cultures "Every TCK who is a junior or senior in high school should read this book before going off to college or living on their own." Delana H Stewart, Education Consultant
Economics of Immigration
Author: P. N. (Raja) Junankar
Publisher: Springer
ISBN: 1137555254
Category : Business & Economics
Languages : en
Pages : 359
Book Description
Poverty, famines, wars, and ethnic conflicts lead to large movements of refugees. The papers in this book provide an analysis of the economics of immigration. Junankar discusses why people migrate, the likely destinations for migrants, and their employment in the destination countries. He studies the benefits to the migrant families in terms of higher wages and living standards, and also studies how immigrants fare in the Australian labour markets in terms of finding good jobs, and whether there is discrimination against them. Economics of Immigration analyses the macroeconomic impacts of immigration on the Australian economy and discusses why some groups favour immigration while other groups are against it. Junankar argues immigration has been beneficial for employment and growth; not only adding to labour supply but also to labour demand, hence leading to favourable outcomes. This collection of essays shows how immigration has helped the economic development of Australia, while also highlighting that the historical reasons for immigration lie in the colonisation of many countries in Asia and Africa.
Publisher: Springer
ISBN: 1137555254
Category : Business & Economics
Languages : en
Pages : 359
Book Description
Poverty, famines, wars, and ethnic conflicts lead to large movements of refugees. The papers in this book provide an analysis of the economics of immigration. Junankar discusses why people migrate, the likely destinations for migrants, and their employment in the destination countries. He studies the benefits to the migrant families in terms of higher wages and living standards, and also studies how immigrants fare in the Australian labour markets in terms of finding good jobs, and whether there is discrimination against them. Economics of Immigration analyses the macroeconomic impacts of immigration on the Australian economy and discusses why some groups favour immigration while other groups are against it. Junankar argues immigration has been beneficial for employment and growth; not only adding to labour supply but also to labour demand, hence leading to favourable outcomes. This collection of essays shows how immigration has helped the economic development of Australia, while also highlighting that the historical reasons for immigration lie in the colonisation of many countries in Asia and Africa.
The Guide to Computer Simulations and Games
Author: K. Becker
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480
Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.
Publisher: John Wiley & Sons
ISBN: 1118235592
Category : Education
Languages : en
Pages : 480
Book Description
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.